Radiant Typhoon Deck #759482 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Oct 2, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 12/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Link Summon Sky Striker Ace monsters (Zero, Kagari, Raye and the Link Ace set) to push pressure and reuse Sky Striker Spells from the GY; Greed-style card draw (Pot of Sloth, Pot of Desires, Upstart Goblin) into Radiant Typhoon Vision and Mulcharmy Fuwalos value
  • Turn 1 (going first): Open a Sky Striker Mobilize or Mecha starter, use Mobilize - Engage! to search a Sky Striker card, and build a Link Summon from the Extra Deck; hold Ash Blossom and Evenly Matched as protection
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird) to disrupt the opponent's first board, then rebuild through Sky Striker Ace - Raye and Sky Striker Ace - Roze
  • Recovery: Sky Striker Special Maneuver - Lemnisgate and Sky Striker Ace links return Spells from GY; Radiant Typhoon Vision draws two when destroyed by Mystical Space Typhoon
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan; an illegal list also cannot be played as-is

Why it scores here

Scored as a theoretical, structural-only evaluation because the list is Illegal: seven distinct cards exceed their TCG copy limits (three Semi-Limited cards at 3 copies, Droll and Lock Bird at 2 Limited, and three Forbidden cards: Called by the Grave, Triple Tactics Talent, Albion the Branded Dragon), which caps the final score low. The 55-card Main Deck and 15-card Extra Deck are within size rules, and the Sky Striker core gives the engine a reasonable T1 starter density (P(at least one 3-copy starter in a 5-card hand) is about 0.25 per card, and about 0.72 for the 12-copy archetype core group), which is why D1 is moderate. Scoring for the system: no combo boards were recorded, so combo conversion and floor/median are text-only inferences and low, while interaction density (10 hand traps and 14 negation-text cards) earns the strongest dimension. Archetype popularity did not earn points (Sky Striker is only 28 of 67 off-name copies; exact-name purity is 4.3 percent), and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5-card hand) = 0.25 per card; archetype core group P(>=1 in hand5) = 0.72; Sky Striker link route is coherent but thinly named (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Level-0 Spells (33 Spells, 7 Traps) and 12 Link monsters give a spell-heavy opening with limited monster bodies; brick risk is estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards (total_combos 0); conversion is estimated from card text (Link Summon chain plus GY Spell recursion) (Inferred)
D4 Combo Floor & Median Output 30 No combo median or power distribution exists; floor is unmeasured and kept low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant interruption answers (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird, Evenly Matched, Solemn Judgment) but a single Link engine line (Inferred)
D6 Resource Economy, Recovery & Grind 50 Greed draw engine (Pot of Sloth, Pot of Desires, Upstart Goblin) and Radiant Typhoon Vision help regrowth; Spell-GY recursion depends on GY counts (Inferred)
D7 End-Board & Interaction Quality 62 10 hand traps and 14 negation-text cards; Solemn Judgment, Ash Blossom and Evenly Matched cover Spell/Trap, summon and effect answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second plan rests on hand traps and Forbidden Crown negation; no board-breaking Extra Deck removal beyond Sky Striker Ace - Zeke text (Inferred)
D9 Offensive Pressure & Closing Power 40 Link Ace monsters reach about 1500 to 2000 ATK; closing depends on Sky Striker Ace - Raye and Zero attacks (Inferred)
D10 Main Deck Efficiency & Flexibility 35 26 distinct Main cards with 9 singletons and 12 cards at 3 copies; three cards over the copy limit break compactness (Verified legality, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 58 12 Link monsters, 2 Fusion, 1 Synchro; Extra Deck coverage is Sky Striker-centric and the 15 slots are used (Verified count)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0) and no post-side data; score reflects absence, not a plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link Summon and Spell-GY sequencing with many optional effects; decision points are high (Inferred)

How the score was computed

Strategy profile: Balanced (strategy unclear between Midrange and Toolbox; no combo evidence). Structural ≈ 44, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no post-side plan (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal list, theoretical/structural-only, capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite (10 hand traps, 14 negation-text cards) that can answer most early plays
  • Link Summon route with redundant Sky Striker Ace monsters across several link ratings
  • Draw engine (Pot of Sloth, Pot of Desires, Upstart Goblin) gives resource refill

Weaknesses

  • Illegal list: seven cards over copy limit, including three Forbidden cards
  • Low archetype purity (4.3 percent exact-name); the engine is split across Sky Striker, Greed, Branded and Solemn
  • No Side Deck and no recorded boards, so the list is untested in play

Critical choke points

  • Sky Striker Mobilize - Engage! and the Sky Striker Spell search are the only route into the Link engine; if the Mobilize pair is dead, the Link Summon route stalls
  • Mystical Space Typhoon and the Harpie's Feather Duster are the only Spell/Trap removal; a single hand trap blowout can end the turn
Priority Remove Add Reason
1 Albion the Branded Dragon, Called by the Grave, Triple Tactics Talent Legal Extra Deck and Main Deck replacements (Sky Striker or Radiant Typhoon tech) Forbidden cards make the list illegal in TCG; the deck cannot be played until these are removed
2 Third copies of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Sky Striker Mobilize - Engage!; second copy of Droll & Lock Bird Two copies of each Semi-Limited card; one Droll & Lock Bird Copy limits in restricted_cards; this is the cheapest legality fix
3 One low-impact Greed draw spell A Side Deck of 15 cards covering Spell/Trap and Link-summon interaction There is no Side Deck; post-side adaptation is currently unsupported

Evidence & confidence

  • Verified: Legality: seven copy-limit violations; Main 55 and Extra 15 are within size rules; Banlist statuses: Albion the Branded Dragon, Called by the Grave and Triple Tactics Talent are Forbidden; Droll & Lock Bird and Harpie's Feather Duster are Limited; Exact-name archetype purity 4.3 percent; Sky Striker 28 copies; 12 Link monsters in Extra
  • Inferred: Starter probabilities 0.25 per card in hand5 and archetype core group 0.72 (hypergeometric on Main Deck); Interaction density from hand-trap and negation text counts; Going-first and going-second plans from card text
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit and tournament reliability have no win or pick data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample Deck title is null and no Side Deck is registered

More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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