Cyber Dragon Deck #759651 — Yu-Gi-Oh! TCG
53 Main, 19 Extra, incl. Cyber Dragon Core x3, Ash Blossom & Joyous Spring x3, Cyber Emergency x3. Created Oct 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (53)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x2
- Cyberdark Wurm x1
- Droll & Lock Bird x2
- Infinitrack Crab Crane x1
- Jizukiru, the Star Destroying Kaiju x1
- Mulcharmy Fuwalos x1
- Nibiru, the Primal Being x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Clockwork Night x2
- Crossout Designator x1
- Cyber Emergency x3
- Cyberdark Realm x2
- Cyberload Fusion x1
- Cybernetic Horizon x2
- Forbidden Crown x2
- Future Fusion Nova x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Limiter Removal x1
- Outrigger Extension x1
- Polymerization x1
- Pot of Sloth x3
- Power Bond x1
- Triple Tactics Talent x1
- Cybernetic Overflow x1
- Infinite Impermanence x2
Extra Deck (19)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x2
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Infinitrack Goliath x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Chaos Angel x1
- Chronomaly Vimana x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Infinitrack Mountain Smasher x1
- Infinitrack River Stormer x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46.8 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 53 / Extra 19 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Cyber Dragon Nova / Chimeratech Rampage Dragon / Cyber Dragon Infinity boards, backed by Cyber Dragon Nachster and Cyber Dragon Herz for Special Summon density (Inferred); Cyber End Dragon and Chaos Angel as single-card closers from the Extra Deck (Inferred)
- Turn 1 (going first): Normal Summon Cyber Dragon Core for a Cyber Spell/Trap, or open Cyber Emergency / Cyberdark Realm to reach a Cyber Dragon and extend into Nova or Rampage (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle, Droll & Lock Bird, Nibiru) to answer the opponent's first line, then rebuild through Cyber Dragon Nachster or Core (Inferred)
- Recovery: Cyber Dragon and Cyber Dragon Herz from the GY; Cyber Dragon Core banish; Cybernetic Horizon and Cyberdark Realm to re-search (Inferred)
- After siding: Not available: the deck has no Side Deck, so there is no post-side plan. The Forbidden and over-limit cards must be removed before the list can be played.
Why it scores here
The list cannot be scored as legal. It has four copy-limit violations (including two Forbidden cards), a 19-card Extra Deck against a 15-card cap, and no Side Deck, so the score is capped and labelled theoretical/structural only. Within that cap, the Main Deck is a reasonable Cyber Dragon shell: 17 exact-name Cyber Dragon cards, 21 archetype-core copies (about a 93% chance of at least one in a five-card hand, Inferred), and 20 searcher-text cards. Its Extra Deck gives it real closing power through Cyber Dragon Nova, Chimeratech Rampage Dragon, Chaos Angel and Cyber End Dragon. It is held down by exact-name purity of only 23.6%, because most of the Main Deck is off-archetype staples and tech. There is no combo, tournament or matchup data, so median output, floor and meta fit remain provisional. The score reflects the system (consistency, interaction, closing power) and not an average of card scores, and it does not reflect the popularity of the archetype.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Cyber Dragon Core, Ash, or Emergency in a 5-card hand) = 0.26 each; archetype-core group P(>=1 in hand) = 0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 10 hand traps and several conditional starters, with no garnet estimate available; brick risk moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is text-only through Nova/Rampage/Infinity chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; provisional (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two Ash Blossom copies (illegal at 3) and Infinite Impermanence give multiple answers; several independent Special Summon routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Cybernetic Horizon, Cyberdark Realm and Cyber Emergency re-search; Cyberdark Claw recursion; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 16 negation-text and 17 removal-text cards, with Lightning Storm and Harpie's Feather Duster for spell/trap sweeps (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Lightning Storm and Harpie's Feather Duster are going-second breakers; Forbidden Crown and Crossout Designator are illegal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Chaos Angel (3500 ATK), Nibiru (3000), Divine Arsenal and Cyber Dragon Nova/Infinity give strong end-board ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 53 Main cards across 35 distinct names, 21 singletons and only 23.6% exact-name purity; much of the slot count is generic tech (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 19 Extra cards against a 15-card cap; 7 Xyz, 6 Fusion, 5 Link and a Synchro, with 4 Extra-Deck archetype routes (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 5 | No Side Deck; the post-side plan is absent, which limits best-of-3 use (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta-share; matchup and format fit are provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many layered Quick Effects, Extra-Deck summon conditions and multiple archetypes raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary; disclosed as an approximate blend. Structural ≈ 46.8, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4); illegal list cap (-3). Final formula: No reliable metagame, so Meta is provisional: 0.80*46.8 + 0.20*40 = 45.4 before modifiers. Modifiers total -12 (banlist exposure -8, no Side Deck -4), giving 33.4. The Illegal status caps the result to 30 and labels it theoretical/structural only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong archetype core (21 copies) with good chance of a live starter by T1
- Multiple hand traps and negation text give layered answers on the opponent's first turn
- Extra Deck closers at high ATK (Chaos Angel, Cyber End Dragon, Nova, Rampage) make the end-board threatening
Weaknesses
- Illegal as built: two Forbidden cards, two over-limit copies, and an Extra Deck of 19 against a cap of 15
- Low exact-name purity (23.6%) and heavy off-archetype spread lower engine coherence
- No Side Deck, so there is no post-side plan at all
- No combo, tournament, or matchup data, so median and meta claims are provisional
Critical choke points
- Cyber Dragon Core and the Cyber Spell/Trap search chain: several starters depend on Core or Emergency
- Extra Deck summons rely on Cyber Dragon materials, so losing the Cyber Dragon bodies to a single sweep stops the Extra Deck plan
- Forbidden cards (Triple Tactics Talent, Crossout Designator) occupy slots that cannot be played in any legal list
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent; Crossout Designator | Legal replacements (for example, a second Cyber Dragon Core or a copy-limit-legal tech card) | Both are Forbidden; the list cannot be legal while they run |
| 2 | 1 Ash Blossom & Joyous Spring; 1 Droll & Lock Bird | Non-restricted cards | Brings Ash to 2 (Semi-Limited) and Droll to 1 (Limited) for copy-limit legality |
| 3 | Extra Deck cards down to 15 (for example, Cyber Dragon Infinity or Cyber Eternity Dragon) | None needed | Extra Deck of 19 exceeds the TCG maximum of 15 |
| 4 | None | A 15-card Side Deck | The list has no Side Deck, so there is no post-side plan; adding one restores best-of-3 adaptability |
Evidence & confidence
- Verified: Four copy-limit violations and an Extra Deck of 19 (legality check); Triple Tactics Talent and Crossout Designator are Forbidden; Archetype purity 23.6%; 21 archetype-core copies; Main Deck 53, Side Deck 0
- Inferred: Starter probability: 0.93 for archetype core in a 5-card hand; Interaction density and hand-trap coverage from card text; Midrange-with-Toolbox read from composition and text roles; Structural 46.8 from dimension weights
- Provisional: Meta fit (D13) and Meta Power (null); Median and floor output (D4) without recorded boards
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No Side Deck supplied, so post-side adaptability cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied
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