Naturia Deck #759856 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3, Magnet Warrior Sigma Minus x3. Created Oct 4, 2026 by YGO Mod.

Deck Naturia OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
20± 10/ 100
Power Score
Structural 47
Reliability 42
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion, Link and Xyz boss monsters (Conduction Warrior Plasma Magnum, Underworld Goddess of the Closed World, Tellusion the Magna Warrior) reached through Magnet Warrior and Mulcharmy engine lines (Inferred from card text; no recorded boards); Draw-engine value from Mulcharmy Fuwalos and Mulcharmy Purulia when the hand is empty (Inferred)
  • Turn 1 (going first): Open Magnet Warrior or Koa'ki Meiru starters, search through Beta and Magnet Bonding, and reach a Fusion or Link boss; it has no defence against the opponent's first hand traps (Inferred)
  • Turn 2 (going second): Use the 10 hand-trap and negation effects (Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence) to break the opponent's engine, then rebuild through the Mulcharmy draw engine (Inferred)
  • Recovery: Mulcharmy draw effects and Gallant Granite / Number 55 searches refill the hand from the Graveyard (Inferred)
  • After siding: Not assessable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck is Illegal in OCG: it runs two Forbidden cards (Cross-Sheep and Naturia Beast), and Ash Blossom and Super Polymerization are over their Semi-Limited limit at 3 copies each. Under the rubric this caps the final score low and makes the evaluation theoretical and structural only. The structural read comes from the card text and the hypergeometric estimates: a searcher-text group has about 0.88 chance of at least one hit in a 5-card opening hand, and the 10 hand-trap and negation cards give strong going-second interaction. Consistency is held back by the roughly 0.34 chance per 3-copy card of opening it and by a Main Deck that spreads across several sub-archetypes (only 1.8 percent exact-name Naturia purity). No combos were supplied, so the combo ceiling and floor are not measured and are scored from text only at low confidence. The score does not come from Naturia's popularity, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher-text group P(>=1 in opening 5) ≈ 0.88; 3-copy engine cards ≈ 0.34 per hand; no archetype core stats (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps plus 13 tech cards in 40 Main; several Normal-Summon-dependent starters create some dead draws (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards; ceiling inferred from Fusion/Link/Xyz boss text (Tellusion, Plasma Magnum, Goddess) only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output cannot be measured; scored at a low prior (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Mulcharmy draw effects plus 10 hand traps give several independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw and Gallant Granite / Number 55 searches recover card economy from the Graveyard (Inferred)
D7 End-Board & Interaction Quality 55 12 negation-text cards, Gorgon, Masquerena and Koa'ki Meiru Guardian give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 10 hand traps and Ghost-style negations are strong against an established board when going second (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK 2500 to 3000 (Tellusion, Plasma Magnum, Goddess) with Link piercing and direct-attack lines (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 40 Main with 19 distinct cards and 3-copy engines; 7 singletons spread across sub-archetypes (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots across 14 distinct cards; two of them are Forbidden and cannot be played (Verified)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Many conditional summon and hand-trap timings; the decision load is high for an OCG player (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo secondary used for D3/D4 context only. Structural ≈ 47, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-10). Final formula: Illegal cap: 0.80*Structural(47) + 0.20*TournamentReliability(42) = 46, then +(-10) banlist modifier = 36, then capped at 20 by the Illegal guardrail (theoretical/structural only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large searcher and draw density (13 searcher-text cards) keeps the engine reachable in most hands (Inferred)
  • Ten hand traps plus 12 negation-text cards give strong going-second interaction (Inferred)
  • Multiple Fusion, Link and Xyz bosses give a broad end-board range (Verified card text)

Weaknesses

  • Illegal list: two Forbidden cards and two over-limit cards (Verified)
  • No Side Deck (0 cards), so no adaptation between games (Verified)
  • Low archetype purity (1.8 percent exact-name Naturia), so the engine is spread across several sub-archetypes (Verified)
  • Consistency depends on 3-copy engine cards that are each under 35 percent in an opening hand (Inferred)

Critical choke points

  • Forbidden Naturia Beast and Cross-Sheep are in the Extra Deck, so the Extra Deck cannot be built as listed
  • Magnet Warrior starter lines are not redundant if the first hand trap lands
Priority Remove Add Reason
1 Naturia Beast and Cross-Sheep (both Forbidden, 1 copy each) Legal Extra Deck boss monsters (for example Gallant Granite or Flux Ochsenfeld) or none Restores legality; the deck cannot be scored normally while it runs Forbidden cards
2 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Legal Main Deck cards to fill the slots Brings Semi-Limited cards back to their limit of 2 copies
3 Nothing A 15-card Side Deck The deck has no post-side plan; adding a side is the largest structural gap (D12 = 10)

Evidence & confidence

  • Verified: Legality: Naturia Beast and Cross-Sheep are Forbidden in OCG; Ash Blossom and Super Polymerization are over limit at 3 copies (Semi-Limited limit 2); Size: 40 Main, 15 Extra, 0 Side; within the OCG size rules; Card text and stats read from the evidence card list (ATK, DEF, level, type)
  • Inferred: Searcher-text group P(>=1 in opening 5) ≈ 0.88; Hand-trap group P(>=1 in going-second 6) ≈ 0.85; Consistency, brick and interaction scores from text and composition
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry exists; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Naturia

Naturia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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