Beetrooper Deck #759415 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Beetrooper Scout Buggy x3, Beetrooper Sting Lancer x3, D.D. Crow x3 - Skill: Beetrooper Raid. Created Oct 2, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/02/2026
Beetrooper Raid
Main Deck (30)
- Beetrooper Assault Roller x1
- Beetrooper Light Flapper x1
- Beetrooper Scale Bomber x1
- Beetrooper Scout Buggy x3
- Beetrooper Sting Lancer x3
- D.D. Crow x3
- Gokipole x1
- Heavy Beetrooper Mighty Neptune x1
- Kumongous, the Sticky String Kaiju x1
- Mother Spider x1
- Resonance Insect x1
- Supply Soldier of the Indestructible Insects x1
- The Winged Dragon of Ra - Sphere Mode x3
- Traptrix Myrmeleo x1
- Beetrooper Descent x1
- Beetrooper Landing x1
- Forbidden Droplet x3
- Beetrooper Fly & Sting x1
- Ragnaraika Hunting Dance x1
- Traptrix Trap Hole Nightmare x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 46 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link/Fusion climb through Beetrooper bodies into 3000-4000 ATK bosses (Invincible Atlas, Ragnaraika Stag Sovereign, Absolute Hercules, Mighty Neptune) and close in the 4000-LP Duel Links format.; Attrition with disruption (Forbidden Droplet, Fly & Sting, Trap Hole Nightmare, Ragnaraika Hunting Dance, Scale Bomber) plus grind tools (Landing, Light Flapper) to out-value slower decks.
- Turn 1 (going first): Open Beetrooper Scout Buggy, build Armor Horn and climb toward Atlas/Stag Sovereign, set Fly & Sting / Trap Hole / Hunting Dance and hold hand traps.
- Turn 2 (going second): Break the board with Sphere Mode, Forbidden Droplet, Kumongous and D.D. Crow, then commit the Insect combo line into an OTK push.
- Recovery: Recycle via Beetrooper Landing (GY banish add-back), Beetrooper Light Flapper, Armor Horn's GY effect, Inzektor Picofalena shuffle and Resonance Insect to rebuild across turns.
- After siding: Duel Links has no side deck; adaptation is handled by the chosen Skill and the situational 1-of tech slots, with no observable post-duel data.
Why it scores here
This is a real, legal 30-card Beetrooper Insect list, but it is a scattered build: only Beetrooper Scout Buggy is a genuine one-card starter at roughly 43% in an opening five, while the rest of the engine depends on GY set-up, and 15 of the 30 slots are singletons. The upside is real - Buggy into Armor Horn into Invincible Atlas or Ragnaraika Stag Sovereign gives 3000-4000 ATK pressure, and the deck packs genuine going-second tools (Sphere Mode x3, Forbidden Droplet x3, D.D. Crow x3, Kumongous, Mother Spider). The cost is consistency and resilience: with one dominant starter, negating Buggy frequently stalls the turn, and the median hand looks far weaker than the ceiling. This score comes from evaluating the connected system - starter density, median versus ceiling, disruption breadth and variance - not from averaging individual card scores, and it does NOT get credit from Beetrooper being a popular archetype or from any meta share.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | Only Beetrooper Scout Buggy is a true one-card starter at P(>=1 in 5) ~ 0.43; Sting Lancer needs GY set-up, so the engine is live in fewer than half of opening hands (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 of 30 cards are singletons (histogram {1:15, 3:5}), and situational tech like Sphere Mode, Kaiju and trap holes often brick or are dead going first (Inferred). |
| D3 | Combo Conversion & Ceiling | 58 | Best-case Buggy into Armor Horn into Atlas/Stag Sovereign reaches 3000-4000 ATK bodies with follow-up, but no boards are recorded so the ceiling is text-inferred (Inferred). |
| D4 | Combo Floor & Median Output | 45 | With zero recorded combos and one dominant starter, the median hand produces at most a modest board and often little (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 45 | Route redundancy is thin: if Buggy is negated the turn frequently fizzles, and recursion via Landing, Light Flapper and Armor Horn only helps in later turns (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion exists through Beetrooper Landing GY add-back, Light Flapper, Inzektor Picofalena shuffle and Resonance Insect, supporting a real grind game (Inferred). |
| D7 | End-Board & Interaction Quality | 55 | Interaction is broad but shallow - Fly & Sting, Trap Hole Nightmare, Ragnaraika Hunting Dance, Scale Bomber and Droplet are mostly 1-ofs rather than deep layers (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 65 | Sphere Mode x3, Forbidden Droplet x3, D.D. Crow x3, Kumongous and Mother Spider give genuine going-second breaking power (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK of 3000-4000 (Atlas, Stag Sovereign, Absolute Hercules, Mighty Neptune) can close in the 4000-LP Duel Links format (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 42 | Only 5 cards sit at full 3 copies out of 30, with 15 singleton tech slots hurting coherence and adjustability (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 58 | Eight distinct Extra Deck cards across nine slots mix Link and Fusion coverage with Armor Horn x2 as the key hub (Inferred). |
| D12 | Side Deck Adaptability | 30 | Duel Links uses no side deck; adaptation is Skill/tech driven with no observable post-duel data, so this dimension is neutral (Provisional). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context or dated metagame sample was supplied, so matchup fit cannot be measured (Provisional). |
| D14 | Pilotability & Error Tolerance | 50 | Link-climbing sequencing plus numerous situational 1-ofs create many decision points and punish mis-sequencing (Inferred). |
How the score was computed
Strategy profile: 0.4. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: single-starter choke point (-3); high singleton variance / garnet burden (-2); strong going-second breaker package (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); base 50.0 plus modifiers -3 = 47
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Genuine going-second package: Sphere Mode x3, Forbidden Droplet x3, D.D. Crow x3, Kumongous and Mother Spider break boards well.
- Real ceiling: Buggy into Armor Horn into Invincible Atlas or Ragnaraika Stag Sovereign presents 3000-3300 ATK bodies with follow-up access.
- Grind capability through Beetrooper Landing, Light Flapper, Picofalena shuffle and Resonance Insect.
- Broad toolbox interaction (Fly & Sting negate, Trap Hole Nightmare, Ragnaraika Hunting Dance, Scale Bomber).
Weaknesses
- One dominant starter (Scout Buggy at ~43% in opening five); negating it usually ends the turn's development.
- 15 singleton tech slots create high variance and low coherence; many are dead or weak going first.
- No recorded combo boards - the floor and median output are unverified and likely modest.
- Weak post-disruption redundancy and dependence on GY set-up for Sting Lancer and fusion lines.
Critical choke points
- Beetrooper Scout Buggy being negated or removed before it resolves.
- Requiring a GY Insect to enable Sting Lancer and Beetrooper Landing fusion lines.
- Over-reliance on the Armor Horn link hub to extend past the first body.
- Singleton tech cards doing nothing in the wrong matchup.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | The Winged Dragon of Ra - Sphere Mode (reduce from 3 toward 1-2) | A redundant Insect starter or searcher (e.g. additional consistency piece per archetype core) | Sphere Mode is strong going second but a dead card going first; trimming excess lowers the garnet burden while keeping breaker access. |
| 2 | One low-impact singleton tech (e.g. Mother Spider or Traptrix Trap Hole Nightmare) | A second copy of a core Beetrooper combo piece (e.g. Scale Bomber or Assault Roller) | Converting singletons to 2-3 copies raises starter redundancy and lifts D1/D2 without sacrificing ceiling. |
| 3 | A weak singleton flex slot | Seraphim Papillion or a second Armor Horn-equivalent extenders | Usage data flags several core Extra Deck pieces absent from this build; adding coverage improves closing and recovery consistency. |
Evidence & confidence
- Verified: Deck is legal: 30 main / 9 extra / 0 side, no copy-limit violations, no restricted cards.; Card text for every distinct card (Scout Buggy, Armor Horn, Invincible Atlas, Droplet, Sphere Mode, etc.).; Banlist status Unlimited on all listed cards in Duel Links.
- Observed: Usage statistics: 12/25 archetype core cards present (48%) per CardUsageStat rows.; Copy histogram {1:15, 3:5}; archetype exact-name purity 46.2%.
- Inferred: P(>=1 Scout Buggy in opening five) ~ 0.43 makes it the only reliable one-card starter.; Median board likely modest given a single starter and 15 singleton slots.; Going-second package (Sphere Mode/Droplet/Crow/Kaiju) provides above-average breaking power.; Recursion via Landing/Light Flapper/Picofalena supports a real grind game.
- Provisional: Meta Power is null - no dated metagame sample supplied.; Matchup coverage (D13) and side adaptability (D12) cannot be measured (Duel Links has no side deck).
- Data gaps: No combos supplied - combo floor/median/ceiling is text-only inference. No tournament link - archetype meta-share and per-pilot match record absent. No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) - Inferred or Unknown. No Skill information for the Duel Links context. Usage-stat flags conflict with the resolved list on a few cards' inclusion; the cards array was treated as authoritative. Meta Power is Provisional unless a dated metagame sample is supplied.
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