Labrynth Deck #759733 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Labrynth Chandraglier x3, Labrynth Stovie Torbie x3, Maxx 'C' x3. Created Oct 2, 2026 by YGO Mod.

Deck Labrynth Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Board control through hand traps and Normal Trap-driven Labrynth/Plunder Patroll boards, closing with Extra Deck boss monsters (Lady Labrynth 3000 ATK, Lovely Labrynth 2900 ATK, Chaos Angel 3500 ATK, Plunder Patrollship Brann 2500 ATK); Plunder Patroll Extra Deck pressure (Blackbeard, Lys, Moerk, Brann) once the field is established
  • Turn 1 (going first): Open a Labrynth starter (Labrynth Cooclock, Lovely Labrynth, Big Welcome Labrynth, Welcome Labrynth) and hold a hand trap (Ash Blossom, Infinite Impermanence, Evenly Matched) for the first opponent summon
  • Turn 2 (going second): Use the hand-trap density (13 hand-trap-tagged cards, about 85% chance of at least one in a 6-card opening hand) to break the opponent's first board, then rebuild through Labrynth Chandraglier and Labrynth Stovie Torbie recursion
  • Recovery: Recover from GY through Labrynth Chandraglier, Labrynth Stovie Torbie, Labrynth Cooclock and Arianna the Labrynth Servant, and reuse Normal Traps through Lovely Labrynth
  • After siding: Not applicable: Master Duel uses no side deck in this list (side 0), so no post-side plan can be scored

Why it scores here

This list is Illegal in master-duel: Maxx C is run three times against a limit of one, and Called by the Grave (Forbidden) is run twice, so the normal Final Contextual score does not apply and the 30 shown is a capped, structural-only read. The structure is a Control profile: the hand-trap package (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Maxx C) gives the deck a high going-second interaction density, and the Labrynth Normal Trap engine with Chandraglier and Torbie recursion gives it a reasonable chance to rebuild after disruption. Points were earned by the system (interaction, recursion, and the Labrynth/Plunder Patroll Extra Deck boss pool), not by averaging card scores, and popularity is not credited: the usage stats only confirm the Labrynth core is standard. The weakest parts are the split between Labrynth and Plunder Patroll (exact-name purity 27.7% with 47 off-archetype copies, so engine coherence is poor), the absence of any recorded boards, and no side plan. Meta Power is provisional and no win-rate evidence exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core is 93% likely to have at least one piece in a 5-card opening hand, but the core is split across two sub-archetypes, so a live starter is less certain (Inferred).
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 10 negation cards compete for hand space with Normal Trap enablers and Plunder Patroll pieces, so brick and conflict risk is material (Inferred).
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so the ceiling is a semantic read of Labrynth boss and Plunder Patroll link/synchro routes only (Inferred).
D4 Combo Floor & Median Output 40 No median or power distribution is supplied, so the floor is an estimate from hand-trap-heavy openings that often lack a live board (Inferred).
D5 Interruption Resilience & Route Redundancy 58 Recursion through Chandraglier, Stovie Torbie, Cooclock and Arianna plus 13 hand traps gives several independent continuation routes after one interruption (Inferred).
D6 Resource Economy, Recovery & Grind 50 Recursion and searchers (13 searcher-text cards) support rebuilding, but the Plunder Patroll and Labrynth resources are not shared, so the grind is uneven (Inferred).
D7 End-Board & Interaction Quality 62 Interaction is broad (13 hand traps, 10 negation texts, 13 removal texts) and includes boss-level targets; the Maxx C overrun is not credited (Inferred semantic; interaction_density not supplied).
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability of about 85% is strong, but no going-second board data exists (Inferred).
D9 Offensive Pressure & Closing Power 58 Boss monsters sit at 2900-3500 ATK, but the closing route depends on a Plunder Patroll Extra Deck engine that is split across sub-archetypes (Inferred).
D10 Main Deck Efficiency & Flexibility 45 Main deck runs 26 distinct cards with 9 three-copy cards, but 47 of 50 copies are off the exact archetype name, so the list is compact but not coherent (Inferred).
D11 Extra Deck Efficiency & Coverage 50 Extra Deck has 15 cards across 9 distinct names, with 5 synchro, 5 link, 3 xyz and 2 fusion; most are Plunder Patroll pieces, with Divine Arsenal and Almiraj serving as off-theme tech (Inferred).
D12 Side Deck Adaptability 30 No side deck is run in Master Duel and no post-side data exists, so adaptability is provisional (Provisional).
D13 Matchup Coverage & Format Fit 40 No tournament link, meta share or matchup record is supplied, so format fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 40 The deck needs two engines (Labrynth Normal Trap timing and Plunder Patroll Extra Deck summons) with many decision points, which lowers repeatability (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*51 + 0.20*45 = 49.8; modifiers -12 gives 37.8; Illegal-status cap applied, final score = 30 (structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap package (13 cards) gives strong going-second interaction
  • Labrynth recursion (Chandraglier, Stovie Torbie, Cooclock, Arianna) supports rebuilding after disruption
  • Several 2900-3500 ATK boss options from both Labrynth and Plunder Patroll Extra Deck routes

Weaknesses

  • Illegal list: Maxx C over limit (3 vs 1) and Called by the Grave (Forbidden) run twice
  • Two engines compete: 47 of 50 main copies are off the exact Labrynth name, and Plunder Patroll Extra Deck pieces need their own resources
  • No recorded boards or win-rate telemetry, so the combo ceiling and floor cannot be measured
  • Master Duel side deck is empty, so no post-side adaptation exists

Critical choke points

  • Normal Trap timing: many Labrynth and Plunder Patroll effects require a Normal Trap in hand or on the field, and Welcome Labrynth is run only once
  • Called by the Grave is Forbidden in master-duel, so its inclusion is an immediate legality failure and a removal-line dependency
Priority Remove Add Reason
1 Called by the Grave (2 copies) Nothing (or a legal banish or negate tech card) Forbidden in master-duel; the list is illegal until it is removed
2 Maxx C (2 of 3 copies) A legal hand trap or Labrynth core card Limited to 1 copy in master-duel; the third copy is over the limit
3 Off-archetype tech such as Terrors of the Overroot and Dimensional Barrier Additional Labrynth or Plunder Patroll core pieces Reduces the two-engine conflict and raises exact-archetype purity

Evidence & confidence

  • Verified: Legality: Called by the Grave (Forbidden, 2 copies), Maxx C (Limited, 3 copies vs legal 1), status Illegal; Main 50 / Extra 15 / Side 0 within master-duel size rules; Card texts for hand-trap, searcher and recursion roles; Usage statistics: Labrynth core cards present at 84-93% inclusion
  • Inferred: Hypergeometric consistency: archetype core at least one in 5 about 0.93; hand-trap at least one in 6 going second about 0.85; Control profile weighting; structural score 51; Interaction breadth and recursion read from text roles; Engine conflict between Labrynth and Plunder Patroll
  • Provisional: Meta Power (no dated metagame sample); Tournament reliability and format fit (no tournament link); Side deck adaptability (Master Duel side is empty)
  • Data gaps: No combos supplied (combos_evidence total_combos 0): combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power provisional without a dated metagame sample Deck title is null, so the deck is identified only by archetype and deck id

More Master Duel Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
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