Mermail Atlantean Deck #759667 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Atlantean Dragoons x3, Atlantean Heavy Infantry x3, Mermail Shadow Squad x3. Created Oct 2, 2026 by YGO Mod.
Deck Mermail Atlantean Master Duel
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (40)
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x3
- Atlantean Marksman x2
- Eria the Water Channeler x1
- Mermail Abyssgunde x2
- Mermail Abyssmegalo x2
- Mermail Abysspike x2
- Mermail Abyssteus x2
- Mermail Shadow Squad x3
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Ash Blossom & Joyous Spring x3
- Triple Tactics Talent x2
- Triple Tactics Thrust x2
- Dominus Impulse x2
- Dominus Spiral x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 68 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 61 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Graveyard-recursion engine (discarding WATER monsters to trigger effects) that converts into Poseidra Abyss (3000 ATK Xyz), Mermail Abyssgaios (2800 ATK Xyz) and Poseidra (2800 ATK) boards; Direct-attack pressure from Atlantean Dragoons onto Level 3 or lower Sea Serpent monsters, plus Link Monster board support
- Turn 1 (going first): Open a searcher (Neptabyss, Mermail Abysspike, Abysteus, Eria) and chain WATER discards to Special Summon a Level 7 finisher into Poseidra Abyss or Abyssgaios
- Turn 2 (going second): Use Ash Blossom and Dominus Impulse or Dominus Spiral to stop the opponent's first summon or effect, then rebuild through the Graveyard engine
- Recovery: Recover from disruption through GY-triggered revivals (Mermail Abyssgunde, Atlantean Heavy Infantry, Abysspike) and searchers that refill the hand
- After siding: Not applicable: the deck has no Side Deck (0 cards) and no post-side plan is available in the evidence
Why it scores here
This 65 comes from the deck as a system: an engine that repeatedly reaches a live WATER starter, a Graveyard loop that rebuilds the hand, and two 2800-3000 ATK Xyz finishers. Consistency is strong because 15 cards carry searcher text and the going-first probability of at least one searcher in five cards is about 0.92 (Inferred). Interaction is a real strength, with three Ash Blossom and four Dominus traps covering the opponent's summons and effects. Conversion and median output are the least certain parts, because the evidence has no parseable recorded boards and the ceiling rests on text reading (Inferred). Popularity, archetype usage and meta share earned no points, and the card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 copy of a 3-copy starter in a 5-card opener) ≈ 0.34 per card; P(≥1 searcher-text card) ≈ 0.92 going first; many WATER monsters with GY-triggered summon or search effects (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Four Triple Tactics and four Dominus cards depend on opponent actions and can be dead in some hands; 15 searchers reduce the dead-hand rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parseable boards; ceiling read from text as GY-trigger chains into Poseidra Abyss (3000 ATK) and Abyssgaios (2800 ATK) with negation support (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so median output and power distribution are unmeasured; scored near the midpoint, adjusted up for engine redundancy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Five independent starters (Neptabyss, Dragoons, Abysteus, Abysspike, Eria) plus GY revivals (Abyssgunde, Heavy Infantry) give several routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Discard-cost engine recycles WATER monsters through the Graveyard, and searchers refill the hand, so the deck spends cards and regains them (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Ash Blossom ×3, Dominus Impulse ×2, Dominus Spiral ×2, Abyssgaios negate text, and GY destroy text on Heavy Infantry and Marksman (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap odds are ≈ 0.39 for a 3-copy card; Dominus traps and Abyssgaios limit the opponent's board; Poseidra cannot be attacked while another monster is present (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 70 | Finishers at 2800 to 3000 ATK; Atlantean Dragoons gives direct-attack capability to Level 3 or lower Sea Serpents (Verified from text, Inferred for closing) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 40 main cards across 18 distinct names: 5 three-copy and 12 two-copy cards, plus 5 non-engine tech cards (Verified from composition, Inferred for efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards across 10 distinct names: 9 Xyz and 6 Link, with several singleton Extra cards acting as flex slots (Verified from composition) |
| D12 | Side Deck Adaptability | 35 | No Side Deck (0 cards) and no post-side plan in the evidence; scored low under the Master Duel single-game context (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype meta-share and no match record; the format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple optional GY triggers per card, Xyz material transfers and chains of up to three steps add decision load, though each step is readable (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher engine: 15 searcher-text cards with about 0.92 chance of at least one going first
- Strong interaction suite: Ash Blossom ×3, Dominus Impulse ×2, Dominus Spiral ×2, Triple Tactics ×4
- Two-level finishers: Poseidra Abyss ×3 (3000 ATK) and Mermail Abyssgaios ×2 with an attack-lock effect
- Full legality: all cards Unlimited under the Master Duel ban list
Weaknesses
- No Side Deck, so there is no post-side adaptability
- Several conditional cards (Triple Tactics, Dominus) depend on the opponent acting first
- Five off-engine or generic tech slots dilute the engine
- Single guide with no sections; no recorded boards to validate the engine
Critical choke points
- Each 3-copy starter appears in the opener with probability ≈ 0.34, so a bad opening hand may not reach the first starter
- Poseidra Abyss ×3 is the main finisher; disruption of the Xyz material chain removes the board-ending route
- Ash Blossom and Dominus interaction only works when the opponent activates an effect in the right window
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Triple Tactics Thrust | A third Dominus Impulse | Dominus Impulse is a Trap with a broader trigger window than the conditional Thrust; the usage stat (typical 3 copies) suggests the third copy, though that stat is questionable for this archetype (Inferred) |
| 2 | None | Recorded combo boards for this deck | Without boards, the combo ceiling, median and going-second scores stay Inferred and the confidence band cannot narrow |
Evidence & confidence
- Verified: Legal 40 main / 15 extra / 0 side under Master Duel size rules; All 28 distinct names are Unlimited and within copy limits; Extra Deck split: 9 Xyz and 6 Link; Card text for hand traps, searchers and GY effects (from the evidence excerpts)
- Inferred: Opening-hand starter and searcher probabilities from the hypergeometric estimates; Combo ceiling and engine redundancy from card text; Interaction quality and going-second hand-trap value from card text; Pilot-error load from the number of optional triggers
- Provisional: Meta Power (null) and format fit (D13); Going-second and side-deck performance (D12)
- Data gaps: Deck title is null in the export No parseable recorded boards: combo ceiling, median, power distribution and going-first/second split are text-only inference No tournament link: archetype meta-share and match record are absent No win-rate telemetry for this deck or archetype usage_statistics core list does not match Mermail Atlantean (core entries include Droll & Lock Bird, Trishula, Bahamut Shark, Small World and similar), so the reported 8% core presence is unreliable and was not used to score any dimension Only one guide with no sections, and its snippet is a short overview Meta Power is Provisional without a dated metagame sample
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