Yummy Deck #759318 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 2, 2026 by YGO Mod.

Deck Yummy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/02/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 29, 2026
51± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Yummy and Mitsurugi board presence with high-ATK ritual and fusion beaters (Ame no Murakumo no Mitsurugi 3200, Dark Magician of Destruction 2800, D/D/D Wave High King Caesar 2800), converted through Yummy Synchro and Link chains; Fiendsmith's Lacrima and Diabellstar the Black Witch (2500) as follow-up pressure once the board is established
  • Turn 1 (going first): Open a Link-1 or Level 2 Synchro entry point (Fiendsmith's Requiem or Sky Striker Ace - Kagari, or a Lv2 Yummy Way), summon a Yummy Level 1 monster, and search a Yummy or Mitsurugi follow-up with Marshmao or Mitsurugi Aramasa/Saji/Kusanagi; hold Ash Blossom and Maxx C as hand interaction
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Nibiru and Forbidden Droplet from hand to break the opponent's first summon, then rebuild through Mulcharmy Fuwalos/Purulia draws and Mitsurugi ritual or Diabellstar pressure
  • Recovery: Mulcharmy draws, Pot of Sloth, Magicians' Souls and Diabellstar searches replace lost resources; Mitsurugi graveyard recursion (Futsu no Mitama, Mitsurugi Prayers) rebuilds the ritual line
  • After siding: Not assessable: the deck runs no Side Deck (side_count 0), so there is no post-side plan in this list

Why it scores here

The deck reliably finds a searcher (P of at least one searcher in a 5-card opening hand is about 0.93, Inferred) and has a core-archetype starter in hand about 78 percent of the time, so the engine is usually accessible on turn 1 or 2. Its strongest scores come from interaction density: six hand traps, Forbidden Droplet, Maxx C and Mitsurugi Great Purification give it a layered answer to the opponent's first summon, and the Extra Deck supplies several high-ATK closers. Its weaknesses are structural rather than raw power: only 14.7 percent of the main deck is exact-name Yummy, the deck splits across Mitsurugi, Fiendsmith, Mulcharmy, Diabellstar and Sky Striker lines, and the archetype's own Link-1 entry point (Yummy Snatchy) is absent. There is no Side Deck, so post-side adaptability is effectively zero. No recorded boards, guides or tournament results exist, so the combo ceiling and median are text-based inferences, and the score was not produced by averaging card scores or by popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in a 5-card hand) is about 0.93 and P(core-archetype card in hand) is about 0.78, with two Link-1 entries and three Lv2 Yummy Way synchros for access (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 singleton-heavy main slots and many situational cards (Triple Tactics, Pre-Preparation, Mitsurugi Ritual) raise the chance of dead or conflicting hands; hand-trap density offsets part of it (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards exist, so the ceiling rests on text-level reads of Ame no Murakumo, Dark Magician of Destruction and Mitsurugi recursion chains (Inferred)
D4 Combo Floor & Median Output 50 No combos evidence exists for a median; starter diversity across four archetype lines suggests a mid-level floor when the primary Yummy engine misses (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Mulcharmy, Fiendsmith, Mitsurugi and Diabellstar provide several independent lines and six hand traps for disruption, but no recursion-proof backup for the Yummy engine (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Sloth, Magicians' Souls, Mulcharmy draws, Maxx C and Diabellstar searches give strong card economy, while Mitsurugi graveyard recursion helps rebuild (Inferred)
D7 End-Board & Interaction Quality 66 Nine negation-text cards and eight removal-text cards, including Dimensional Barrier, Mitsurugi Great Purification and Forbidden Droplet, give broad end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability is about 0.48 and Ash Blossom, Maxx C and Nibiru are available, but no removal or board breaker beyond Murakumo is clearly present (Inferred)
D9 Offensive Pressure & Closing Power 62 Ame no Murakumo 3200, Futsu no Mitama 2000 and 3400 DEF, Dark Magician of Destruction 2800, Caesar 2800 and Diabellstar 2500 provide high-ATK closers (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 60 main cards with 37 distinct names and copy histogram 22 singles, 7 doubles and 8 triples; purity is low at 14.7 percent exact-name, so compactness is middling (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 5 Links, 5 Synchros, 4 Fusions and 1 Xyz, with the three Yummy Way synchros and Fiendsmith's Lacrima as the main coverage, but several extra slots serve only one line (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No Side Deck is present (side_count 0), so post-side adaptability cannot be scored beyond a low provisional read (Verified gap)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link exists; archetype share is unavailable, so this is a provisional neutral placeholder excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and ritual sequences (Mitsurugi Ritual tributes, Yummy Way chains, Mulcharmy draw timing) create many decision points and a high error burden (Inferred)

How the score was computed

Strategy profile: Midrange profile with D13 dropped and weights renormalised over 95 points for a meta-neutral Structural score. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflicts (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*57 + 0.20*50 - 5 = 50.6, rounded to 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: about 0.93 probability of at least one searcher in a 5-card opening hand
  • Layered interaction: six hand traps, Forbidden Droplet, Maxx C, Dimensional Barrier and Mitsurugi Great Purification
  • Draw and grind package: Pot of Sloth, Magicians' Souls, Mulcharmy Fuwalos and Purulia, Diabellstar and WANTED
  • High-ATK closers in the Extra Deck, including Dark Magician of Destruction and Caesar

Weaknesses

  • Low archetype purity (14.7 percent exact-name) and a split engine between four or more lines
  • No Side Deck, so there is no post-side plan
  • No Yummy Snatchy Link-1 entry, which weakens the Yummy Level 1 summon chain
  • No recorded boards, guides or tournament data, so the combo ceiling and median are unverified

Critical choke points

  • The Link-1 or Lv2 Synchro entry (Fiendsmith's Requiem, Kagari, Yummy Way tuners) is needed to start most Yummy lines
  • Mitsurugi Ritual and tribute chains require Reptile monsters on field or in hand, so an early disruption can strand the ritual line
Priority Remove Add Reason
1 One Mitsurugi Prayers or one Sky Striker Mecha - Hornet Drones Linkuriboh (in 85 percent of archetype lists, Link-1 entry that fits the Yummy Way synchro chain) Improves the Link-1 entry count for the Yummy engine without extra conflict; Linkuriboh is an 85 percent usage card per the usage statistics
2 One off-engine tech card (Dimensional Barrier) Yummy Snatchy (74 percent usage, typical 2 copies) Restores the archetype Link-1 starter that is missing from the list; the removal is inferred from low engine contribution
3 None (no side slots exist to remove from) A 15-card Side Deck A Side Deck of 0 leaves post-side adaptation unscored and unavailable; the Master Duel side slot allows up to 15

Evidence & confidence

  • Verified: Legal status: 60 main, 15 extra, 0 side within master-duel size rules (main 40-60, extra 0-15, side 0-15); All eight Limited and Semi-Limited cards run within legal copy limits; Archetype exact-name purity is 14.7 percent; Usage stat: Yummy Snatchy at 74 percent inclusion and Linkuriboh at 85 percent, both absent from the list; Card stats: Ame no Murakumo 3200 ATK, Dark Magician of Destruction 2800 ATK, Caesar 2800 ATK
  • Inferred: Opening-hand consistency estimates (searcher about 0.93, core about 0.78, hand trap going second about 0.48); Interaction density (negation and removal text) and the going-second board-breaking read; Engine conflict penalty from the split sub-archetype spread; Combo ceiling and median inferred from card text only, since no boards exist
  • Provisional: Matchup and format fit (D13), with no dated metagame or tournament link; excluded from Structural; Meta Power, left null
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is provisional because no dated metagame sample is supplied No guides for the Yummy archetype (guides_evidence total 0) Deck has no Side Deck, so post-side performance cannot be evaluated

More Master Duel Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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