Despia Deck #759638 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 2, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 50
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion-summon a high-ATK Dragon (Albion the Shrouded/Branded, Hyperinvoked Aeon, Mixousia, Mirrorjade) off the Fallen of Albaz material chain, then attack through a small board; Synchro boards via Despian Luluwalilith / The Three Champions of Swordsoul
  • Turn 1 (going first): T1: Nadir Servant or Branded Opening to reach a Fallen of Albaz / Branded starter, then Fusion Summon through Branded Fusion or Super Polymerization
  • Turn 2 (going second): Hold Ash Blossom / Branded Retribution / Called by the Grave to protect the Fusion starter, then rebuild through Fallen of the White Dragon or Blazing Cartesia
  • Recovery: Banished or GY Fallen monsters and Aluber / Branded Lost recursion rebuild the Fusion engine; the single Fallen of Albaz is the key recovery point
  • After siding: No Side Deck is registered, so no post-side plan exists (score is capped on this basis)

Why it scores here

The structural read comes from the deck as a system: three 3-copy starters (Nadir Servant, Branded Opening, Aluber) plus 2-copy Fallen of the White Dragon and Blazing Cartesia give a roughly 0.34 chance of a 3-copy card in an opening 5-card hand, with searcher text present in 19 cards (P≥1 in opening 5 ≈ 0.97). Conversion relies on a single Fallen of Albaz as the material hub, which caps reliability and the 15-card Extra Deck (12 Fusion, 3 Synchro) is strong at closing (2500-3800 ATK bodies). Interaction is broad (Ash Blossom, Branded Retribution, Mercourier, Called by the Grave, Crossout Designator, and several negate-on-summon effects), but there is no Side Deck, no combo records, and no dated meta sample, so going-second, matchup and post-side scores are Provisional. The deck is Illegal because three Semi-Limited cards are run at 3 copies, so it receives only a capped structural-theoretical score. Popularity of the Despia archetype did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(>=1 3-copy starter in opening 5) = 0.3376; searcher text in 19 cards, P(>=1 in opening 5) = 0.9691; single Fallen of Albaz is the bottleneck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 single-copy cards and 19 Spells (several dead without the Fusion engine) add brick and redundancy risk; no hand-level simulation (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from card text: Fallen-material Fusion into 2500-3800 ATK Dragons (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output estimated from starter redundancy and Fusion dependence (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Branded Retribution, Fallen recursion and Aluber/Lost recovery give independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw and GY recursion aid grind, but the Fusion-material cost of each line is high (Inferred)
D7 End-Board & Interaction Quality 66 Several negate effects (Ash, Retribution, Mercourier, Called by the Grave, Crossout Designator, Luluwalilith) provide layered interaction (Verified text / Inferred quality)
D8 Going-Second & Board-Breaking Power 52 Going-second hand-trap P(>=1 of 3 in 6-card hand) = 0.3943; Retribution and Mercourier are the only board-breaking answers (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 2500-3800 ATK Fusion/Synchro bodies with piercing or direct-attack text (Verified stats / Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 40-card Main with 23 distinct cards, 9.1% exact-name Despia purity, and Mulcharmy's empty-board condition conflicting with Fusion boards (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots, all filled with Fusion/Synchro bodies that need Fallen material; mandatory-material dependence on one copy (Verified composition / Inferred)
D12 Side Deck Adaptability 20 No Side Deck registered; no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 45 Archetype share and tournament data absent; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines with several responses and Extra-Deck-based restrictions raise decision load (Inferred)

How the score was computed

Strategy profile: Combo primary, Toolbox secondary (disclosed; no weight change applied). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure_over_limit (-4); hub_dependence_single_copy (-3); engine_conflict (-2); illegal_status_cap (0). Final formula: No reliable metagame: 0.80*Structural(57.6) + 0.20*TournamentReliability(50) = 56; context modifiers -9 gives 47; Illegal-status cap applies to 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter text (19 cards) with near-certain access to a searcher in the opening hand
  • Strong Fusion/Synchro closing bodies (2500-3800 ATK)
  • Layered negation and removal text across Main and Extra Deck

Weaknesses

  • Illegal copy counts: three Semi-Limited cards at 3 copies
  • Single Fallen of Albaz as the material hub for many Fusion lines
  • No Side Deck, so no post-side adaptation

Critical choke points

  • Fallen of Albaz (1 copy) as Fusion material
  • Extra Deck access blocked by Fusion-summon restrictions on several starters
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization (3 to 2) Nothing required to restore legality beyond the copy reduction Legality is a hard requirement; the deck is Illegal as built
2 Mulcharmy Fuwalos (x3) or Aluber (x3) if they conflict with the Fusion board A second Fallen-material starter or a Side Deck Reduces reliance on one Fallen of Albaz and adds a post-side plan

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 (legal sizes for tcg); Three cards over the Semi-Limited copy limit; Banlist statuses for Limited and Semi-Limited cards as given; Hypergeometric draw percentages
  • Observed: No observed combo or win-rate data exists for this deck
  • Inferred: D1 to D14 scores from card text and composition; Consistency and brick estimates; Interaction quality from negation text
  • Provisional: Meta Power (null); D12 post-side and D13 matchup/format fit; Tournament Reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot record absent No Side Deck registered, so post-side plan cannot be evaluated usage_statistics in_this_deck flags contradict the card list for several IDs (for example Mirrorjade 44146295, Titaniklad 41373230, Granguignol 24915933, Albion the Branded Dragon 87746184, Ecclesia and the Dark Dragon 78397661 are present in cards but flagged absent); core-coverage percentages were not used for scoring No win-rate telemetry exists in YGOVN; Meta Power is Provisional

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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