Lunalight Deck #759489 — Yu-Gi-Oh! TCG

56 Main, 16 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 2, 2026 by YGO Mod.

Deck Lunalight TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancer boss monsters (Leo, Panther, Liger) from the Extra Deck and attack repeatedly with ATK buffs; Mulcharmy draw-engine grind and Tri-Brigade Fraktall board pressure
  • Turn 1 (going first): Lunalight Masquerade / Gold Leo / Black Sheep searches into Polymerization or Lunalight Fusion for a Dancer; Heat Wave or Droll as a sporadic interaction layer
  • Turn 2 (going second): Ash Blossom, Droll & Lock Bird and Dominus Impulse as hand traps to slow the opponent's starter, then Fusion through Luna Light Perfume recursion
  • Recovery: Luna Light Perfume and Lunalight Yellow Marten recover monsters from the GY; Lunalight Emerald Bird and Black Sheep recur searches
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0)

Why it scores here

The deck is illegal in TCG as submitted: it runs a Forbidden card, three Semi-Limited/Limited cards above their copy limits, and 16 Extra Deck cards against a 15-card cap, so it does not receive a normal Final score and is capped at 30 as a structural-only read. Its engine is reliably accessible on paper: the archetype core has an estimated 97% chance of at least one starter in a 5-card opening hand (Inferred), and 17 searcher-text cards give it a good chance of a live search. Conversion and floor/median output are unmeasured because no recorded boards exist, so the ceiling is a semantic read of the Fusion Dancer line rather than observed data. Interaction is present (Ash Blossom, Droll & Lock Bird, Dominus Impulse, Heat Wave, Rivalry of Warlords) but is thinned by copy-limit overflow and off-archetype splash, and there is no Side Deck. Popularity and archetype usage stats confirm the list is real and accessible but did not earn points; card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype-core card in opening 5) ≈ 0.97 across 28 core copies; 17 searcher-text cards give P(>=1) ≈ 0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 singletons and 19 multi-copy cards; off-archetype staples (Heat Wave, Droll, Fire Formation, Mulcharmy) add some dead-card risk and no brick data exists (Inferred)
D3 Combo Conversion & Ceiling 55 Fusion Dancer lines are plausible but no recorded boards exist; ceiling is a semantic read of Dancer summons with ATK buffs (Inferred)
D4 Combo Floor & Median Output 45 No combo boards, so median output is unmeasured; scored conservatively below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Masquerade, Gold Leo, Black Sheep, Marten, Emerald Bird) and Perfume recursion give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Luna Light Perfume and Marten recover monsters and Emerald Bird recurs searches, but Mulcharmy draw engines cost card economy (Inferred)
D7 End-Board & Interaction Quality 40 Interaction is present (Ash Blossom, Droll, Dominus Impulse, Rivalry of Warlords), but copy-limit overflow and Semi-Limited status cut its reliable density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Droll and Ash give some going-second hand-trap coverage, but no board-breaker beyond Dancer boss monsters (Inferred)
D9 Offensive Pressure & Closing Power 55 Fusion Dancer boss monsters with double attacks and ATK buffs give closing pressure, pending evidence of resolution (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with only 42% exact-name Lunalight purity; 28 distinct cards with Mulcharmy, Tri-Brigade, Fire Formation and Polymerization splash lower coherence (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 55 16 Extra cards exceed the 15-card cap; Dancer bosses plus Link and Xyz helpers are mostly on-theme, with an extra Xyz/Link splash (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck is present, so post-side adaptability cannot be assessed and is scored low (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with recursion and Pendulum/Extra choices are complex to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflict_and_purity (-4). Final formula: Illegal cap: 0.80*Structural(51) + 0.20*TournamentReliability(45) + ContextModifiers(-12) ≈ 38 → capped at 30 (structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is very likely to be live on turn 1 (about 97% in a 5-card hand)
  • Searcher density (17 cards) gives strong redundancy for finding starters
  • Several hand traps and negation effects give going-second interaction

Weaknesses

  • Illegal in TCG: Forbidden card, copy-limit violations, Extra Deck over 15
  • Off-archetype splash dilutes the Lunalight engine
  • No Side Deck, so no post-side plan
  • No combo data, so conversion and floor are unmeasured

Critical choke points

  • Polymerization / Lunalight Fusion access to the Dancer bosses
  • Extra Deck Fusion Dancers as the main win condition
Priority Remove Add Reason
1 Number 41: Bagooska the Terribly Tired Tapir (Forbidden) Nothing; or a legal Extra Deck card Removes the Forbidden card and brings the Extra Deck to 15, which fixes two legality violations at once
2 One copy each of Foolish Burial Goods and Dominus Impulse Legal-count replacements from the Lunalight pool Brings Semi-Limited cards to their legal limit of 2
3 One copy of S:P Little Knight Legal-count replacement Brings the Limited card to its legal limit of 1

Evidence & confidence

  • Verified: Illegal status: Forbidden Bagooska run, copy-limit overflows, and Extra Deck 16 > 15; Archetype core copies: 28 of 56 main cards are Lunalight-named or core; Exact-name purity 41.7% from composition
  • Observed: Usage stats show the archetype core is standard (100% inclusion for core cards)
  • Inferred: 97.4% at-least-one archetype-core starter in hand of 5; Interaction and going-second estimates from card text; Combo ceiling and floor from text, not from boards
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan cannot be assessed

More TCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top