Dragonmaid Deck #759931 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Chamber Dragonmaid x4, Dracotail Faimena x3, Kitchen Dragonmaid x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Bystial Magnamhut x1
- Chamber Dragonmaid x4
- Dracotail Faimena x3
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Urgula x1
- Dragonmaid Lorpar x1
- Dragonmaid Tinkhec x1
- Droll & Lock Bird x1
- Kitchen Dragonmaid x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Parlor Dragonmaid x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Crossout Designator x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Ketu Dracotail x1
- Rahu Dracotail x1
- Sangen Kaimen x1
- Ultimate Sky x3
- Anti-Spell Fragrance x1
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Dragonmaid Tidying x2
- Mind Mirror Force x3
- Rivalry of Warlords x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dragonmaid or Dragon boss monsters from the Extra Deck (Dragonmaid Sheou 3500 ATK, Lady's Dragonmaid, House Dragonmaid, Dragonmaid Tinkhec, Dragonmaid Lorpar) and attack through a board the opponent cannot reset; Dracotail Arthalion and Dracotail Gulamel as recursive boss monsters with Dracotail recursion and removal
- Turn 1 (going first): Open with Chamber Dragonmaid, Kitchen Dragonmaid or Parlor Dragonmaid (Normal Summon triggers search or GY send), then use Dragonmaid Changeover or Ketu/Rahu Dracotail to Fusion Summon a boss while holding Ash Blossom or Effect Veiler for the opponent's first interaction
- Turn 2 (going second): Keep a hand with a hand trap (Ash Blossom, Effect Veiler, Maxx C, Droll and Lock Bird) to answer the opponent's starter, then rebuild through Dragonmaid searchers and Fusion Summon the boss from the Extra Deck
- Recovery: Recycle Dragonmaid monsters from the GY via Dragonmaid Changeover, Dragonmaid Hospitality and Dragonmaid Tidying, and recover Dracotail cards from the GY with Dracotail Pan and Dracotail Gulamel
- After siding: Not applicable: the deck has no Side Deck (side_count 0), so there is no post-side plan to evaluate
Why it scores here
The deck reliably gets a Dragonmaid engine online: the archetype core group has about a 0.89 chance of at least one copy in a 5-card opening hand, and 12 searcher-text cards support the draw. Interaction is layered across six hand traps, Mind Mirror Force, Heavy Storm, Harpie's Feather Duster and Rivalry of Warlords, which gives reasonable end-board coverage. Conversion into a boss runs through a 15-card Extra Deck with 11 Fusion monsters, but no recorded boards exist, so combo ceiling and median output are text-only inferences and stay low-confidence. The score does not come from Dragonmaid being a popular archetype or from averaging card scores; it reflects the system as a whole. The list is Illegal because it runs four Chamber Dragonmaid against a limit of three, so the Structural score of about 57 is capped to 30 as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 archetype core in hand5) = 0.89; P(>=1 searcher in hand5) = 0.72; 2-card bootstrap via Chamber/Kitchen/Parlor Dragonmaid (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 21 singletons and 10 tech/floodgate cards raise dead-card risk; archetype-core proxy brick rate about 0.11 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling is a text-only read of Fusion boss access from the Extra Deck (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence reports total_combos 0, so floor and median cannot be measured; provisional-level estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two independent routes (Dragonmaid Fusion and Dracotail Fusion) plus recursion from the GY; hand traps cover second-line disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 12 searcher-text cards and GY recursion (Dragonmaid Changeover, Hospitality, Tidying) give moderate grind (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Mind Mirror Force, Heavy Storm, Feather Duster, Rivalry of Warlords and Ultimate Sky give broad interaction, but breadth is high and durability is mixed (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap availability P(>=1 hand trap in hand6) = 0.52; boss-based board breaking is text-only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 3000+ ATK Fusion bosses (Dragonmaid Sheou 3500, Dracotail Pan 2700, Dragonmaid Tinkhec 2700) give strong closing power (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main-deck slots with 23 level-0 Spell/Trap slots and 21 singletons; tech density is high, so the list is less compact (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 11 Fusion, 3 Link and 1 Xyz across 15 Extra slots; full Extra Deck with redundant Fusion bosses (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No Side Deck (side_count 0); no post-side plan and no post-side performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share in the export; format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines, GY recursion and hand-trap timing create many decision points for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-3). Final formula: Uncapped: 0.80*57 + 0.20*50 = 55.6, then modifiers, then capped to 30 because the deck is Illegal (Chamber Dragonmaid 4 copies vs limit 3). Theoretical/structural-only; Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is highly accessible (about 0.89 in opening hand)
- Layered interaction: six hand traps plus board-wide spells and traps
- Strong Extra Deck boss density (3000+ ATK Fusion monsters)
- Recursion through Dragonmaid and Dracotail GY effects
Weaknesses
- Illegal copy-limit violation: Chamber Dragonmaid runs 4 copies against a limit of 3
- Low archetype purity (34.3% exact-name); many tech and off-archetype slots
- No Side Deck, so no post-side adaptability
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- Reliance on single-copy Limited staples (Dracotail Ketu, Rahu, Heavy Storm, Maxx C) for key lines
- Fusion Summon depends on a Dragonmaid or Dracotail material on the field or in hand
- Dead tech cards in hand (Feather Duster, Heavy Storm, Crossout Designator) on turns without the matching target
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Chamber Dragonmaid (4 to 3) | Any legal Main Deck card of the pilot's choice | Fixes the only legality violation so the deck can receive a normal Final Contextual score |
| 2 | Dead tech slot (for example Crossout Designator) | A second searcher or hand trap of the Dragonmaid core | Reduces brick risk and increases core access |
| 3 | None | A Side Deck of at least 5 cards | A zero-card Side Deck leaves the best-of-3 plan unaddressed (D12) |
Evidence & confidence
- Verified: Chamber Dragonmaid copy count is 4 against an OCG limit of 3; Main 55, Extra 15, Side 0; main-deck size is legal (40-60); Archetype core group: 19 copies, P(>=1 in hand5) = 0.8916; Exact-name archetype purity is 34.3%
- Inferred: Engine accessibility and brick rates from hypergeometric estimates; Interaction quality from card text; Going-first and going-second plans from card text and probabilities; Closing power from listed Fusion stats
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Post-side plan (no Side Deck)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample no Side Deck, so best-of-3 adaptability cannot be measured deck title is null
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