Maliss Deck #759528 — Yu-Gi-Oh! TCG

56 Main, 16 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 2, 2026 by YGO Mod.

Deck Maliss TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 43
Reliability 30
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Link Monster pressure (Maliss Link Monsters such as Hearts Crypter and Red Ransom, plus Bystial and Charmer boss Links) with Maliss banish-and-search engine; Going-second Bystial Druiswurm, Magnamhut and Saronir removal-to-Special-Summon lines into Link boards (Inferred from card text; no recorded boards)
  • Turn 1 (going first): Open a Maliss Main Deck monster (March Hare, Chessy Cat or Dormouse) with Dormouse or Chessy Cat, then Link Summon a Maliss Link; Inferred, unverified because the forbidden and over-limit copies would be removed in a legal build
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Infinite Impermanence, Nibiru) against the opponent's first Link or Synchro, then Bystial Special Summon into a Link board (Inferred)
  • Recovery: Maliss Traps and Spells (Maliss in the Mirror, MTP-07, TB-11) add Maliss monsters back from the Deck and GY; Inferred from text only
  • After siding: Not applicable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

This is an illegal list, so the score is a capped structural read and not a normal Final Contextual score. The Maliss core (Chessy Cat, March Hare, Dormouse) gives about 60 percent odds of at least one archetype core card in a 5-card opening hand (hypergeometric, Inferred), but the 16-card Extra Deck exceeds the TCG limit of 15. Seven copy-limit violations and three Forbidden cards (Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom) would be removed in any legal build, which would weaken the list. Eleven hand traps and about 29 removal-text cards produce real interaction density (Inferred from text), so D7 scores highest. Archetype popularity was not credited: only 22 percent of copies match the exact Maliss name, and the score was not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one archetype core card in hand of 5) ≈ 0.60 with 9 Maliss core copies; the Maliss engine needs a Link Summon, and the Extra Deck is over the limit (Inferred)
D2 Opening-Hand Quality & Brick Management 35 28 generic-name Main Deck copies plus 11 hand traps raise brick risk; copy histogram 14 singles, 9 doubles, 8 triples; no combo data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is a text-only read of Maliss and Bystial Link lines with 2300 to 2500 ATK bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median output are unknown; a median is not estimated (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent interaction routes (hand traps, Dominus Spark, Maliss Traps) and recursion from the GY; backup coverage is uneven across engines (Inferred)
D6 Resource Economy, Recovery & Grind 45 Maliss banish costs are recovered by Chessy Cat and Traps, and Gold Sarcophagus and Terraforming add card flow; netCardAdvantage data is absent (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps and 29 removal-text cards give dense interaction; counted once here and not credited again to D8 (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 50 Going-second Bystial and hand-trap support, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss Links at 2300 to 2500 ATK (Red Ransom, Hearts Crypter, Accesscode Talker) give closing power; no end-board data exists (Verified stat with Inferred read)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards across 31 distinct names with 14 singles; size is in range but copy limits are broken (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 50 16 Link Monsters in the Extra Deck, one over the 15 limit; the Extra Deck mixes Maliss, Bystial-independent and Cyber Link monsters with uneven coverage (Verified count)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no post-side adaptability; score is set low by the absence of data (Provisional)
D13 Matchup Coverage & Format Fit 25 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Link Summon chains with Maliss banish costs and many optional once-per-turn effects raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo secondary, disclosed but not blended numerically. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-8); Engine conflicts (-4). Final formula: Illegal cap: theoretical/structural-only. Structural 43 and TR 30 give 0.80*43 + 0.20*30 = 40.4 before modifiers; the modifiers total -12 (28), and the illegal cap sets the final score to 25.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 11 hand traps and about 29 removal-text cards (Inferred from text)
  • Real archetype core: 9 Maliss core copies with about 60 percent hand-5 access (Inferred)
  • Boss Link Monsters at 2300 to 2500 ATK for closing (Verified stats)

Weaknesses

  • Illegal as built: Extra Deck 16 over the 15 limit, seven copy-limit violations, three Forbidden cards
  • No Side Deck, so no post-side adaptability
  • Low exact-name purity (22 percent) with many sub-archetypes competing for slots
  • No recorded combos, so the floor and median output cannot be measured

Critical choke points

  • Maliss Link Summon: the engine stops without a live Maliss Link, and the core is one Link-Summon route (Inferred)
  • Forbidden cards removed in a legal build would remove key lines and force a rebuild, so the current evaluation does not describe a legal deck
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom Legal Limited or unlimited cards that continue the Maliss line Forbidden cards make the list illegal in TCG
2 One Extra Deck Link Monster None; reach 15 Extra Deck cards The Extra Deck is 16 cards, one over the 15 limit
3 Extra copies of Ash Blossom, Dominus Impulse, Allure of Darkness, Droll & Lock Bird Single or legal-count copies of other hand traps or removal Each of these is over its legal copy limit

Evidence & confidence

  • Verified: Main Deck 56 cards and Extra Deck 16 cards; Extra Deck exceeds the TCG limit of 15; Seven copy-limit violations; three Forbidden cards run (Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom); Exact-name purity 22.2 percent (16 of 56 off-archetype copies)
  • Inferred: Core-access probability about 0.60 for one archetype core card in hand of 5; Interaction density from 11 hand traps and about 29 removal-text cards; Going-first and going-second plans from card text and hypergeometric odds
  • Provisional: Meta Power and matchup fit (no dated metagame sample; no tournament link); Side Deck adaptability (no Side Deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is Provisional without a dated metagame sample No Side Deck: post-side plan cannot be evaluated

More TCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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