Prophecy Deck #759634 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Magicians' Souls x3. Created Oct 2, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
36± 10/ 100
Power Score
Structural 54
Reliability 42
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Dark Magician of Destruction, Timaeus, Super Starslayer TY-PHON, Underworld Goddess) reached through Dark Magician starters and Fusion/Link material; Dark Magician recursion and Spell-based draw/search engine (Magicians' Souls, Soul Servant, Dark Magical Circle)
  • Turn 1 (going first): Open a Dark Magician starter (Dark Magician Girl, Magicians' Souls, Apprentice Illusion Magician), search a Dark Magician or Shining Sarcophagus follow-up, then build toward a Fusion or Link boss; hand traps protect the first starter
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Infinite Impermanence) to disrupt the opponent's board, then rebuild with search and a Dark Magician boss
  • Recovery: Recur Dark Magician-named cards from the GY (Magician's Rod, Soul Servant, Magicians' Souls) and reuse Spell searchers (Dark Magical Circle, Shining Sarcophagus) to rebuild the engine
  • After siding: No side deck is run (0 of 15 slots), so no post-side plan exists; the list is also illegal as built

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the score is capped and reported as structural/theoretical only. Structurally the deck can reliably reach a Dark Magician starter (core-group draw odds are high) and has dense interaction (13 hand traps plus tech and negation text), which is what earns the most points. Conversion and median output are the weak points: there are no recorded boards, so the ceiling and floor are text-only inferences, and only 4 of 57 main cards carry the exact Prophecy name, so engine coherence depends on a mixed Dark Magician and generic shell. The side deck is empty, and no tournament or win-rate data exists, so Meta Power is provisional and null and Tournament Reliability is a low estimate. The score was not derived by averaging card scores, and the archetype's popularity was not credited as strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of a 3-copy starter in opening 5) = 0.24; archetype-core group P(open at least one) = 0.98; starters are spread across generic Dark Magician cards (Inferred)
D2 Opening-Hand Quality & Brick Management 48 13 hand traps and 17 tech cards compete for slots with 24 generic or off-archetype copies; a sizeable share of hands will be redundant or dead (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling is a text-only read of Fusion/Link boss lines via Dark Magician material (Inferred)
D4 Combo Floor & Median Output 40 No combo median is available; floor is estimated from starter density and hand-trap-only lines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Magicians' Souls, Dark Magician, Magician's Rod, Soul Servant) plus hand-trap recovery give some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion via Magicians' Souls, Soul Servant and Magician's Rod plus searchers (Dark Magical Circle, Shining Sarcophagus) support rebuilding (Inferred from text)
D7 End-Board & Interaction Quality 75 Dense interaction: Ash Blossom, Ghost Belle, Droll and Lock Bird, Infinite Impermanence, Cosmic Cyclone, Forbidden Crown and Called by the Grave (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on hand traps and removal-style text (Called by the Grave, The Gaze of Timaeus); no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck boss ATKs reach 2800 to 3000 (Dark Magician of Destruction, Timaeus, Super Starslayer TY-PHON, Underworld Goddess); closing depends on reaching them (Verified stat, Inferred access)
D10 Main Deck Efficiency & Flexibility 55 57 main cards across 28 distinct names with 27 Level 0 spells; compact enough to play but spell-heavy and low on consistency per slot (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots filled with 13 distinct Fusion, Link and Xyz monsters; several bosses share routes, giving decent coverage (Inferred)
D12 Side Deck Adaptability 20 No Side Deck cards run (0 of 15 allowed), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample and no tournament link; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion and Link lines with many decision points and mixed archetype names are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy limit (-15). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) - 15 illegal-list cap = ~36

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite (hand traps, negation text, removal text)
  • Dark Magician core is reliably drawn (archetype-core group P(open) 0.98)
  • Extra Deck bosses reach 2800 to 3000 ATK

Weaknesses

  • Illegal as built: Ash Blossom run 3 copies against a limit of 2
  • Low exact-archetype purity (5.6%): engine coherence relies on generic and off-archetype cards
  • Empty Side Deck (0 of 15) gives no post-side adaptability
  • No recorded boards, so the combo ceiling and median cannot be measured

Critical choke points

  • Ash Blossom & Joyous Spring copy count must be cut to 2 before the list is legal
  • Dark Magician starter access is the single gate to the Extra Deck boss lines
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A Main Deck tech or an empty slot Brings the list within the Semi-Limited limit of 2; without this change the deck is illegal and cannot be scored normally
2 Low-impact generic spells (e.g. Forbidden Droplet or Triple Tactics Talent) Additional Dark Magician or Prophecy-named support Raises exact archetype purity and starter density without adding dead cards
3 None A 4 to 8 card Side Deck The deck currently has no post-side plan; adding one lets it adapt between games in best-of-3

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2 (Illegal); Main 57 and Extra 15 are within the TCG size rules; Limited cards (Called by the Grave, S:P Little Knight, Triple Tactics Talent) are each run at 1 copy; 0 side deck cards are run
  • Observed: Usage stats show the Dark Magician core is standard for the Prophecy archetype (15 of 24 core cards present)
  • Inferred: Hypergeometric starter access 0.24 per 3-copy card in opening 5; Going-second hand-trap coverage 0.81 for the 13 hand-trap group; Structural score derived from the Combo weight profile
  • Provisional: Meta Power (null) and matchup fit (D13) require a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top