Maliss Deck #759504 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 2, 2026 by YGO Mod.

Deck Maliss TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Maliss Link Monsters (Chessy Cat / Red Ransom / Hearts Crypter line) reaching 2500-3000 ATK boards through Maliss banish and draw engine; Underworld Goddess and Bystial beatsticks as non-Maliss closers
  • Turn 1 (going first): Open on Maliss Chessy Cat or March Hare, draw and banish through Maliss cards, then link into a Maliss Link; Inferred, because no sample lines exist
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Dominus Impulse to stop the opponent's first summon line, then rebuild through Maliss search; Inferred
  • Recovery: Maliss Dormouse and White Rabbit recursion plus Terraforming and Gold Sarcophagus searches; Inferred from card text only
  • After siding: Not evaluable: the deck has no side deck (0 cards), so no post-side plan exists

Why it scores here

This list is Illegal in TCG: six cards exceed their copy limits or are Forbidden (Called by the Grave and Triple Tactics Talent each run one copy against zero legal copies), so the score is capped at 20 and the 45 structural figure is theoretical only. Structurally the deck can reliably open a Maliss starter (P(at least one Chessy Cat in 5) about 0.25 per copy, with the 12-card archetype core giving about 0.72 of at least one core card in the opening hand; Inferred). Its interaction is dense: 12 hand traps and 11 negation-text cards give a strong going-second hand (P(at least one hand trap in 6) about 0.79; Inferred). The system is weakened by low archetype purity (20 percent exact-name, 56 off-archetype copies) and by only 5 of 25 standard core cards present, so the engine is less coherent than the card count suggests. Combo evidence is absent, so floor, median and ceiling are text-only inference, and no sideboard is included. The score comes from consistency, interaction and resilience measured on the whole system; popularity was not credited and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one Chessy Cat in 5) about 0.25 per copy; archetype core group P about 0.72 in hand of 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 12 hand traps and 19 tech cards compete for slots, with 56 off-archetype copies raising dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; Maliss Link-line conversion read from card text only (Inferred)
D4 Combo Floor & Median Output 30 No combo sample, so median output cannot be measured; text suggests a sub-par floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and recursion (Dormouse, White Rabbit, Maliss searches) give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Maliss banish cost is recovered by recursion and search text (Inferred)
D7 End-Board & Interaction Quality 60 12 hand traps and 11 negation-text cards give layered interaction (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand trap coverage about 0.79 with negation and removal text (Inferred)
D9 Offensive Pressure & Closing Power 50 Link 5 Underworld Goddess and Bystial 2500 ATK beaters close, but the deck runs few boss-level Maliss threats (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 19 tech and 24 Level 0 spell/traps: low archetype density and many flex slots (Verified from composition)
D11 Extra Deck Efficiency & Coverage 45 15 Link Extra Deck cards with mixed archetypes and no sustained core; 5 of 25 standard core cards present (Verified from usage stats)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 35 Tournament share and matchup data absent; provisional only (Provisional)
D14 Pilotability & Error Tolerance 45 Many single-copy, cross-archetype cards and multi-step banish costs raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary; no separate weight figures disclosed beyond the Midrange profile. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); archetype incoherence (-4). Final formula: Pre-cap: 0.80*Structural(45) + 0.20*TournamentReliability(40) + Modifiers(-12) = 32; Illegal-list cap applied, final = 20 (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage for going second
  • Multiple recursion and search routes for Maliss cards

Weaknesses

  • Illegal copy-limit and Forbidden card violations
  • Low archetype purity and only 5 of 25 core cards present
  • No side deck
  • No combo or win-rate evidence

Critical choke points

  • Legal fix requires removing the Forbidden cards, which removes two of the deck's tech slots
  • Maliss Link Monster access depends on a small number of Maliss starters
Priority Remove Add Reason
1 Called by the Grave (1) and Triple Tactics Talent (1) Legal Maliss or Link-line replacements Both are Forbidden; the list cannot be legal while they stay
2 One copy each of Allure of Darkness, Droll & Lock Bird, and one of Ash Blossom and Dominus Impulse Maliss core cards Brings copy counts within the banlist and raises archetype purity
3 Off-archetype tech cards with no role in the Maliss line A 15-card side deck A side deck is missing entirely, so post-side adaptability scores 10

Evidence & confidence

  • Verified: Legality: Illegal, six copy-limit or Forbidden violations; Main 55 and Extra 15 within size rules; Side 0; Archetype purity 20 percent; 5 of 25 usage core cards present
  • Inferred: Opening-hand starter and core probabilities (hypergeometric); Interaction density from card-text read; Going-second hand-trap coverage
  • Provisional: Meta and matchup fit (no dated metagame or tournament data)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is Provisional because no dated metagame sample exists Side deck empty, so post-side scoring is not measurable

More TCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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