Primite Deck #759604 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3. Created Oct 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (55)
- Blue-Eyes Jet Dragon x1
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Kewl Tune Rotary x1
- Maiden of White x3
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Harpie's Feather Duster x1
- Lightning Storm x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Triple Tactics Talent x1
- Wishes for Eyes of Blue x3
- Dragon's Mind x3
- Infinite Impermanence x2
- Majesty of the White Dragons x1
- Primite Scream x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Lightstorm Dragon x1
- Navy Dragon Mech x1
- Ravenous Crocodragon Archethys x1
- Stardust Sifr Divine Dragon x1
- Kewl Tune B2B x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 29/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 40 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon and Stardust Sifr Divine Dragon as Extra Deck boss monsters, reached through Blue-Eyes White Dragon and Sage/Maiden/Neo Kaiser Sea Horse style Tuner summons; Nibiru and Hieratic/Ancient Fairy Dragon pressure lines; Primite pieces are a minor, incoherent secondary route at 8 exact-name copies
- Turn 1 (going first): Open Tuner/searcher cards (Wishes for Eyes of Blue, Primite Lordly Lode, Ghost Belle) and hope to reach a Blue-Eyes White Dragon line; without combo data the T1 line is not verifiable (Inferred)
- Turn 2 (going second): Hold up 17 hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre, Droll, Nibiru) to negate the opponent's first summon or activation, then rebuild with Blue-Eyes boss monsters (Inferred)
- Recovery: Blue-Eyes search and GY recursion (Crimson Dragon, Blue-Eyes Jet Dragon, Mulcharmy Fuwalos draw-on-summon) provide some rebuild after interaction, but the lines are not verified against real boards (Inferred)
- After siding: No side deck is registered (0 side cards), so there is no post-side plan; the list cannot adapt between games in best-of-3
Why it scores here
The deck is scored as a system and is capped as Illegal: Ash Blossom is run 3 copies against a 2-copy Semi-Limited limit, Droll & Lock Bird 2 against 1, and Kewl Tune Rotary and Triple Tactics Talent are Forbidden. The list mixes Blue-Eyes, Primite, Mulcharmy, Cyclone and Kewl Tune pieces, with only 8 exact-name Primite copies (11.4% purity), so the engine is split across several archetypes rather than one coherent plan. Interaction is the strongest part: 17 hand traps and roughly 22 removal or negation effects give it good going-second answers, and P(at least one hand trap in a 6-card hand) is about 0.90 (Inferred). Its consistency is weak: starters are 3-copy cards with about a 25% chance of appearing in an opening 5, the deck has no recorded combos, and its 0 side cards leave no post-side plan. Popularity and the archetype label did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 of a 3-copy starter in opening 5) = 0.25; searcher text P(>=1 in 5) = 0.81; Blue-Eyes core is split by Primite and Mulcharmy pieces (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 17 hand traps and 22 tech cards compete for hand slots; only 2 Normal Monsters and 14 Spells, so dead-card risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable combo boards; ceiling read only from text, e.g. Blue-Eyes Ultimate Spirit Dragon and Neo Blue-Eyes Ultimate Dragon need Blue-Eyes starters (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data, so median output is unknown and the score is a text-only estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple hand traps and Tuner searchers give some independent lines; GY recursion via Crimson Dragon and Blue-Eyes Jet Dragon (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Searchers and recursion exist, but Primite and Blue-Eyes lines do not feed each other, and no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Large interaction count: Infinite Impermanence, Ghost Ogre, Effect Veiler, Droll, Dragon's Mind, Primite Scream and Lightstorm Dragon (Inferred semantic read; interaction count verified from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | P(>=1 hand trap in 6-card going-second hand) = 0.90; strong negation density but no going-second combo evidence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses reach 3400-4500 ATK (Neo Blue-Eyes, Tyrant, Ultimate Spirit) with Stardust 4000, but the lines to reach them are unverified (Verified stats, Inferred access) |
| D10 | Main Deck Efficiency & Flexibility | 30 | Main deck is 55 cards with 28 distinct names and 12 singleton/2-copy/3-copy mixes; 62 of 70 copies are off-exact-archetype, so the build is not compact (Verified structure, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards across Synchro, Link and Fusion, with Blue-Eyes and Stardust bosses; several need specific materials (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | 0 side cards registered; no post-side plan can be scored (Verified; Provisional score) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated meta sample; the Illegal status and copy-limit breaches lower format fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many hand traps and multi-step Tuner lines demand precise sequencing and correct negate timing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list: copy-limit and Forbidden cards (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck capped as theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 17 hand traps and about 22 negation or removal effects give strong going-second interaction
- Extra Deck has high-ATK Blue-Eyes and Stardust bosses (3400-4500 ATK)
- Searcher density (15 cards) gives good access to Tuners and key pieces
Weaknesses
- Illegal: Ash Blossom and Droll exceed copy limits; Kewl Tune Rotary and Triple Tactics Talent are Forbidden
- Engine is split across Blue-Eyes, Primite, Mulcharmy and Kewl Tune with only 11.4% exact-archetype purity
- No side deck, so no post-side adaptation
- Many non-starter tech and hand-trap cards increase brick risk
Critical choke points
- Blue-Eyes White Dragon count is only 2, so the boss lines depend on very few copies
- Starters are 3-copy cards with about a 25% chance to appear in an opening 5
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Droll & Lock Bird | Non-limited replacements from the same engine or a Blue-Eyes-compatible staple | Both are over their copy limits; the list is illegal until these are fixed |
| 2 | Kewl Tune Rotary and Triple Tactics Talent | Legal replacements for the Blue-Eyes plan | Both cards are Forbidden in TCG |
| 3 | Some off-archetype tech cards (for example Harpie's Feather Duster or Primite Drillbeam) | Cards that continue the Blue-Eyes or chosen engine | Reduces brick risk and improves engine coherence |
| 4 | None (side is empty) | A 15-card side deck with targeted answers | Gives a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 against TCG size rules; Ash Blossom 3 copies vs 2 legal; Droll 2 vs 1 legal; Kewl Tune Rotary and Triple Tactics Talent are Forbidden; Archetype purity 11.4%; 17 hand-trap and 15 searcher text roles
- Inferred: Starter and hand-trap draw odds (hypergeometric); Blue-Eyes lines reach the Extra Deck bosses; Interaction density supports going-second plans
- Provisional: Meta power (no dated sample); Matchup and format fit; Side deck adaptability
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample Deck title is null, so the deck's intended identity is unknown
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