True Draco Deck #759809 — Yu-Gi-Oh! OCG

56 Main, incl. Dinomight Knight, the True Dracofighter x3, Master Peace, the True Dracoslaying King x3, Card of Demise x3. Created Oct 4, 2026 by YGO Mod.

Deck True Draco OCG

Created by: YGO Mod (20517634)

Created On: 10/04/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 0 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Tribute Summon True Draco / True King boss monsters (Master Peace 2950 ATK, Dinomight Knight 2500 ATK) through the Continuous Spell/Trap and Dragonic Diagram engine, then close with direct attacks or boss pressure.; Kaiju splash bosses (Dogoran 3000 ATK, Gadarla 2700 ATK) Special Summoned from hand, plus Bamboo Sword direct-attack lines.
  • Turn 1 (going first): Search or draw into True Draco pieces, set Continuous Spell/Trap engine (True Draco Heritage / Disciples), then Tribute Summon a boss on T1 or T2.
  • Turn 2 (going second): Use the three hand traps (Evenly Matched and Kaiju hand negations) plus Tribute-summoned boss pressure to challenge the opponent's board; the Kaiju pieces are the fallback.
  • Recovery: Recover True Draco monsters and Continuous Spell/Trap pieces from the GY via Disciples of the True Dracophoenix and True King's Return, then re-Tribute.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the deck is played as-is.

Why it scores here

The deck reliably opens its True Draco core: the archetype core group has a 91.5% chance of at least one copy in a 5-card opening hand, and 17 searcher-text cards add redundancy. Its conversion is supported by heavy recursion through Heritage, Disciples, and Apocalypse, and by strong closers (Master Peace, Dogoran, Dinomight) that finish games once a boss lands. Interaction is moderate: three hand traps and about 30 removal-text cards provide breadth, but no combos were recorded, so the ceiling and median are text-only inference. Its weaknesses are structural: 21 off-archetype copies (37.5% exact-name purity), no Extra Deck, no Side Deck, and an illegal copy count on two Limited cards, which caps the score. Popularity and archetype usage were used only to confirm the core list, not to add points; card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 True Draco core copy in 5-card opening hand) ~0.915; per-card 3-copy starters ~0.25 each in hand5 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 42 of 56 main cards are Level 0 spells/traps; full-brick proxy ~0.085; 21 off-archetype copies create brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple GY recursion routes (Disciples, True King's Return, Apocalypse) and two non-engine draw spells give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw and search text on Pot of Duality, Golden Bamboo Sword, True Draco Heritage and Disciples; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 Three hand traps, Kaiju negation text on Gameciel and Kumongous, and removal text on Apocalypse and Return (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand6 hand-trap probability ~0.29; Kaiju Tribute summons and boss pressure from hand (Inferred)
D9 Offensive Pressure & Closing Power 65 Master Peace 2950, Dogoran 3000, Dinomight 2500 and Gameciel 2200 ATK as closers (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 Copy-limit violations on two cards; 56-card main with 34 Spells and 37.5% exact-name purity lowers efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck is empty, so no Extra Deck coverage or flexibility (Verified)
D12 Side Deck Adaptability 10 No Side Deck registered; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the export; format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Tribute and Kaiju summon conditions and several decision points per turn, but a simple core line exists (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed; weights applied from Midrange profile). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8). Final formula: Uncapped: 0.80*Structural(53) + 0.20*TournamentReliability(45) + banlist modifier(-8) = 43; capped to 35 because the deck is Illegal (copy-limit violations) so it is scored as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in 91.5% of opening hands
  • Strong closers: Master Peace, Dogoran, Dinomight
  • Recursion through GY (Disciples, True King's Return, Apocalypse)
  • Compact enough at 24 distinct main cards

Weaknesses

  • Illegal: Card of Demise and Slash Draw run 3 copies, OCG Limited allows 1
  • No Extra Deck and no Side Deck
  • 37.5% exact-name purity, with 21 off-archetype copies
  • No recorded combos, so the ceiling and median are unknown

Critical choke points

  • Single Tribute condition for boss summons; no alternative if the Continuous Spell/Trap engine is removed
  • Two Limited copy-limit violations must be fixed before this list is legal
Priority Remove Add Reason
1 2x Card of Demise, 2x Slash Draw (copy-limit excess) Copy-legal replacements (or keep only 1 each) The list is Illegal; no normal Final score applies until the copy limits are met
2 Off-archetype copies (Gameciel, Kumongous, Gadarla, Rella) as needed Draco Awakening (100% inclusion in usage stats, missing from this list); verify its card text before adding Restores the archetype-standard core and raises D1 and D5 consistency
3 None A Side Deck (up to 15 cards) No post-side plan exists; best-of-3 play needs targeted answers to the boss threats

Evidence & confidence

  • Verified: Illegal status: Card of Demise and Slash Draw run 3 copies, OCG Limited allows 1; Main 56, Extra 0, Side 0 vs OCG size rules 40-60 / 0-15 / 0-15; Core usage stats: Dinomight, Dragonic Diagram, True Draco Apocalypse at 100% inclusion; Draco Awakening missing; Card text and stats for all 24 distinct main cards
  • Observed: No boards recorded (combos_evidence total 0)
  • Inferred: P(>=1 starter in hand5) ~0.25 per 3-copy card; core group 0.915 (hypergeometric); Brick proxy 0.085; Going-second hand-trap probability ~0.29; Interaction and recursion quality from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Side-deck adaptability (no Side Deck registered)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck registered

More OCG Info

True Draco

True Draco Breakdown

 
 

 

 

 

 

 

 
 

 

 
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