Mathmech Deck #759358 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Mathmech Circular x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 2, 2026 by YGO Mod.

Deck Mathmech Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
58± 7/ 100
Power Score
Structural 65
Reliability 58
Going First 61
Going Second 69

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 61
Going Second 69
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun, Tempo
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Cyberse Synchro/Xyz/Link chain through Mathmech Circular and Ignister searches into 2300-3000 ATK link and Xyz boards (Accesscode Talker, Transcode Talker, Firewall Dragon Darkfluid, Primathmech Laplacian); Disruption-led grind: 12 hand traps and Nibiru/Droll/Maxx C punish the opponent's summon chains until a board can be built on a later turn
  • Turn 1 (going first): Opening Ignister or Mathmech searcher (Backup, Pikari, Achichi, Circular, Small World) into a Circular or Ignister A.I.Land Special Summon, then Link or Xyz into a 2300+ ATK boss; hand traps are mostly dead on going first
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Dominus Spark, Droll and Maxx C to answer the opponent's first set of summons, then rebuild the Cyberse engine from the GY via Circular, Diameter, Sigma or Link Decoder
  • Recovery: Mathmech and Cyberse monsters in the GY recur through Circular, Mathmech Superfactorial, Splash Mage and Allied Code Talker; Mulcharmy and Purulia draw to rebuild hand size
  • After siding: No side deck is run (0 of 15 slots). Master Duel is single-game, so no post-side plan exists and none is needed under that format

Why it scores here

The score comes from the deck as a system, not from averaging card scores. The Mathmech and Ignister searchers plus Mathmech Circular give a 92% chance of at least one archetype-core card in a 5-card opening hand, so the engine is usually live by turn 1 or 2 (Inferred, hypergeometric). The 12 hand traps and the negation text (Ash Blossom, Infinite Impermanence, Dominus Spark, Nibiru, Droll and Lock Bird, Maxx C, Effect Veiler, Crossout Designator) give strong end-board interaction and about 86% chance of a hand trap on the opponent's turn when going second. The 15-card Extra Deck offers several 2300-3000 ATK closers, so conversion is strong once the engine connects. Penalties apply for low archetype purity (9 of 45 main cards named Mathmech, about 15%), for 16 reactive or draw cards that are dead on going first, and for high pilot complexity. Popularity and archetype usage did not add points, and no median or ceiling was recorded as observed; the combo ceiling is text-based and Inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.92 and P(searcher text) ≈ 0.81; Circular x3 and Ignister searchers give several bootstrap routes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 hand traps and 16 reactive or draw cards on a 45-card main, with 6 cards at 3 copies; some hands are dead on going first (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards; text suggests Link-5 and Xyz 2300-3000 ATK boss conversion through Ignister and Mathmech chains (Inferred, semantic)
D4 Combo Floor & Median Output 52 No combos or per-pilot data; median output is unknown and set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Redundant starters across Mathmech, Ignister, Code Talker and Cyberse Link routes plus multiple hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 66 Circular, Small World, A.I. Connect, Pot of Sloth and Mulcharmy draw effects with GY recursion; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 80 Interaction density 11 negation-text and 12 hand-trap cards, with battle-phase negation from Firewall Dragon Darkfluid and Accesscode Talker (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability 0.864 plus Dominus Spark banish and Ash Blossom, but a 6-card hand is often reactive (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 2300-3000 ATK link and Xyz closers including Accesscode Talker, Transcode Talker, Firewall Dragon Darkfluid and Primathmech Laplacian (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 45 main with 29 distinct cards; 20 generic and 9 exact-archetype cards; mixed sub-archetypes reduce coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck 15 of 15: 12 Link, 2 Xyz, 1 Synchro; the Link Cyberse routes are coherent but several are dead without the Ignister or Cyberse engine (Verified composition)
D12 Side Deck Adaptability 50 No side deck is run and Master Duel is single-game, so no post-side plan exists; scored neutral rather than penalized (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable and no dated meta sample; scored neutral and excluded from the structural re-normalization (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step chains across three archetypes, hand-trap timing decisions and a 15-card Extra Deck raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 61, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts (-4); Reactive dead-draw burden (-2). Final formula: No reliable metagame: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers. Structural = sum(score*weight)/97 with D13 dropped and re-normalized (meta-neutral). 0.80*65.1 + 0.20*58 = 63.7, then modifiers -6 = 57.7, rounded to 58.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine is live on turn 1 or 2 in most hands (about 92%, Inferred)
  • 12 hand traps and 11 negation-text cards give layered interaction, including battle-phase negation
  • Extra Deck is fully used with several 2300-3000 ATK closers and a Link backbone
  • Legal in Master Duel with all restricted cards within their copy limits

Weaknesses

  • Low archetype purity: about 15% exact Mathmech and a mixed Ignister, Code Talker, Mulcharmy and Firewall core
  • No side deck, so no post-side adjustment is possible
  • High pilot complexity: multi-step chains across three archetypes and a 15-card Extra Deck
  • Reactive cards are dead on going first

Critical choke points

  • Circular or Ignister searcher in hand, since the engine depends on those few starters
  • Cyberse monsters on the field: many Extra Deck summons require them, and a single removal on that field stops the chain
  • Going-first hand that has no monster to Special Summon, leaving 12 hand traps dead
Priority Remove Add Reason
1 1 Mulcharmy Purulia 1 additional Ignister or Mathmech starter (Level 4 or lower) Purulia is draw-based and off-engine; a starter raises the going-first engine rate, which is the main weakness in D1 and D2. Inferred.
2 1 Micro Coder 1 Mathmech Renai Circulation or a Mathmech searcher if available in the format Micro Coder is a Code Talker-only piece; a Mathmech searcher raises archetype purity and consistency for the core engine. Inferred.

Evidence & confidence

  • Verified: Main deck 45 and Extra Deck 15 sit within the Master Duel size rules (40-60 main, 0-15 extra); Restricted cards Crossout Designator (1 Limited), Maxx C (1 Limited) and Droll and Lock Bird (2 Semi-Limited) are within legal copy limits; Extra Deck breakdown: 12 Link, 2 Xyz, 1 Synchro; Archetype purity: 9 of 45 main cards exact Mathmech (about 15%)
  • Observed: Usage statistics: 12 of 25 core-card rows flagged present in-deck; the 13 flagged as missing are all Extra Deck cards that are present in the export (see data_gaps)
  • Inferred: At least one archetype-core card in a 5-card opening hand is about 0.92 (hypergeometric); Going-second hand trap in a 6-card hand is about 0.864 (hypergeometric); Negation and battle-phase interaction density from card text (semantic read); Extra Deck closing power from card ATK and text
  • Provisional: Meta power and matchup fit (no dated metagame sample and no tournament link); Median output (no recorded boards)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference, and D3 and D4 are the weakest-evidenced scores usage_statistics in_this_deck flags are inconsistent for Extra Deck cards: Firewall Saber Dragon, Primathmech Laplacian, Primathmech Alembertian, Linguriboh, Link Decoder, Splash Mage, G Golem Crystal Heart, Transcode Talker, Decode Talker Heatsoul, Accesscode Talker, Firewall Dragon Darkfluid, Cyberse Wicckid and Dark Infant @Ignister are all in the Extra Deck yet flagged in_this_deck false, so the 48% core_present_pct is understated and the core check was not used for scoring no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first, going-second, matchup, starter and brick rates): those signals are Inferred or Unknown Meta power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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