Theorealize Deck #759503 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nervedo the Shadebeast Power Patron x3. Created Oct 2, 2026 by YGO Mod.

Deck Theorealize TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
40± 15/ 100
Power Score
Structural 60
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion/Link pressure from the Artmage and Power Patron engine (Nerva, Vidolium, Varudras, Artmage Non-Finito) once the Medius and Artmage searches land; Synchro/Link follow-up (Junora, Underworld Goddess, Sky Striker Ace - Azalea) from Power Patron and Artmage monsters
  • Turn 1 (going first): Open on Pendulum Treasure, Mulcharmy and Artmage searchers to reach Medius and an Artmage Fusion, protected by Solemn, Ash and Droll
  • Turn 2 (going second): Hold Ash, Droll, D.D. Crow, Nibiru and Solemn to break the opponent's first summon, then rebuild through Mulcharmy draws and Power Patron searches
  • Recovery: Power Patron and Artmage monsters recur from the GY (Theorealize Past Lull, Medius GY effect, Artmage Litera) to re-enter the Extra Deck engine
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan in the list

Why it scores here

The list reliably opens the archetype core, since the Artmage and Power Patron engine is present in roughly 97% of opening hands (hypergeometric, Inferred) and about 20 searcher effects give repeatable access to Medius and the Fusion starters. Interaction is the strongest system trait: two Solemn cards, Ash Blossom, Droll & Lock Bird, D.D. Crow and Artmage Impasto give layered answers on both turns. Conversion ceiling is high on paper (Nerva at 3300 ATK, Vidolium at 5000 ATK, Varudras), but no recorded boards exist, so median output is Inferred from text only and scored conservatively. Structural power is about 60 and the list is Illegal: two Semi-Limited cards are run at 3 copies against a limit of 2, which caps the score at 40 and makes this a theoretical, structural-only read. Popularity and archetype usage stats confirm the shell is real, but they did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype-core card in opening 5) = 0.966; roughly 20 searcher effects give repeatable starter access (Inferred)
D2 Opening-Hand Quality & Brick Management 58 9 hand traps, 2 Solemn cards, Droll and Ash compete for the same hand slots; Pendulum Treasure x3 is a low-impact brick risk (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling from text: Nerva, Vidolium and Varudras reachable through Medius and Artmage Fusions; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 Median output not measurable: combos_evidence has 0 parseable boards, so the median is set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent routes (Mulcharmy draw, Power Patron searches, GY recursion) against one interruption; hand-trap interaction is layered (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy Fuwalos and Purulia draw on opponent summons; Theorealize Past Lull and Medius GY effects recover resources (Inferred)
D7 End-Board & Interaction Quality 74 Two Solemn cards, Ash, Droll, Artmage Impasto, Solemn Warning and Called by the Grave give layered negation and removal (Inferred semantic read of text)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Triple Tactics Talent hit going-second summons; Called by the Grave and Droll answer GY and draw effects (Inferred)
D9 Offensive Pressure & Closing Power 64 Vidolium 5000 ATK, Nerva 3300 ATK and Varudras 3000 ATK provide closing power if the engine goes live (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 52 57 main cards with 26 Level-0 Spells and 9 tech and hand-trap slots; several 1-of tech cards dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 (7 Fusion, 6 Link, 1 Synchro, 1 XYZ) with heavy Artmage and Power Patron reliance; Extra access is strong but concentrated (Verified composition)
D12 Side Deck Adaptability 25 Side deck is empty (side_count 0) in a best-of-3 format; no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Pendulum and Link sequencing with many once-per-turn effects; high error tolerance demand (Inferred)

How the score was computed

Strategy profile: Midrange profile, Combo as secondary (disclosed, not blended numerically). Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*Structural(60) + 0.20*TournamentReliability(45) = 57.4; plus context modifiers (-12) = 45.4; capped at 40 because the list is Illegal (over-limit cards), per rubric Step 2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core opens about 97% of hands (Inferred)
  • Layered hand-trap and Solemn interaction on both turns (Inferred)
  • High closing ceiling through Fusion and Link bosses (Inferred)

Weaknesses

  • Illegal copy counts: Ash Blossom and Super Polymerization at 3 copies (Verified)
  • No side deck, so no post-side plan in a best-of-3 format (Verified)
  • High execution load across Fusion, Pendulum and Link sequencing (Inferred)

Critical choke points

  • Medius the Pure as the gateway to Artmage Fusions and Nerva
  • Pendulum Treasure and the Pendulum Zone for the Pendulum-based searches
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal-copy replacement of similar function (e.g. a Fusion-enabling searcher or one more interaction card within the Semi-Limited limit) Brings the deck to its legal copy limit; this is required before any power score can be trusted
2 1 copy of Super Polymerization A side-deck-legal Fusion enabler or a 1-of interaction card Brings the Semi-Limited limit into compliance and adds the missing side plan
3 Dimensional Fissure or Dark Ruler No More (tech slots) A side-deck card for the matchup gap Reduces dead tech in the main deck and gives a post-side plan

Evidence & confidence

  • Verified: Illegal: Ash Blossom and Super Polymerization each run 3 copies against a Semi-Limited limit of 2; Main 57, Extra 15, Side 0; main and extra sizes are legal; Archetype core opening probability 0.966 (hypergeometric)
  • Inferred: Starter consistency and brick rate from hypergeometric estimates and card text; Combo ceiling from text only (no parseable boards); Interaction density from card text (Solemn, Ash, Droll, Impasto); Pilotability from the multi-step engine text
  • Provisional: Meta Power (null): no dated metagame sample; Matchup and format fit (D13): no tournament link; Side plan (D12): no side deck in the list
  • Data gaps: No parseable boards in combos_evidence, so median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No side deck in the list despite a best-of-3 format Meta Power is Provisional without a dated metagame sample

More TCG Info

Theorealize

Theorealize Breakdown

 
 

 

 

 

 

 

 
 

 

 
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