Lunalight Deck #759489 — Yu-Gi-Oh! TCG
56 Main, 16 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (56)
- Droll & Lock Bird x2
- Lunalight Black Sheep x2
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Scarlet Tiger x2
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x3
- Tri-Brigade Fraktall x3
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x2
- Fire Formation - Tenki x2
- Foolish Burial x1
- Foolish Burial Goods x3
- Forbidden Droplet x3
- Heat Wave x3
- Heavy Polymerization x2
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x3
- Polymerization x1
- Dominus Impulse x3
- Lunalight Serenade Dance x1
- Rivalry of Warlords x1
Extra Deck (16)
- Lunalight Leo Dancer x2
- Lunalight Liger Dancer x3
- Lunalight Perfume Dancer x2
- Lunalight Sabre Dancer x1
- Cross-Sheep x1
- S:P Little Knight x2
- Brotherhood of the Fire Fist - Tiger King x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Outer Entity Nyarla x1
- Primathmech Alembertian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 56 / Extra 16 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Fusion Summon Lunalight Dancer boss monsters (Leo, Panther, Liger) from the Extra Deck and attack repeatedly with ATK buffs; Mulcharmy draw-engine grind and Tri-Brigade Fraktall board pressure
- Turn 1 (going first): Lunalight Masquerade / Gold Leo / Black Sheep searches into Polymerization or Lunalight Fusion for a Dancer; Heat Wave or Droll as a sporadic interaction layer
- Turn 2 (going second): Ash Blossom, Droll & Lock Bird and Dominus Impulse as hand traps to slow the opponent's starter, then Fusion through Luna Light Perfume recursion
- Recovery: Luna Light Perfume and Lunalight Yellow Marten recover monsters from the GY; Lunalight Emerald Bird and Black Sheep recur searches
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0)
Why it scores here
The deck is illegal in TCG as submitted: it runs a Forbidden card, three Semi-Limited/Limited cards above their copy limits, and 16 Extra Deck cards against a 15-card cap, so it does not receive a normal Final score and is capped at 30 as a structural-only read. Its engine is reliably accessible on paper: the archetype core has an estimated 97% chance of at least one starter in a 5-card opening hand (Inferred), and 17 searcher-text cards give it a good chance of a live search. Conversion and floor/median output are unmeasured because no recorded boards exist, so the ceiling is a semantic read of the Fusion Dancer line rather than observed data. Interaction is present (Ash Blossom, Droll & Lock Bird, Dominus Impulse, Heat Wave, Rivalry of Warlords) but is thinned by copy-limit overflow and off-archetype splash, and there is no Side Deck. Popularity and archetype usage stats confirm the list is real and accessible but did not earn points; card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 archetype-core card in opening 5) ≈ 0.97 across 28 core copies; 17 searcher-text cards give P(>=1) ≈ 0.85 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 9 singletons and 19 multi-copy cards; off-archetype staples (Heat Wave, Droll, Fire Formation, Mulcharmy) add some dead-card risk and no brick data exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Fusion Dancer lines are plausible but no recorded boards exist; ceiling is a semantic read of Dancer summons with ATK buffs (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards, so median output is unmeasured; scored conservatively below ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starters (Masquerade, Gold Leo, Black Sheep, Marten, Emerald Bird) and Perfume recursion give some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Luna Light Perfume and Marten recover monsters and Emerald Bird recurs searches, but Mulcharmy draw engines cost card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | Interaction is present (Ash Blossom, Droll, Dominus Impulse, Rivalry of Warlords), but copy-limit overflow and Semi-Limited status cut its reliable density (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Droll and Ash give some going-second hand-trap coverage, but no board-breaker beyond Dancer boss monsters (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Fusion Dancer boss monsters with double attacks and ATK buffs give closing pressure, pending evidence of resolution (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards with only 42% exact-name Lunalight purity; 28 distinct cards with Mulcharmy, Tri-Brigade, Fire Formation and Polymerization splash lower coherence (Verified composition / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 16 Extra cards exceed the 15-card cap; Dancer bosses plus Link and Xyz helpers are mostly on-theme, with an extra Xyz/Link splash (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No Side Deck is present, so post-side adaptability cannot be assessed and is scored low (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines with recursion and Pendulum/Extra choices are complex to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflict_and_purity (-4). Final formula: Illegal cap: 0.80*Structural(51) + 0.20*TournamentReliability(45) + ContextModifiers(-12) ≈ 38 → capped at 30 (structural-only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is very likely to be live on turn 1 (about 97% in a 5-card hand)
- Searcher density (17 cards) gives strong redundancy for finding starters
- Several hand traps and negation effects give going-second interaction
Weaknesses
- Illegal in TCG: Forbidden card, copy-limit violations, Extra Deck over 15
- Off-archetype splash dilutes the Lunalight engine
- No Side Deck, so no post-side plan
- No combo data, so conversion and floor are unmeasured
Critical choke points
- Polymerization / Lunalight Fusion access to the Dancer bosses
- Extra Deck Fusion Dancers as the main win condition
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Number 41: Bagooska the Terribly Tired Tapir (Forbidden) | Nothing; or a legal Extra Deck card | Removes the Forbidden card and brings the Extra Deck to 15, which fixes two legality violations at once |
| 2 | One copy each of Foolish Burial Goods and Dominus Impulse | Legal-count replacements from the Lunalight pool | Brings Semi-Limited cards to their legal limit of 2 |
| 3 | One copy of S:P Little Knight | Legal-count replacement | Brings the Limited card to its legal limit of 1 |
Evidence & confidence
- Verified: Illegal status: Forbidden Bagooska run, copy-limit overflows, and Extra Deck 16 > 15; Archetype core copies: 28 of 56 main cards are Lunalight-named or core; Exact-name purity 41.7% from composition
- Observed: Usage stats show the archetype core is standard (100% inclusion for core cards)
- Inferred: 97.4% at-least-one archetype-core starter in hand of 5; Interaction and going-second estimates from card text; Combo ceiling and floor from text, not from boards
- Provisional: Meta Power (no dated meta sample); Matchup and format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan cannot be assessed
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