Marincess Deck #759430 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Marincess Blue Tang x3, Marincess Springirl x3, Mulcharmy Fuwalos x3 - Skill: Deep Blue of the Mother Ocean. Created Oct 2, 2026 by YGO Mod.

Deck Marincess Duel Links

Created by: YGO Mod (20517634)

Created On: 10/02/2026

Deep Blue of the Mother Ocean
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
58± 8/ 100
Power Score
Structural 62
Reliability 58
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.4
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-4 boss monsters (Marincess Aqua Argonaut, Marincess Wonder Heart, Marincess Great Bubble Reef) built from a Link-based WATER engine, supported by Marincess Battle Ocean's ATK boosts; Recursion-driven Link Summons and resource replacement through Marincess Sea Horse, Pascalus, Basilalima and Ghost Belle from the GY
  • Turn 1 (going first): Open Springirl, Blue Tang and Basilalima/Pascalus searchers to reach a Link-1 or Link-2 floor, then Link Summon toward Argonaut or Great Bubble Reef while holding Wave and Ghost Belle or Ghost Ogre for the opponent's response
  • Turn 2 (going second): Use the 5 hand traps (3x Ghost Belle, 2x Ghost Ogre) and Marincess Wave to break the opponent's first board, then rebuild the Link engine from the GY via Sea Horse and Pascalus
  • Recovery: Recycle WATER monsters from the GY through Sea Horse, Sea Angel, Blue Slug and Coral Anemone, and reuse Ghost Belle's GY effects to add or Special Summon monsters
  • After siding: Not applicable: the deck runs zero side cards, so there is no post-side plan (Duel Links allows 0 to 9)

Why it scores here

The deck reliably opens a functional Marincess engine: three Springirl and three Blue Tang give roughly a 43% chance of at least one of each in a 5-card opening hand (Inferred hypergeometric estimate), and five searcher-text cards add redundant access to the Link-1 and Link-2 floor. Its conversion ceiling comes from Link-4 bosses (Aqua Argonaut, Wonder Heart, Great Bubble Reef) that the card text describes as resistant to opposing effects, supported by Battle Ocean's ATK boosts. Interaction is layered across five hand-trap-style cards, Wave, Cascade and the Link monsters' negation text, and the GY recursion (Sea Horse, Pascalus, Ghost Belle) lets the deck continue after one disruption. Points were not earned from the archetype's usage share or from averaging card scores; the score reflects the system's consistency, recursion and interaction, and the absence of a side deck and of any recorded combos holds it back.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Springirl or Blue Tang in a 5-card opening hand) = 0.4335 each, with 5 searcher-text cards adding redundant access (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Four off-archetype Mulcharmy cards need an empty field to activate, and the 5 hand traps are only partly live on a given hand; estimated brick rate is moderate (Inferred)
D3 Combo Conversion & Ceiling 70 Link-4 bosses plus Battle Ocean give a high ceiling, but no recorded boards exist to confirm the line (Inferred from card text)
D4 Combo Floor & Median Output 58 No recorded boards, so median output is text-only; Link-1 and Link-2 floor with recursion suggests a middling typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Five hand traps, GY recursion from Sea Horse, Pascalus and Ghost Belle, and multiple independent Link routes (Inferred from card text)
D6 Resource Economy, Recovery & Grind 68 GY-based recursion and replacement of WATER monsters from the GY give strong resource recovery (Inferred from card text)
D7 End-Board & Interaction Quality 72 Marincess Wave, Cascade, Crystal Heart and Argonaut negation text plus 16 removal-text cards indicate broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Five hand traps and Ghost Belle and Ghost Ogre can break a going-second board, but no going-first versus going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 68 Link-4 bosses with 2400 to 2600 base ATK and Battle Ocean boosts give solid closing power (Verified stat and Inferred from text)
D10 Main Deck Efficiency & Flexibility 62 30 of 30 main cards with 17 distinct cards; 4 Mulcharmy and 7 generic off-archetype copies lower coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 66 All 9 Extra Deck slots are Link monsters that cover multiple Link routes, with no dead slots (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 35 The deck runs zero side cards, so there is no post-side adaptability (Verified composition, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share not available, so this score is Provisional
D14 Pilotability & Error Tolerance 55 Multi-step Link chains and GY-recursion timing create a moderate decision load (Inferred from card text)

How the score was computed

Strategy profile: Midrange profile weights, with D13 kept but provisional. Structural ≈ 62.4, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-3); Off-archetype Mulcharmy copies (-1); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62.4 + 0.20*58 = 61.5, then -4 modifiers = 57.5, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine has redundant searchers (5 searcher-text cards) and multiple Link routes
  • Five hand traps give strong going-second interaction, reaching about 70% in a 6-card hand
  • Link-4 bosses have high ATK and resist opposing effects per card text
  • GY recursion (Sea Horse, Pascalus, Ghost Belle) recovers the engine after disruption
  • Legal list with no violations; the Limited card is run at its legal count

Weaknesses

  • No side deck, so no post-side adaptation in best-of-3
  • Four Mulcharmy cards and seven generic off-archetype copies lower engine coherence
  • Mulcharmy Fuwalos and Purulia depend on an empty field to activate
  • No recorded combos, so the floor and median are text-only inference
  • Marincess Battle Ocean has only one copy against a typical copy count of 2

Critical choke points

  • Battle Ocean and the Link-1 or Link-2 floor depend on one of Springirl or Blue Tang being drawn, roughly 43% in a 5-card hand
  • Link-4 conversion needs the WATER Link route to stay intact through the opponent's first response
Priority Remove Add Reason
1 Marincess Battle Ocean (1 copy) A second Marincess Battle Ocean (the typical copy count is 2) Usage statistics show a typical count of 2, and the field spell is the ATK source for the Link-4 boss plan
2 Mulcharmy Fuwalos (1 of 3 copies) A second Marincess searcher or hand trap Reduces the empty-field dependency and off-archetype engine conflict; treat this as a judgment call pending a recorded sample

Evidence & confidence

  • Verified: Main 30, Extra 9, Side 0 are within Duel Links limits (main 20 to 30, extra 0 to 9, side 0 to 9); Marincess Wonder Heart is Limited with one legal copy, and the deck runs one; Copy histogram 1x10, 2x1, 3x6 and archetype purity of 71.8% (exact name); Battle Ocean typical copies 2 versus 1 in the deck (usage statistics); Guide snippet describes a stable Link-4 engine around Aqua Argonaut
  • Inferred: Opening-hand estimates of 0.4335 for 3-copy cards (5-card hand) and 0.7017 for hand traps (6-card hand); Ceiling and floor reads from card text (no recorded boards); Going-first and going-second strength from hand-trap and recursion text; Interaction breadth from negation and removal text
  • Provisional: Meta Power (null) and d13 matchup fit, since no dated metagame sample or tournament link exists; Going-second versus going-first split
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Data inconsistency: usage_statistics marks Marincess Aqua Argonaut, Great Bubble Reef, Coral Anemone, Crystal Heart, Coral Triangle, Blue Slug, Sea Angel and Wonder Heart as absent (copies_in_deck 0) even though the cards array lists them in the Extra Deck, so core_present_pct (52.4) is unreliable

More Duel Links Info

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