Mulcharmy Deck #759752 — Yu-Gi-Oh! Master Duel

43 Main, 14 Extra, incl. Guardian Slime x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 2, 2026 by YGO Mod.

Deck Mulcharmy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
51± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 56
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.9
Going First 56
Going Second 57
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 43 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Xyz/Fusion/Link boss monsters (Egyptian God Slime, Number 107, Galaxy-Eyes Full Armor Photon Dragon) after a Mulcharmy draw-engine turn; Horus Special Summons from the GY once King's Sarcophagus is on the field
  • Turn 1 (going first): Search and set up a Mulcharmy draw engine (Fuwalos/Purulia) plus searchers (Imsety, Walls, True Sun God) to build a hand, then extend into an Extra Deck boss
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx "C") and the Raigeki/Harpie's Feather Duster/Lightning Storm removal suite to break the opponent's board, then a boss Extra Deck monster
  • Recovery: Mulcharmy monsters and Maxx "C" draw cards when the field empties; Horus monsters recur from the GY through King's Sarcophagus
  • After siding: No side deck is registered in the export, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a draw-engine turn: 5 copies of Mulcharmy Fuwalos/Purulia give about a 71% chance of at least one core engine piece in a 5-card opening hand, and 13 searcher-text cards push searcher access to about 85% (Inferred, hypergeometric). Its interaction suite is broad (Raigeki, Harpie's Feather Duster, Lightning Storm, Ash Blossom, Maxx "C", Forbidden Droplet) and gives the deck a real going-second route. Consistency is held back because 24 distinct main-deck cards spread across four unrelated engines (Mulcharmy, Horus, Egyptian God, Galaxy-Eyes) with only 8.8% exact-name Mulcharmy purity, so many hands contain conditional starters that need a second specific card. No combos were recorded, so the ceiling and median are text-only inferences, and no tournament or win-rate data exists. The score comes from consistency, interaction, and closing power on the system; the score was not built by averaging card scores, and Mulcharmy's usage popularity did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(≥1 core Mulcharmy engine card in 5-card hand) ≈ 0.71; searcher-text group P ≈ 0.85; no recorded boards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many conditional starters (Horus needs King's Sarcophagus, Winged Dragon needs 3 Tributes) and 24 spells raise brick risk; no hand data (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only ceiling: Egyptian God and Galaxy-Eyes lines plus Ancient Chant/True Sun God searching; no combo corpus (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown with zero recorded boards; the Horus and Egyptian God lines depend on specific conditions (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two hand traps, 13 searchers and Mulcharmy recursion give some redundancy, but routes are narrow after an early Ash or Maxx (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects and Maxx "C" draws regenerate cards; Horus recursion from GY (Inferred from text)
D7 End-Board & Interaction Quality 65 Seven removal-text and five negation-text cards, including Raigeki, Lightning Storm, Duster, Droplet, Ash and Photon Lord (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Raigeki, Harpie's Feather Duster, Lightning Storm and Ash/Maxx give going-second board breaking; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Closing bosses: Galaxy-Eyes Full Armor Photon Dragon 4000 ATK, Egyptian God Slime 3000, Number 107 3000 (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 43 main cards over 24 distinct names with 11 singletons; 52 of 43 copies are off-archetype by exact name, reducing density (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 All 14 Extra slots used across 9 Xyz, 2 Link, 2 Fusion, 1 Synchro; most bosses are off-engine and need separate access routes (Verified composition, Inferred use)
D12 Side Deck Adaptability 25 Export lists zero side-deck cards, which is normal for Master Duel; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament data absent; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple engines and tribute or Horus revival sequencing require moderate decision-making (Inferred)

How the score was computed

Strategy profile: Toolbox primary, with Midrange secondary disclosed as context only (no separate blend applied). Structural ≈ 54.9, Going First ≈ 56, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*54.9 + 0.20*50 = 53.9, then modifiers -3 → 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five-copy draw engine with 71% core access in a 5-card hand
  • Broad interaction: removal, negation and two hand traps
  • Strong Extra Deck closers with high ATK/DEF

Weaknesses

  • Four engines compete for slots; exact Mulcharmy purity is 8.8%
  • Conditional Horus and Egyptian God starters create brick risk
  • No side deck or post-side plan in the export

Critical choke points

  • King's Sarcophagus is required for most Horus lines
  • Early Ash Blossom or Maxx "C" disruption can leave the Mulcharmy engine without follow-up
Priority Remove Add Reason
1 One of the Horus or Egyptian God splash lines (for example Ancient Chant or Walls of the Imperial Tomb) Additional exact Mulcharmy copies or a second Mulcharmy-consistent searcher Consolidating around one engine raises D1 and D2 without losing the draw-engine core
2 A singleton Extra Deck boss that needs off-engine material Mulcharmy-compatible or Galaxy-Eyes Xyz support Reduces dependence on routes that the Mulcharmy draw turn does not reach

Evidence & confidence

  • Verified: Legal size and copy limits in Master Duel (43 main / 14 extra / 0 side); Limited/Semi-Limited status on Harpie's Feather Duster, Maxx "C", The Fallen & The Virtuous; Card text and stats for all listed cards; Core Mulcharmy usage 100%, Ash/Maxx 100% inclusion
  • Inferred: Hypergeometric opening-hand access to the engine (0.71) and searchers (0.85); Brick and conditional-starter risk; Interaction quality and going-second strength from card text
  • Provisional: Meta Power (null) and matchup/format fit (D13); Side deck adaptability (D12) since no side is registered
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype name is used as the deck label

More Master Duel Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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