Ice Barrier Deck #759787 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, First Penguin x3, Mulcharmy Fuwalos x3. Created Oct 4, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/04/2026
Main Deck (55)
- Artifact Lancea x3
- Droll & Lock Bird x2
- First Penguin x3
- General Raiho of the Ice Barrier x1
- General Wayne of the Ice Barrier x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Revealer of the Ice Barrier x3
- Speaker for the Ice Barriers x2
- Spellbreaker of the Ice Barrier x1
- Ash Blossom & Joyous Spring x3
- Georgius, Swordman of the Ice Barrier x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Hexa Spirit of the Ice Barrier x2
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x3
- Freezing Chains of the Ice Barrier x1
- Harpie's Feather Duster x1
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Triple Tactics Talent x1
- Winds Over the Ice Barrier x1
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Marincess Coral Anemone x1
- Salamangreat Almiraj x1
- Worldsea Dragon Zealantis x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x2
- Trishula, Zero Dragon of the Ice Barrier x1
- White Aura Whale x1
- Coral Dragon x1
- Ib the World Chalice Justiciar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.4 |
| Going First | 52 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Ice Barrier board presence (Revealer, Georgius, Speaker, Hexa Spirit, General Raiho/Wayne) feeding Synchro bosses such as Trishula Zero, Chengying, Gymir Aegirine and Lancea; the illegal Trishula Dragon adds a banish-on-summon boss that cannot be run as built.; Hand-trap-supported disruption (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Evenly Matched) that protects Synchro summons and taxes the opponent's first turn.
- Turn 1 (going first): Open a starter (Revealer, Georgius, Speaker or Hexa Spirit with a second Ice Barrier body) and search Ice Barrier pieces with Medallion or General Wayne, then Synchro toward a 3000-ATK boss while holding hand traps for the opponent's first response.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle and Droll for the opponent's starter, then use Mirror, Speaker or Freezing Chains to rebuild a board through their interaction.
- Recovery: Recursion through Winds Over the Ice Barrier and Freezing Chains from the GY, Mulcharmy draw effects, and Ice Barrier Tuners in the Deck for a second Synchro.
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
The deck reliably opens an Ice Barrier starter: the archetype core has about a 94% chance of at least one card in a 5-card opening hand (Inferred, hypergeometric), and 23 exact-name Ice Barrier copies plus recursion give it redundancy. Its interaction is the strongest part of the system: 19 hand-trap-tagged cards, 14 negation-text cards and 19 removal-text cards make the going-second plan credible, with about 93% odds of at least one hand trap in a 6-card going-second hand (Inferred). The deck converts into 3000-ATK Synchro bosses, but there are no recorded boards, so ceiling and median output are text-based estimates only. The score is capped because the list is illegal: three Forbidden cards and two copy-limit overages put it outside the format, so the figure is theoretical and structural only. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in a 5-card hand) = 0.94; 23 exact-name Ice Barrier copies with recursion (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 19 hand-trap and 14 negation cards compete for hand space; 2 Synchro bosses are Forbidden; 27 distinct Main Deck cards with 11 three-of (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling read from card text only, with Synchro bosses at 3000 ATK (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is not measurable; estimate from starter diversity and the off-archetype share of 47 copies (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent hand-trap and recursion lines (Ash Blossom, Ghost Ogre, Ghost Belle, Freezing Chains, Winds Over) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and Mulcharmy draw effects, with 8 searcher-text cards; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 14 negation-text and 19 removal-text cards across 19 hand traps; layered Spell/Trap and monster interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density is high (about 93% for at least one in a 6-card hand) and Droll, Ash and Ghost cards tax the opponent's board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Synchro bosses at 3000 ATK and above (Lancea 3300, Chengying 3000, Gymir 3000); the illegal Trishula is removed from the closing count (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main Deck is legal at 55 cards but has only 33% exact-name purity, with 47 off-archetype copies and 21 level-0 Spell/Trap slots (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots at the cap, with 4 generic or off-archetype Synchros/Links (Coral Dragon, Archethys, Ib, Zealantis) (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame; archetype fit is Provisional only |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro sequencing with many hand-trap timing decisions and 11 Tuners (Inferred) |
How the score was computed
Strategy profile: Midrange profile used directly; Stun is noted as secondary but not blended numerically. Structural ≈ 53.4, Going First ≈ 52, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10). Final formula: Illegal list: theoretical/structural only. Unclamped 0.80*53.4 + 0.20*45 = 51.7, capped to 30 under the illegal-deck rule. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Ice Barrier starter and recursion package (23 exact-name copies, Winds Over and Freezing Chains recursion)
- Strong hand-trap and negation density for going second
- Multiple 3000+ ATK Synchro bosses in the Extra Deck
Weaknesses
- Illegal list: 3 Forbidden cards and 2 copy-limit overages
- Low archetype purity (33%) with 47 off-archetype copies
- No Side Deck, so no post-side plan
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- The Ice Barrier starter count is the single point of failure for Synchro access
- Hand-trap density is needed on the opponent's first turn with no fallback if it is dead
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, 2x Trishula Dragon of the Ice Barrier (Forbidden); 1x Ash Blossom & Joyous Spring; 1x Droll & Lock Bird | Legal in-archetype replacements (Ice Barrier monster or hand trap), within copy limits | The list is illegal as built; removing these overages is required before any normal score can apply. |
| 2 | Off-archetype Extra Deck and Main Deck filler | Additional Ice Barrier cards | Purity is 33%; raising it would make the engine more consistent (D1, D10). |
| 3 | None | A Side Deck | A zero-card Side Deck leaves D12 unexamined and no post-side plan. |
Evidence & confidence
- Verified: Legality: 3 Forbidden cards and 2 copy-limit overages (Illegal); Composition: 55 Main, 15 Extra, 0 Side; 33% exact-name purity; Card text: 19 hand-trap, 14 negation and 19 removal text hits (regex scaffold, confirmed from excerpts)
- Inferred: Archetype-core P(>=1 in 5-card hand) = 0.94; Hand-trap P(>=1 in 6-card going-second hand) = 0.93; Synchro access and going-second strength from text and probability
- Provisional: Matchup and format fit (D13); no dated metagame or tournament link
- Data gaps: No recorded combos: combo ceiling, median and floor are text-based inference only No tournament link: archetype meta-share and per-pilot record absent No win-rate, going-first/second or matchup telemetry in YGOVN usage_statistics in_this_deck flags disagree with the cards array for Extra Deck cards (e.g. Icejade Gymir Aegirine, Chengying, Lancea, Adamancipator Dragite are run per cards[] but flagged in_this_deck=false); core_present_pct is unreliable and was not used Meta Power provisional without a dated metagame sample
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