Labrynth Deck #759733 — Yu-Gi-Oh! Master Duel
50 Main, 15 Extra, incl. Labrynth Chandraglier x3, Labrynth Stovie Torbie x3, Maxx 'C' x3. Created Oct 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (50)
- Ariane the Labrynth Servant x1
- Arianna the Labrynth Servant x2
- Blackeyes, the Plunder Patroll Seaguide x2
- Bluebeard, the Plunder Patroll Shipwright x1
- Kashtira Fenrir x2
- Labrynth Chandraglier x3
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x3
- Lady Labrynth of the Silver Castle x2
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x3
- Nibiru, the Primal Being x1
- Redbeard, the Plunder Patroll Matey x1
- Ash Blossom & Joyous Spring x3
- Goldenhair, the Newest Plunder Patroll x2
- Whitebeard, the Plunder Patroll Helm x3
- Called by the Grave x2
- Crossout Designator x1
- Labrynth Labyrinth x1
- Plunder Patroll Shipyarrrd x3
- Big Welcome Labrynth x3
- Dimensional Barrier x1
- Evenly Matched x3
- Infinite Impermanence x3
- Terrors of the Overroot x1
- Welcome Labrynth x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Board control through hand traps and Normal Trap-driven Labrynth/Plunder Patroll boards, closing with Extra Deck boss monsters (Lady Labrynth 3000 ATK, Lovely Labrynth 2900 ATK, Chaos Angel 3500 ATK, Plunder Patrollship Brann 2500 ATK); Plunder Patroll Extra Deck pressure (Blackbeard, Lys, Moerk, Brann) once the field is established
- Turn 1 (going first): Open a Labrynth starter (Labrynth Cooclock, Lovely Labrynth, Big Welcome Labrynth, Welcome Labrynth) and hold a hand trap (Ash Blossom, Infinite Impermanence, Evenly Matched) for the first opponent summon
- Turn 2 (going second): Use the hand-trap density (13 hand-trap-tagged cards, about 85% chance of at least one in a 6-card opening hand) to break the opponent's first board, then rebuild through Labrynth Chandraglier and Labrynth Stovie Torbie recursion
- Recovery: Recover from GY through Labrynth Chandraglier, Labrynth Stovie Torbie, Labrynth Cooclock and Arianna the Labrynth Servant, and reuse Normal Traps through Lovely Labrynth
- After siding: Not applicable: Master Duel uses no side deck in this list (side 0), so no post-side plan can be scored
Why it scores here
This list is Illegal in master-duel: Maxx C is run three times against a limit of one, and Called by the Grave (Forbidden) is run twice, so the normal Final Contextual score does not apply and the 30 shown is a capped, structural-only read. The structure is a Control profile: the hand-trap package (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Maxx C) gives the deck a high going-second interaction density, and the Labrynth Normal Trap engine with Chandraglier and Torbie recursion gives it a reasonable chance to rebuild after disruption. Points were earned by the system (interaction, recursion, and the Labrynth/Plunder Patroll Extra Deck boss pool), not by averaging card scores, and popularity is not credited: the usage stats only confirm the Labrynth core is standard. The weakest parts are the split between Labrynth and Plunder Patroll (exact-name purity 27.7% with 47 off-archetype copies, so engine coherence is poor), the absence of any recorded boards, and no side plan. Meta Power is provisional and no win-rate evidence exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype core is 93% likely to have at least one piece in a 5-card opening hand, but the core is split across two sub-archetypes, so a live starter is less certain (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 hand traps and 10 negation cards compete for hand space with Normal Trap enablers and Plunder Patroll pieces, so brick and conflict risk is material (Inferred). |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards exist, so the ceiling is a semantic read of Labrynth boss and Plunder Patroll link/synchro routes only (Inferred). |
| D4 | Combo Floor & Median Output | 40 | No median or power distribution is supplied, so the floor is an estimate from hand-trap-heavy openings that often lack a live board (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 58 | Recursion through Chandraglier, Stovie Torbie, Cooclock and Arianna plus 13 hand traps gives several independent continuation routes after one interruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and searchers (13 searcher-text cards) support rebuilding, but the Plunder Patroll and Labrynth resources are not shared, so the grind is uneven (Inferred). |
| D7 | End-Board & Interaction Quality | 62 | Interaction is broad (13 hand traps, 10 negation texts, 13 removal texts) and includes boss-level targets; the Maxx C overrun is not credited (Inferred semantic; interaction_density not supplied). |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability of about 85% is strong, but no going-second board data exists (Inferred). |
| D9 | Offensive Pressure & Closing Power | 58 | Boss monsters sit at 2900-3500 ATK, but the closing route depends on a Plunder Patroll Extra Deck engine that is split across sub-archetypes (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck runs 26 distinct cards with 9 three-copy cards, but 47 of 50 copies are off the exact archetype name, so the list is compact but not coherent (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck has 15 cards across 9 distinct names, with 5 synchro, 5 link, 3 xyz and 2 fusion; most are Plunder Patroll pieces, with Divine Arsenal and Almiraj serving as off-theme tech (Inferred). |
| D12 | Side Deck Adaptability | 30 | No side deck is run in Master Duel and no post-side data exists, so adaptability is provisional (Provisional). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, meta share or matchup record is supplied, so format fit is provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | The deck needs two engines (Labrynth Normal Trap timing and Plunder Patroll Extra Deck summons) with many decision points, which lowers repeatability (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*51 + 0.20*45 = 49.8; modifiers -12 gives 37.8; Illegal-status cap applied, final score = 30 (structural-only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap package (13 cards) gives strong going-second interaction
- Labrynth recursion (Chandraglier, Stovie Torbie, Cooclock, Arianna) supports rebuilding after disruption
- Several 2900-3500 ATK boss options from both Labrynth and Plunder Patroll Extra Deck routes
Weaknesses
- Illegal list: Maxx C over limit (3 vs 1) and Called by the Grave (Forbidden) run twice
- Two engines compete: 47 of 50 main copies are off the exact Labrynth name, and Plunder Patroll Extra Deck pieces need their own resources
- No recorded boards or win-rate telemetry, so the combo ceiling and floor cannot be measured
- Master Duel side deck is empty, so no post-side adaptation exists
Critical choke points
- Normal Trap timing: many Labrynth and Plunder Patroll effects require a Normal Trap in hand or on the field, and Welcome Labrynth is run only once
- Called by the Grave is Forbidden in master-duel, so its inclusion is an immediate legality failure and a removal-line dependency
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (2 copies) | Nothing (or a legal banish or negate tech card) | Forbidden in master-duel; the list is illegal until it is removed |
| 2 | Maxx C (2 of 3 copies) | A legal hand trap or Labrynth core card | Limited to 1 copy in master-duel; the third copy is over the limit |
| 3 | Off-archetype tech such as Terrors of the Overroot and Dimensional Barrier | Additional Labrynth or Plunder Patroll core pieces | Reduces the two-engine conflict and raises exact-archetype purity |
Evidence & confidence
- Verified: Legality: Called by the Grave (Forbidden, 2 copies), Maxx C (Limited, 3 copies vs legal 1), status Illegal; Main 50 / Extra 15 / Side 0 within master-duel size rules; Card texts for hand-trap, searcher and recursion roles; Usage statistics: Labrynth core cards present at 84-93% inclusion
- Inferred: Hypergeometric consistency: archetype core at least one in 5 about 0.93; hand-trap at least one in 6 going second about 0.85; Control profile weighting; structural score 51; Interaction breadth and recursion read from text roles; Engine conflict between Labrynth and Plunder Patroll
- Provisional: Meta Power (no dated metagame sample); Tournament reliability and format fit (no tournament link); Side deck adaptability (Master Duel side is empty)
- Data gaps: No combos supplied (combos_evidence total_combos 0): combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power provisional without a dated metagame sample Deck title is null, so the deck is identified only by archetype and deck id
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