World Chalice Deck #759744 — Yu-Gi-Oh! Master Duel

40 Main, 5 Extra, incl. Bayonater, the Baneful Barrel x3, Blade Knight x3, Leotaur x3.

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Nov 9, 2026
45± 7/ 100
Power Score
Structural 50
Reliability 48
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 5 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tune Warrior plus a Level 3 Normal Monster (Chosen by the World Chalice) into Mighty Warrior, or a Level 4 pair into Kachi Kochi Dragon, then press with Link and Xyz attackers; Traffic Ghost and Gaia Saber as Link beaters on a board that the removal suite has cleared
  • Turn 1 (going first): Open Unexpected Dai, which can only summon a Normal Monster (Level 4 or lower) while you control no monsters, to put a Normal Monster on board; then add a second body and make a Synchro or Xyz if the hand allows
  • Turn 2 (going second): Use a removal trap or spell (Dust Tornado, Ballista Squad, Shield Crush, Smashing Ground) on the opponent's first threat, then rebuild with a Normal Monster from hand
  • Recovery: Skill Successor can be banished from the Graveyard to give a monster +800 ATK, and Call of the Haunted can revive a Graveyard monster; both are text-only lines with no recorded boards
  • After siding: No side deck is registered, so the deck has no post-side plan

Why it scores here

The deck opens reliably: 12 Normal Monsters plus 3 Unexpected Dai give about a 92 percent chance of at least one starter in a 5-card opening hand (Inferred from hypergeometric odds). It converts through two text-only lines (Tune Warrior with a Level 3 Normal into Mighty Warrior, and a Level 4 pair into Kachi Kochi Dragon) with no recorded boards to confirm them, so the ceiling is modest. Its strength is the seven removal-style card types across 14 copies, giving real end-board interaction, while the 9 vanilla-leaning Normal Monsters and the 0-card side keep its grind and post-side scores low. Popularity did not earn points: the deck runs only 1 of the 25 archetype core cards in the usage statistics, and the score comes from consistency, median output and interaction on the whole system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Unexpected Dai plus 12 Normal Monsters give about 0.92 chance of at least one starter in 5 cards; about 0.34 for Dai alone (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Most hands carry a body, but many Normal Monsters are vanilla and trap-only hands stall without a board (Inferred)
D3 Combo Conversion & Ceiling 45 Mighty Warrior and Kachi Kochi Dragon lines are text-derived; no recorded boards exist to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards exist, so the median output cannot be measured and is estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Four or more removal copies, a 14-copy removal suite, and Skill Successor and Call of the Haunted recursion give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 40 Low draw and search (no searcher text) and Normal Monster bodies spend cards; Skill Successor recursion is the only refuel (Inferred)
D7 End-Board & Interaction Quality 60 Seven removal-style types and Sorcerous Spell Wall give layered interaction, though several need a specific target (Inferred)
D8 Going-Second & Board-Breaking Power 48 Shield Crush and Smashing Ground need specific defence-position or highest-DEF targets; Dust Tornado and Ballista Squad are more flexible (Inferred)
D9 Offensive Pressure & Closing Power 58 Gaia Saber at 2600 ATK, Mighty Warrior at 2200, Kachi Kochi Dragon at 2100 and Traffic Ghost at 1800 give real closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 50 40 Main cards in 16 distinct entries with 2 or 3 copies each; compact, but 9 Normal Monsters are vanilla bodies (Verified)
D11 Extra Deck Efficiency & Coverage 60 Five single-copy Extra cards give a Link, Synchro and Xyz spread; Mighty Warrior depends on Tune Warrior and Kachi Kochi on Level 4 pairs (Verified)
D12 Side Deck Adaptability 15 0 side-deck cards, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample, so matchup fit is not measurable (Provisional)
D14 Pilotability & Error Tolerance 58 Simple Normal Summons and single-card removal responses; the Link and Synchro lines add some decision points (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Toolbox 20 (approximate). Structural ≈ 50, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Non-standard core (-3); No post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*50 + 0.20*48 = 49.6, then context modifiers -5 = 44.6, rounded to 45

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ 0.27 · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter density: 15 starter cards (12 Normal Monsters plus 3 Unexpected Dai) in a 40-card Main Deck
  • Removal-style breadth: 14 copies across seven card types
  • Five single-copy Extra Deck options that cover Link, Synchro and Xyz roles
  • Simple, low-complexity play pattern

Weaknesses

  • No side deck, so no post-side plan
  • Nine Normal Monsters are vanilla bodies that give little value beyond a board presence
  • No searcher or draw; the deck relies on the opening hand
  • No recorded boards; the combo ceiling and median are unverified
  • Lacks 24 of the 25 archetype core cards in the usage statistics

Critical choke points

  • Unexpected Dai (3 copies) is the only card that can summon a Normal Monster from the Deck while the board is empty
  • Mighty Warrior depends on Tune Warrior (3 copies) being in hand alongside a Level 3 Normal Monster
Priority Remove Add Reason
1 One Shield Crush A card from the archetype usage core, such as Ib the World Chalice Justiciar, if it is legal in Master Duel The deck runs 1 of 25 core cards, so an engine piece would address the largest gap; verify legality before changing the list (Inferred)
2 One vanilla Normal Monster (Crowned by the World Chalice) A Normal Monster or a searcher that adds draw or access Reduces brick and vanilla-body dead draws; the deck has no searcher text (Inferred)
3 None At least one side-deck card A zero-card side deck leaves no post-side plan (Verified)

Evidence & confidence

  • Verified: Legality: 40 Main, 5 Extra, 0 Side within Master Duel size rules; all cards Unlimited; Card text and stats for all 21 distinct cards; Usage statistics: 1 of 25 core cards present
  • Inferred: Starter probability about 0.92 and Dai alone about 0.34 in a 5-card opening hand; Key two-card combo probability about 0.27 (Dai plus a Normal Monster); Full-brick estimate about 0.08; Vanilla-body and removal-role reads from card text; Mighty Warrior and Kachi Kochi Dragon lines from text
  • Provisional: Meta Power and matchup fit: no dated meta sample or tournament link
  • Data gaps: No recorded boards, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first or going-second, matchup, brick or starter rates); those figures are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side performance cannot be assessed

More Master Duel Info

World Chalice

World Chalice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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