Mulcharmy Deck #759668 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Atlantean Dragoons x3, Atlantean Heavy Infantry x3, Mermail Shadow Squad x3. Created Oct 2, 2026 by YGO Mod.

Deck Mulcharmy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
53± 8/ 100
Power Score
Structural 56
Reliability 52
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Boss monsters from the Extra Deck (Poseidra Abyss, Mermail Abyssgaios, Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON) converted from WATER-engine searches and GY-based summons; Direct attacks from Atlantean Dragoons and recursive Mermail summons
  • Turn 1 (going first): Open a searcher or Normal Summon that reaches a Level 7 WATER starter, then extend through a Mermail or Atlantean searcher into an Extra Deck boss
  • Turn 2 (going second): Use Ash Blossom and the Dominus traps to disrupt the opponent's first summon, then rebuild through Mulcharmy draw effects and GY summons
  • Recovery: Discard WATER monsters to the GY to trigger Mermail and Atlantean GY effects and re-summon from the graveyard
  • After siding: No side deck is registered, so there is no post-side plan; the main deck must adapt by itself

Why it scores here

The deck is a WATER-centric system: 38 WATER main-deck cards, 15 searcher-text cards and 3 Ash Blossom copies give it a reasonable chance to reach a live starter. P(at least one archetype-core card in an opening 5) is about 0.64, so most hands can start, but the roughly 36% proxy brick rate and the mixed Atlantean, Mermail, Mulcharmy and Dominus sub-archetypes cap consistency. Interaction is broader than average (Dominus traps, Abyssgaios negation, multiple GY-triggered destroy effects, and Ash Blossom as a hand trap), which lifts the interaction and closing-power scores. The Extra Deck carries several 2800-3000 ATK bosses, which earn the closing-power score, while the zero-card side deck and the lack of recorded combos keep the adaptability and median-output scores low. Archetype popularity did not add points, and card scores were not averaged into the deck score; the score reflects the consistency, median output and interaction of the list as a whole.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) ~0.64; 15 searcher-text cards support a 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Proxy full-brick estimate ~0.36 from hypergeometric core draw; mixed sub-archetypes add conflicting Normal Summon patterns (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling rests on Poseidra Abyss and Abyssgaios text reads (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output inferred from starter diversity and draw density (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Three hand traps, Dominus traps and multiple GY-triggered summons give alternative routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Discard-cost WATER engine with GY recursion and Mulcharmy draw effects (Inferred)
D7 End-Board & Interaction Quality 66 Dominus traps, Abyssgaios negation and several destroy or banish effects across the Extra Deck and Main Deck (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Three Ash Blossom copies give a 0.39 going-second hand-6 chance; Mulcharmy draw effects help the second player (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss monsters at 2800-3000 ATK, with Atlantean Dragoons able to attack directly (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 40 main cards with 18 distinct names; only 4 exact Mulcharmy copies and 51 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards: 9 Xyz and 6 Link; two generic Level 12 Xyz need Level 12 materials (Verified composition, Inferred access)
D12 Side Deck Adaptability 25 No side deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta data; dimension is provisional and excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step WATER and GY trigger sequencing with several optional effects; moderate pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_conflicts (-3); no_side_deck (-2); searcher_density (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; Structural is meta-neutral, D13 dropped and Midrange weights renormalized over 95)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and GY-summon engine across WATER monsters
  • Broad interaction: three Ash Blossom copies, two Dominus traps, and destroy or negate effects on the Extra Deck bosses
  • Multiple 2800-3000 ATK boss monsters for closing

Weaknesses

  • Mixed sub-archetype identity lowers starter coherence
  • No side deck for best-of-3 adaptation
  • Generic Level 12 Xyz monsters are hard to reach with the WATER engine

Critical choke points

  • Reliance on a Level 7 WATER starter and Extra Deck boss in the same hand
  • Single Mulcharmy draw engine per opening (only 2 Fuwalos and 2 Purulia)
Priority Remove Add Reason
1 One Dominus Spiral One further searcher or hand trap that fits the WATER engine Cut the weakest trap to raise consistency; the exact card text and matchup value were not verified in this evidence
2 One generic Level 12 Xyz One Atlantean or Mermail boss Improve Extra Deck access from the WATER engine; this is a structural suggestion, not a tested result

Evidence & confidence

  • Verified: Legal list: 40 main, 15 extra, 0 side on master-duel; Copy counts and archetype purity of 7.3%; Probability table for opening hands
  • Inferred: Consistency estimate from hypergeometric proxy; Interaction breadth from card text; Pilotability from trigger complexity
  • Provisional: Meta power and matchup fit (no dated meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for the archetype

More Master Duel Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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