Aleister Deck #759458 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 2, 2026 by YGO Mod.

Deck Aleister TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
25± 10/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked Fusion monsters (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK, Invoked Oceanus 3000 ATK) using Invocation, Invocation - Sword, Super Polymerization and Aleister the Invoker as Fusion enablers; Link/Fusion board presence backed by hand traps and negations (Ash Blossom, Droll & Lock Bird, Solemn Judgment/Strike, Crossout Designator)
  • Turn 1 (going first): Open with Aleister the Invoker / Aleister the Reminiscent / Aiwass or Invocation - Sword to reach a Fusion Summon of an Invoked monster, holding hand traps for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched, Nibiru) to break the opponent's starter, then rebuild a Fusion board from the Extra Deck
  • Recovery: GY effects of Invocation, Invocation - Sword and Magical Meltdown add Aleister monsters or Invocation cards back to hand (card text only, Inferred)
  • After siding: Not evaluable: the deck runs 0 side-deck cards and no post-side data exists

Why it scores here

The deck is Illegal (three copy-limit violations, including one Forbidden card), so its normal contextual score is capped and this evaluation is theoretical and structural only. Structural power (about 45) comes from a Fusion-based engine that can reach high-ATK Invoked Fusion monsters, and from a dense hand-trap and negation package that gives it some interaction on both turns. Consistency is the main weakness: a single 3-copy starter such as Aleister the Invoker has about a 25% chance of appearing in a 5-card opening hand (hypergeometric, Inferred), and 22 tech and 11 hand-trap cards add brick risk. No combos were recorded, so floor and median output are unknown, and the score does not come from averaging card scores or from the archetype's popularity. Meta and tournament data are absent, and the empty side deck leaves no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 Per-card P(>=1 in opening hand of 5) is about 0.25 for each 3-copy starter; the 35-card archetype-core proxy of 0.99 is not a starter probability (Inferred)
D2 Opening-Hand Quality & Brick Management 35 11 hand traps and 22 tech cards in 56 Main Deck slots, with many starters needing Fusion Summon, give a high dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is inferred from text (Invoked Fusion boards, Hyperinvoked Aeon 3800 ATK) (Inferred)
D4 Combo Floor & Median Output 30 median_power_index and power distribution unavailable (no parseable boards) (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several independent disruptions (Ash Blossom, Droll, Evenly Matched, Nibiru) plus GY recursion; the Fusion route is a single chain (Inferred)
D6 Resource Economy, Recovery & Grind 40 No resource signature data; GY recursion and searchers are text-level only (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high (17 negation-text cards, 25 removal-text cards) but the list is over the copy limit and Dimension Shifter is Forbidden (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 52 Going-second split not observed; hand traps and Harpie's Feather Duster give some board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Top Fusion monsters reach 3000 to 3800 ATK, but no closing or damage data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 35 56 Main Deck cards with 22 tech cards and 26 distinct Main Deck cards; low compactness and low archetype purity (exact name 4.2%) (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 12 Fusion and 3 Link monsters; the Invoked Fusion coverage is strong (Verified)
D12 Side Deck Adaptability 10 Zero side-deck cards (Verified); no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 40 Tournament context unavailable and no dated meta sample supplied (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines and hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); illegal_cap (-12). Final formula: Illegal cap applied: 0.80*Structural(45) + 0.20*TournamentReliability(35) = 43; banlist modifier -6 gives 37; Illegal cap sets final to 25 (theoretical, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Fusion ceiling through Invoked Fusion monsters
  • Dense hand-trap and negation package for both turns
  • Extra Deck covers several Invoked Fusion options

Weaknesses

  • Illegal copy-limit and Forbidden card violations
  • Low starter density (about 25% per 3-copy starter in a 5-card hand)
  • Heavy tech and hand-trap count raises brick risk
  • Zero side deck

Critical choke points

  • Aleister the Invoker and Invocation are needed to reach most Invoked Fusion lines
  • Super Polymerization is over the copy limit and cannot be legally run at 3 copies
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Legal filler from the Aleister or Invoked pool Brings the list within the Semi-Limited limit of 2 copies
2 1 Super Polymerization Legal filler from the Aleister or Invoked pool Brings the list within the Semi-Limited limit of 2 copies
3 Dimension Shifter Legal tech or starter card Forbidden card; cannot be legally played
4 Add a 10-15 card side deck A zero-card side deck gives no post-side adaptability

Evidence & confidence

  • Verified: Illegal status and three copy-limit violations (legality); Main 56 and Extra 15 sizes are within format limits; Dimension Shifter Forbidden status; Archetype spread and exact-name purity 4.2%
  • Inferred: Starter access probabilities (hypergeometric, Main Deck only); Brick and dead-card estimate from role tags; Interaction density read from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament data); Side deck adaptability (no side deck)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is provisional without a dated metagame sample side deck is empty, so post-side performance cannot be assessed

More TCG Info

Aleister

Aleister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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