Melffy Deck #759231 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Melffy Wally x3, Mulcharmy Fuwalos x3, Melffy Rabbys x3. Created Sep 29, 2026 by YGO Mod.

Deck Melffy OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
38± 12/ 100
Power Score
Structural 51
Reliability 45
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro, Xyz and Fusion boards built from Melffy Beast monsters that recur from hand or GY, with Joyous Melffys and Melffy Godmommy as the main closers; Accel Synchro Stardust Dragon and Stardust Dragon Extra Deck pressure, with Satellite Warrior and Desert Locusts as additional Extra Deck boards
  • Turn 1 (going first): Open on Melffy Rabbys, Melffy Pinny, Melffy Wally or Melffy Footsteps to search or summon a second Beast, then Synchro or Xyz into Melffy Mommy or Joyous Melffys (text-derived, Inferred)
  • Turn 2 (going second): Use the hand-trap and Beast recursion package (Ash Blossom, Ghost Ogre and Snow Rabbit, Effect Veiler, Maxx C, Droll and Lock Bird, Melffy Puppy and Catty bounce effects) to disrupt the opponent and still reach a Beast board (Inferred)
  • Recovery: Return Melffy monsters to hand through Wally, Puppy, Catty, Pony and Pinny effects, then replay them and use Melffy Hide-and-Seek to draw while protecting Beasts from destruction (Inferred)
  • After siding: Not evaluable: the export contains no side deck, so there is no post-side plan (data gap)

Why it scores here

The deck is scored as a system: a 40-card Main with 25 distinct cards and a 15-card Extra spanning Synchro, Xyz and Fusion, with a Melffy Beast engine that recurs from hand and GY. Consistency is moderate: P(at least one searcher-text card in a 5-card opening hand) is about 0.74 and P(at least one copy of the 4-copy archetype core) is about 0.43, both Inferred from the hypergeometric draw table. Interaction is comparatively strong on paper, with 9 negation-text cards and 7 hand traps, and about 0.71 P(at least one hand trap in a 6-card going-second hand), which lifts resilience and going-second scores. Combo ceiling and median output could not be measured because no recorded boards exist, so those scores rest on text reads only. The deck is Illegal because Triple Tactics Talent is Forbidden and run once, so it does not receive a normal Final Contextual score; the 38 shown is a theoretical, structural-only figure, and no score was derived from popularity, meta share or averaged card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in opening 5) about 0.74; P(at least one archetype core copy) about 0.43; 4-copy core (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 single-copy and 11 tech slots raise dead-draw risk; no side deck to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is a text-only read of Melffy Mommy, Joyous Melffys and Godmommy loops (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output; floor unknown, scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Beast recursion via Wally, Puppy, Catty, Pony and Pinny plus hand-trap redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY and Melffy Hide-and-Seek draw offset resource spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 9 negation-text and 7 hand-trap cards; Stardust and Forbidden Crown add on-field interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 71 percent P(at least one hand trap in 6-card going-second hand) plus Forbidden Crown and Ghost Ogre (Inferred)
D9 Offensive Pressure & Closing Power 50 Joyous Melffys direct-attack text and Godmommy board support; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 Main with 25 distinct cards and 11 tech slots; compactness adequate but thin on redundancy (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots across Synchro, Xyz and Fusion with 2 Joyous Melffys, 2 Godmommy and Stardust access (Verified composition)
D12 Side Deck Adaptability 15 No side deck exported, so no post-side adaptability can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Melffy recursion with many decision points; high pilot skill implied (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Theoretical, structural-only (deck Illegal): 0.80*Structural(51) + 0.20*TournamentReliability(45) = 50, then banlist-exposure modifier -12 = 38; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Beast recursion that keeps the engine alive after single removal or negation
  • Seven hand traps and nine negation-text cards provide layered interaction
  • Two-copy Extra Deck boards (Joyous Melffys, Godmommy, Stardust) give several closing routes

Weaknesses

  • Illegal as built because of the Forbidden Triple Tactics Talent
  • No side deck, so no post-side adaptability
  • Many single-copy tech and interaction slots reduce consistency

Critical choke points

  • The 4-copy Melffy core is hit only about 43 percent of the time in a 5-card hand
  • Stardust and Joyous Melffys boards depend on specific Extra Deck materials that are single-copy
Priority Remove Add Reason
1 Triple Tactics Talent A legal, non-Forbidden card such as an extra copy of a Melffy searcher or a Beast-recurring staple Removes the only legality violation so the list can receive a normal Final Contextual score
2 One single-copy tech slot A second copy of a Melffy Beast searcher such as Melffy Rabbys or Melffy Pinny Raises the reliability of the archetype core that is currently hit only about 43 percent of the time

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 meets OCG size rules; Triple Tactics Talent is Forbidden and run once, making the deck Illegal; Copy counts for Ash Blossom, Super Polymerization, Maxx C and Droll and Lock Bird are within limits
  • Inferred: Searcher-text, core and hand-trap draw probabilities; Going-second hand-trap advantage; Melffy recursion as a resilience source
  • Provisional: Meta power and matchup fit (no dated metagame); Post-side plan (no side deck)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only No tournament link, so no archetype meta share or pilot record No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck exported Meta Power is provisional without a dated metagame sample

More OCG Info

Melffy

Melffy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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