Pendulum Magician Deck #759455 — Yu-Gi-Oh! TCG

54 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Vidolium the Unstable Power Patron of Unity x3. Created Oct 2, 2026 by YGO Mod.

Deck Pendulum Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss or Fusion/Link/Synchro finisher (Vidolium, Nerva, Junora, Jupiter, Chaos Angel) reached through Artmage and Power Patron searches and Fusion summons; Pendulum-zone and Link follow-up through Exceed the Pendulum and Beyond the Pendulum
  • Turn 1 (going first): Search an Artmage or Power Patron card with Artmage Vandalism, Medius or Pendulum Treasure, then Fusion or Pendulum summon into a boss, backed by the hand traps Ash Blossom, Droll and Nervedo
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Nervedo to interrupt the opponent's first board, then rebuild through Artmage Finmel, Medius and Artmage Litera
  • Recovery: Recover through the Mulcharmy draw effects, Pot of Sloth, and Artmage Litera or Medius returning from the GY
  • After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

This list is Illegal in TCG: the Extra Deck holds 16 cards against a limit of 15, and three staples are run above their copy limits (Ash Blossom 3 vs 2, Terminus 3 vs 1, Super Polymerization 3 vs 2). The score is therefore a capped, theoretical structural read, not a normal contextual score. The deck is spread across Artmage, Power Patron, Pendulum, Mulcharmy, Elfnote, DoomZ, Predaplant and Sky Striker cards with no archetype core, so its starters are individually thin (about 0.18 to 0.26 for any single 2- or 3-copy card in a 5-card opener). Searcher density (21 cards, about 0.93 chance of at least one in the opener) and a 17-card negation/removal suite give it real resilience and resource flow. Its Extra Deck finishers have high ceilings, but no recorded boards exist, so conversion and median output are unmeasured and kept near neutral. The score comes from the system's consistency, interaction and cohesion, not from averaging the card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 2-copy starter in 5 cards) about 0.18 and 3-copy about 0.26; no archetype core present (core 1 of 25 usage cards); searcher density high (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 searcher-text cards and 5 hand traps keep most openers functional, but 29 distinct main-deck cards make conflicting openers likely (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling read only from card text, e.g. Vidolium, Nerva and Jupiter finishers (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output is unmeasured and held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Two hand traps plus a Fusion engine give some redundancy, but no independent second line is evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers, Pot of Sloth and GY-recursion (Medius, Litera) support resource recovery (Inferred)
D7 End-Board & Interaction Quality 55 17 negation-text cards, 5 hand traps and Nervedo/Varudras-style interaction layer end-board defence (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand traps reach about 0.46 chance of at least one in a 6-card going-second hand; board-breaking density is moderate (Inferred)
D9 Offensive Pressure & Closing Power 65 Several high-ATK finishers (Vidolium 5000, Jupiter 3500, Chaos Angel 3500, Nerva 3300) (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 54 main cards over 29 distinct names with 0% exact-archetype purity, many 1-copy off-plan slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 16 Extra cards exceed the limit of 15; mix of Fusion, Link, Synchro and Xyz covers many lines but adds dependence (Verified)
D12 Side Deck Adaptability 5 No Side Deck is registered, so no post-side adaptation is available (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or metagame sample supplied; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine Fusion, Pendulum and Link sequencing with several decision points is demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck, so the result is capped and theoretical only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (21 cards) gives about 0.93 chance of at least one searcher in the opener
  • 17 negation and 19 removal-text cards provide layered interaction
  • Several high-ATK Extra Deck finishers
  • Recursion through Mulcharmy draw effects, Pot of Sloth and GY-revival Medius and Litera

Weaknesses

  • Illegal list: Extra Deck over limit and three copy-limit violations
  • No archetype core; 1-copy slots dilute starter reliability
  • No Side Deck, so no post-side plan
  • No recorded boards, so combo output is unmeasured

Critical choke points

  • Artmage Power Patron and Medius, the main Fusion access points, each at 2 copies (about 0.18 chance per opener)
  • Fusion summon routes that depend on the Extra Deck boss suite
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None (reduce to the legal limit of 2) Copy-limit violation; Semi-Limited
2 2 Prohibited Power Patron Portal - Terminus None (reduce to the legal limit of 1) Copy-limit violation; Limited
3 1 Super Polymerization None (reduce to the legal limit of 2) Copy-limit violation; Semi-Limited
4 1 Extra Deck card (e.g. Predaplant Dragostapelia or Sea Monster of Theseus) None Extra Deck is 16, over the limit of 15

Evidence & confidence

  • Verified: Legality: Extra 16 over limit 15; copy-limit violations for Ash Blossom, Terminus and Super Polymerization; Main deck 54 cards within 40-60; Searcher, hand-trap and negation text counts; Archetype purity 0% exact-name
  • Inferred: Starter and hand-trap hypergeometric probabilities; Strategy classification as Midrange with Toolbox secondary; Interaction layering and going-second hand-trap coverage; Pilotability from multi-engine sequencing
  • Provisional: Meta Power (null, no dated sample); Matchup and format fit (no tournament link); Combo median output (no boards)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup signals are Inferred Meta Power provisional without a dated metagame sample Deck has no Side Deck, so post-side evaluation is not possible

More TCG Info

Pendulum Magician

Pendulum Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top