Aleister Deck #759458 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Main Deck (56)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Invoker x3
- Aleister the Reminiscent x3
- Dimension Shifter x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Virakam, the Divine Spirit of Artifice x2
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Invocation x2
- Invocation - "Sword" x3
- Magical Meltdown x3
- Pot of Sloth x3
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Triple Tactics Talent x1
- Evenly Matched x3
- Gamma Summon x1
- Solemn Accusation x3
- Solemn Judgment x1
- Solemn Strike x1
Extra Deck (15)
- Favorite HERO Shining Flare Wingman x1
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked Elysium x1
- Invoked Magistus Omega x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Mixousia the Confounder x1
- Aleister the Invoker of Madness x1
- Proxy F Magician x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 42 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Invoked Fusion monsters (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK, Invoked Oceanus 3000 ATK) using Invocation, Invocation - Sword, Super Polymerization and Aleister the Invoker as Fusion enablers; Link/Fusion board presence backed by hand traps and negations (Ash Blossom, Droll & Lock Bird, Solemn Judgment/Strike, Crossout Designator)
- Turn 1 (going first): Open with Aleister the Invoker / Aleister the Reminiscent / Aiwass or Invocation - Sword to reach a Fusion Summon of an Invoked monster, holding hand traps for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched, Nibiru) to break the opponent's starter, then rebuild a Fusion board from the Extra Deck
- Recovery: GY effects of Invocation, Invocation - Sword and Magical Meltdown add Aleister monsters or Invocation cards back to hand (card text only, Inferred)
- After siding: Not evaluable: the deck runs 0 side-deck cards and no post-side data exists
Why it scores here
The deck is Illegal (three copy-limit violations, including one Forbidden card), so its normal contextual score is capped and this evaluation is theoretical and structural only. Structural power (about 45) comes from a Fusion-based engine that can reach high-ATK Invoked Fusion monsters, and from a dense hand-trap and negation package that gives it some interaction on both turns. Consistency is the main weakness: a single 3-copy starter such as Aleister the Invoker has about a 25% chance of appearing in a 5-card opening hand (hypergeometric, Inferred), and 22 tech and 11 hand-trap cards add brick risk. No combos were recorded, so floor and median output are unknown, and the score does not come from averaging card scores or from the archetype's popularity. Meta and tournament data are absent, and the empty side deck leaves no post-side plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | Per-card P(>=1 in opening hand of 5) is about 0.25 for each 3-copy starter; the 35-card archetype-core proxy of 0.99 is not a starter probability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 11 hand traps and 22 tech cards in 56 Main Deck slots, with many starters needing Fusion Summon, give a high dead-card rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is inferred from text (Invoked Fusion boards, Hyperinvoked Aeon 3800 ATK) (Inferred) |
| D4 | Combo Floor & Median Output | 30 | median_power_index and power distribution unavailable (no parseable boards) (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent disruptions (Ash Blossom, Droll, Evenly Matched, Nibiru) plus GY recursion; the Fusion route is a single chain (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | No resource signature data; GY recursion and searchers are text-level only (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density is high (17 negation-text cards, 25 removal-text cards) but the list is over the copy limit and Dimension Shifter is Forbidden (Verified/Inferred) |
| D8 | Going-Second & Board-Breaking Power | 52 | Going-second split not observed; hand traps and Harpie's Feather Duster give some board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Top Fusion monsters reach 3000 to 3800 ATK, but no closing or damage data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 56 Main Deck cards with 22 tech cards and 26 distinct Main Deck cards; low compactness and low archetype purity (exact name 4.2%) (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots with 12 Fusion and 3 Link monsters; the Invoked Fusion coverage is strong (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards (Verified); no post-side performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | Tournament context unavailable and no dated meta sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion lines and hand-trap timing make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); illegal_cap (-12). Final formula: Illegal cap applied: 0.80*Structural(45) + 0.20*TournamentReliability(35) = 43; banlist modifier -6 gives 37; Illegal cap sets final to 25 (theoretical, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Fusion ceiling through Invoked Fusion monsters
- Dense hand-trap and negation package for both turns
- Extra Deck covers several Invoked Fusion options
Weaknesses
- Illegal copy-limit and Forbidden card violations
- Low starter density (about 25% per 3-copy starter in a 5-card hand)
- Heavy tech and hand-trap count raises brick risk
- Zero side deck
Critical choke points
- Aleister the Invoker and Invocation are needed to reach most Invoked Fusion lines
- Super Polymerization is over the copy limit and cannot be legally run at 3 copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | Legal filler from the Aleister or Invoked pool | Brings the list within the Semi-Limited limit of 2 copies |
| 2 | 1 Super Polymerization | Legal filler from the Aleister or Invoked pool | Brings the list within the Semi-Limited limit of 2 copies |
| 3 | Dimension Shifter | Legal tech or starter card | Forbidden card; cannot be legally played |
| 4 | Add a 10-15 card side deck | A zero-card side deck gives no post-side adaptability |
Evidence & confidence
- Verified: Illegal status and three copy-limit violations (legality); Main 56 and Extra 15 sizes are within format limits; Dimension Shifter Forbidden status; Archetype spread and exact-name purity 4.2%
- Inferred: Starter access probabilities (hypergeometric, Main Deck only); Brick and dead-card estimate from role tags; Interaction density read from card text; Going-first and going-second plans from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament data); Side deck adaptability (no side deck)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is provisional without a dated metagame sample side deck is empty, so post-side performance cannot be assessed
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