Melffy Deck #759231 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Melffy Wally x3, Mulcharmy Fuwalos x3, Melffy Rabbys x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (40)
- Droll & Lock Bird x1
- Kalantosa, Mystical Beast of the Forest x1
- Maxx "C" x1
- Melffy Catty x2
- Melffy Fenny x1
- Melffy Pony x1
- Melffy Puppy x2
- Melffy Wally x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x2
- Melffy Rabby x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x1
- Hop Ear Squadron x1
- Melffy Pinny x2
- Melffy Rabbys x3
- Forbidden Crown x2
- Forbidden Droplet x2
- Melffy Footsteps x3
- Melffy Hide-and-Seek x1
- Super Polymerization x1
- Triple Tactics Talent x1
- Melffy Playtime Surprise x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Melffys' Joyful Surprise x2
- Accel Synchro Stardust Dragon x1
- Merry Melffys x1
- Satellite Warrior x1
- Stardust Dragon x1
- Desert Locusts x1
- Silvera, Wolf Tamer of the White Forest x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Joyous Melffys x1
- Melffy Godmommy x2
- Melffy Mommy x1
- Melffy of the Forest x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro, Xyz and Fusion boards built from Melffy Beast monsters that recur from hand or GY, with Joyous Melffys and Melffy Godmommy as the main closers; Accel Synchro Stardust Dragon and Stardust Dragon Extra Deck pressure, with Satellite Warrior and Desert Locusts as additional Extra Deck boards
- Turn 1 (going first): Open on Melffy Rabbys, Melffy Pinny, Melffy Wally or Melffy Footsteps to search or summon a second Beast, then Synchro or Xyz into Melffy Mommy or Joyous Melffys (text-derived, Inferred)
- Turn 2 (going second): Use the hand-trap and Beast recursion package (Ash Blossom, Ghost Ogre and Snow Rabbit, Effect Veiler, Maxx C, Droll and Lock Bird, Melffy Puppy and Catty bounce effects) to disrupt the opponent and still reach a Beast board (Inferred)
- Recovery: Return Melffy monsters to hand through Wally, Puppy, Catty, Pony and Pinny effects, then replay them and use Melffy Hide-and-Seek to draw while protecting Beasts from destruction (Inferred)
- After siding: Not evaluable: the export contains no side deck, so there is no post-side plan (data gap)
Why it scores here
The deck is scored as a system: a 40-card Main with 25 distinct cards and a 15-card Extra spanning Synchro, Xyz and Fusion, with a Melffy Beast engine that recurs from hand and GY. Consistency is moderate: P(at least one searcher-text card in a 5-card opening hand) is about 0.74 and P(at least one copy of the 4-copy archetype core) is about 0.43, both Inferred from the hypergeometric draw table. Interaction is comparatively strong on paper, with 9 negation-text cards and 7 hand traps, and about 0.71 P(at least one hand trap in a 6-card going-second hand), which lifts resilience and going-second scores. Combo ceiling and median output could not be measured because no recorded boards exist, so those scores rest on text reads only. The deck is Illegal because Triple Tactics Talent is Forbidden and run once, so it does not receive a normal Final Contextual score; the 38 shown is a theoretical, structural-only figure, and no score was derived from popularity, meta share or averaged card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in opening 5) about 0.74; P(at least one archetype core copy) about 0.43; 4-copy core (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 single-copy and 11 tech slots raise dead-draw risk; no side deck to fix bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is a text-only read of Melffy Mommy, Joyous Melffys and Godmommy loops (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded median output; floor unknown, scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Beast recursion via Wally, Puppy, Catty, Pony and Pinny plus hand-trap redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion from GY and Melffy Hide-and-Seek draw offset resource spend; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 9 negation-text and 7 hand-trap cards; Stardust and Forbidden Crown add on-field interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | 71 percent P(at least one hand trap in 6-card going-second hand) plus Forbidden Crown and Ghost Ogre (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Joyous Melffys direct-attack text and Godmommy board support; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 Main with 25 distinct cards and 11 tech slots; compactness adequate but thin on redundancy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots across Synchro, Xyz and Fusion with 2 Joyous Melffys, 2 Godmommy and Stardust access (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck exported, so no post-side adaptability can be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Melffy recursion with many decision points; high pilot skill implied (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Theoretical, structural-only (deck Illegal): 0.80*Structural(51) + 0.20*TournamentReliability(45) = 50, then banlist-exposure modifier -12 = 38; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Beast recursion that keeps the engine alive after single removal or negation
- Seven hand traps and nine negation-text cards provide layered interaction
- Two-copy Extra Deck boards (Joyous Melffys, Godmommy, Stardust) give several closing routes
Weaknesses
- Illegal as built because of the Forbidden Triple Tactics Talent
- No side deck, so no post-side adaptability
- Many single-copy tech and interaction slots reduce consistency
Critical choke points
- The 4-copy Melffy core is hit only about 43 percent of the time in a 5-card hand
- Stardust and Joyous Melffys boards depend on specific Extra Deck materials that are single-copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal, non-Forbidden card such as an extra copy of a Melffy searcher or a Beast-recurring staple | Removes the only legality violation so the list can receive a normal Final Contextual score |
| 2 | One single-copy tech slot | A second copy of a Melffy Beast searcher such as Melffy Rabbys or Melffy Pinny | Raises the reliability of the archetype core that is currently hit only about 43 percent of the time |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 meets OCG size rules; Triple Tactics Talent is Forbidden and run once, making the deck Illegal; Copy counts for Ash Blossom, Super Polymerization, Maxx C and Droll and Lock Bird are within limits
- Inferred: Searcher-text, core and hand-trap draw probabilities; Going-second hand-trap advantage; Melffy recursion as a resilience source
- Provisional: Meta power and matchup fit (no dated metagame); Post-side plan (no side deck)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only No tournament link, so no archetype meta share or pilot record No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck exported Meta Power is provisional without a dated metagame sample
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