Invoked Deck #759483 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 2, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 45
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Interaction
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK) via Aleister and Invocation searches and Fusion Summons; Link and Synchro pressure from the Extra Deck (Aleister the Invoker of Madness, Chaos Angel, S:P Little Knight)
  • Turn 1 (going first): Opening Aleister the Reminiscent or Aleister the Invoker to search Invocation, then Fusion Summon an Invoked boss while holding Ash Blossom for interaction (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, and Nibiru as hand traps to disrupt the opponent's first board, then convert through Invocation or Aiwass (Inferred)
  • Recovery: Recover from the Graveyard through Invocation, Aleister's GY effects, and Gamma Summon, then rebuild the Fusion engine from the Extra Deck (Inferred)
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck is scored as a Fusion-based combo system, not by averaging its cards. Its archetype core is almost always present in an opening hand (P ≈ 0.997 for at least one core card, Inferred), and the Aleister and Invocation search chain gives it real access to Fusion bosses. Its interaction suite (three Ash Blossom, two Droll & Lock Bird, Nibiru, Forbidden Droplet, Called by the Grave) gives it resilience and some going-second disruption. Those strengths are offset by a 55-card main deck with 29 zero-Level spells and traps, which drags down compactness and brick control. No recorded boards, win rates, or tournament data exist, so the floor and median are inferred from card text only. The list is illegal (three Ash Blossom and three Super Polymerization against a limit of two), so the score is capped low and is structural-only. Popularity and archetype share did not earn points, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 Aleister/Invocation-chain starter in opening 5) is high, and P(≥1 archetype-core card) ≈ 0.997; the core is 36 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 55 main cards with 29 Level-0 spells/traps and conditional hand traps create moderate brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 65 Aleister the Invoker and Invocation chains reach Invoked bosses (Hyperinvoked Aeon 3800 ATK), but there are no recorded boards to confirm the ceiling (Inferred from text)
D4 Combo Floor & Median Output 50 No recorded boards exist, so the median output cannot be measured; the estimate is a text-only guess (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Nine hand traps, 12 negation-text cards, and redundant starters give multiple lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 24 searcher-text cards and GY recursion through Invocation and Aleister keep resources recoverable (Inferred)
D7 End-Board & Interaction Quality 60 Forbidden Droplet, Called by the Grave, Magical Meltdown, and Mystical Space Typhoon give layered removal and negation (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Three Ash Blossom, Nibiru, Droll & Lock Bird, and Forbidden Droplet challenge a going-second board (Inferred from text)
D9 Offensive Pressure & Closing Power 70 Hyperinvoked Aeon (3800 ATK ×3) and Invoked Elysium (3200 ATK) are real closing threats, though the deck has no recorded end-board data (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 40 A 55-card main deck with 25 distinct cards and 29 Level-0 cards is far from compact; it is legal in size but inefficient (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (10 Fusion, 3 Link, 1 Synchro, 1 XYZ) with mostly Invoked bosses; coverage is broad, but several are one-copy slots (Verified)
D12 Side Deck Adaptability 15 The deck runs zero side-deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample exists; the archetype's presence is not evidence of matchup fit (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion sequences with many conditional effects and hand-trap timing are hard to execute without error (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-12); Banlist exposure (0). Final formula: Uncapped: 0.80*Structural(60) + 0.20*TournamentReliability(45) + Modifiers(-12) = 45; Illegal cap applied to 30 (Meta provisional, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in nearly every opening hand (P ≈ 0.997, Inferred)
  • Layered interaction: Ash Blossom, Droll & Lock Bird, Nibiru, Forbidden Droplet, Called by the Grave
  • High-ceiling Extra Deck bosses (Hyperinvoked Aeon, Invoked Elysium)

Weaknesses

  • Illegal list: three Ash Blossom and three Super Polymerization exceed the Semi-Limited limit of two
  • 55-card main deck with 29 Level-0 spells and traps lowers compactness and raises brick risk
  • Zero side deck: no post-side plan and no adaptability

Critical choke points

  • Aleister the Reminiscent and Aleister the Invoker are the entry points for the Fusion chain; losing them to hand-trap or removal stalls the line (Inferred)
  • Illegal copy counts make the list unplayable as written until the copies are reduced
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Legal-count replacements or a Main Deck spell that is not Semi-Limited Restores legality, which is required before any normal score applies
2 Two to four Level-0 spells or traps with the lowest role tag count Engine or search cards that continue a Fusion line Improves compactness (D10) and reduces brick risk (D2)

Evidence & confidence

  • Verified: Legality: Illegal, 3 copies of Ash Blossom and 3 of Super Polymerization against a limit of 2; Composition: 55 Main / 15 Extra / 0 Side; 25 distinct Main cards; 10 Fusion Extra cards; Banlist: five Limited cards at 1 copy each (legal); Archetype core: 36 copies of Invoked-core cards (usage statistics available)
  • Inferred: Opening-hand consistency from hypergeometric draws (P ≈ 0.997 core, P ≈ 0.25–0.30 per 3-copy card); Combo ceiling and Fusion engine conversion from card text; Interaction density from negation and removal text roles
  • Provisional: Meta power (no dated metagame sample); Matchup fit (d13) and tournament reliability
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match records are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick, or starter rates) No side deck: post-side adaptability cannot be assessed Meta power remains provisional without a dated metagame sample

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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