World Chalice Deck #759744 — Yu-Gi-Oh! Master Duel
40 Main, 5 Extra, incl. Bayonater, the Baneful Barrel x3, Blade Knight x3, Leotaur x3.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (40)
- Bayonater, the Baneful Barrel x3
- Blade Knight x3
- Leotaur x3
- Beckoned by the World Chalice x3
- Chosen by the World Chalice x3
- Crowned by the World Chalice x3
- Tune Warrior x3
- Shield Crush x2
- Smashing Ground x2
- Sorcerous Spell Wall x2
- Unexpected Dai x3
- Ballista Squad x2
- Call of the Haunted x2
- Dust Tornado x2
- Memory of an Adversary x2
- Skill Successor x2
Extra Deck (5)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 52 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 5 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tune Warrior plus a Level 3 Normal Monster (Chosen by the World Chalice) into Mighty Warrior, or a Level 4 pair into Kachi Kochi Dragon, then press with Link and Xyz attackers; Traffic Ghost and Gaia Saber as Link beaters on a board that the removal suite has cleared
- Turn 1 (going first): Open Unexpected Dai, which can only summon a Normal Monster (Level 4 or lower) while you control no monsters, to put a Normal Monster on board; then add a second body and make a Synchro or Xyz if the hand allows
- Turn 2 (going second): Use a removal trap or spell (Dust Tornado, Ballista Squad, Shield Crush, Smashing Ground) on the opponent's first threat, then rebuild with a Normal Monster from hand
- Recovery: Skill Successor can be banished from the Graveyard to give a monster +800 ATK, and Call of the Haunted can revive a Graveyard monster; both are text-only lines with no recorded boards
- After siding: No side deck is registered, so the deck has no post-side plan
Why it scores here
The deck opens reliably: 12 Normal Monsters plus 3 Unexpected Dai give about a 92 percent chance of at least one starter in a 5-card opening hand (Inferred from hypergeometric odds). It converts through two text-only lines (Tune Warrior with a Level 3 Normal into Mighty Warrior, and a Level 4 pair into Kachi Kochi Dragon) with no recorded boards to confirm them, so the ceiling is modest. Its strength is the seven removal-style card types across 14 copies, giving real end-board interaction, while the 9 vanilla-leaning Normal Monsters and the 0-card side keep its grind and post-side scores low. Popularity did not earn points: the deck runs only 1 of the 25 archetype core cards in the usage statistics, and the score comes from consistency, median output and interaction on the whole system, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Unexpected Dai plus 12 Normal Monsters give about 0.92 chance of at least one starter in 5 cards; about 0.34 for Dai alone (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Most hands carry a body, but many Normal Monsters are vanilla and trap-only hands stall without a board (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Mighty Warrior and Kachi Kochi Dragon lines are text-derived; no recorded boards exist to confirm the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards exist, so the median output cannot be measured and is estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Four or more removal copies, a 14-copy removal suite, and Skill Successor and Call of the Haunted recursion give some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Low draw and search (no searcher text) and Normal Monster bodies spend cards; Skill Successor recursion is the only refuel (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Seven removal-style types and Sorcerous Spell Wall give layered interaction, though several need a specific target (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 48 | Shield Crush and Smashing Ground need specific defence-position or highest-DEF targets; Dust Tornado and Ballista Squad are more flexible (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Gaia Saber at 2600 ATK, Mighty Warrior at 2200, Kachi Kochi Dragon at 2100 and Traffic Ghost at 1800 give real closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 Main cards in 16 distinct entries with 2 or 3 copies each; compact, but 9 Normal Monsters are vanilla bodies (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Five single-copy Extra cards give a Link, Synchro and Xyz spread; Mighty Warrior depends on Tune Warrior and Kachi Kochi on Level 4 pairs (Verified) |
| D12 | Side Deck Adaptability | 15 | 0 side-deck cards, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample, so matchup fit is not measurable (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Simple Normal Summons and single-card removal responses; the Link and Synchro lines add some decision points (Inferred) |
How the score was computed
Strategy profile: Midrange 80 / Toolbox 20 (approximate). Structural ≈ 50, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Non-standard core (-3); No post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*50 + 0.20*48 = 49.6, then context modifiers -5 = 44.6, rounded to 45
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ 0.27 · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter density: 15 starter cards (12 Normal Monsters plus 3 Unexpected Dai) in a 40-card Main Deck
- Removal-style breadth: 14 copies across seven card types
- Five single-copy Extra Deck options that cover Link, Synchro and Xyz roles
- Simple, low-complexity play pattern
Weaknesses
- No side deck, so no post-side plan
- Nine Normal Monsters are vanilla bodies that give little value beyond a board presence
- No searcher or draw; the deck relies on the opening hand
- No recorded boards; the combo ceiling and median are unverified
- Lacks 24 of the 25 archetype core cards in the usage statistics
Critical choke points
- Unexpected Dai (3 copies) is the only card that can summon a Normal Monster from the Deck while the board is empty
- Mighty Warrior depends on Tune Warrior (3 copies) being in hand alongside a Level 3 Normal Monster
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Shield Crush | A card from the archetype usage core, such as Ib the World Chalice Justiciar, if it is legal in Master Duel | The deck runs 1 of 25 core cards, so an engine piece would address the largest gap; verify legality before changing the list (Inferred) |
| 2 | One vanilla Normal Monster (Crowned by the World Chalice) | A Normal Monster or a searcher that adds draw or access | Reduces brick and vanilla-body dead draws; the deck has no searcher text (Inferred) |
| 3 | None | At least one side-deck card | A zero-card side deck leaves no post-side plan (Verified) |
Evidence & confidence
- Verified: Legality: 40 Main, 5 Extra, 0 Side within Master Duel size rules; all cards Unlimited; Card text and stats for all 21 distinct cards; Usage statistics: 1 of 25 core cards present
- Inferred: Starter probability about 0.92 and Dai alone about 0.34 in a 5-card opening hand; Key two-card combo probability about 0.27 (Dai plus a Normal Monster); Full-brick estimate about 0.08; Vanilla-body and removal-role reads from card text; Mighty Warrior and Kachi Kochi Dragon lines from text
- Provisional: Meta Power and matchup fit: no dated meta sample or tournament link
- Data gaps: No recorded boards, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first or going-second, matchup, brick or starter rates); those figures are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side performance cannot be assessed
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