Phantom Beast (Chimera) Deck #759047 — Yu-Gi-Oh! OCG

48 Main, 15 Extra, incl. Gazelle the King of Mythical Claws x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 29, 2026 by YGO Mod.

Deck Phantom Beast (Chimera) OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.8
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 48 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Beast/Fiend/Illusion boss (Berfomet, the only Chimera-named Fusion in the list at 2 copies) off Chimera Fusion, then convert the board with a 2400-ATK body; Link and Fiendsmith follow-ups (Fiendsmith's Requiem, Fiendsmith's Desirae) and Mulcharmy card draw to grind through the top of the deck
  • Turn 1 (going first): Search Chimera Fusion with Gazelle, Nightmare Apprentice or Big-Winged Berfomet, then Fusion Summon Berfomet and protect it with Ash Blossom, Droll and Evenly Matched; plan depends on hand-trap access, which is Inferred
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Mirror Swordknight/Cornfield Coatl for the opponent's first summon or search, then rebuild with a searcher-into-Fusion line; hand traps carry most of the weight
  • Recovery: Mulcharmy Fuwalos and Purulia draw cards when the field is empty, and Nightmare Apprentice and Gazelle recover a Chimera engine piece from the Deck; this is a plausible recovery route, not a measured one
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 cannot be evaluated from this export.

Why it scores here

The deck is scored as a system, not by averaging its cards. Its main engine is 3 copies of Chimera Fusion, with about 90% of hands containing at least one of 17 searchers, so it usually reaches a starter, though the single Fusion route to Berfomet is fragile. Interaction is dense (8 hand traps, 12 negation-text cards, 15 removal-text cards), which lets it hold a board, but the list contains 4 Forbidden cards and 3 over-limit cards, so it is not legal for play in OCG. Its ceiling is limited because the list runs only 2 Berfomet and omits the other Chimera Fusion bosses and Chaos Angel; no recorded boards exist to support a higher floor or median. Popularity (the archetype core is well represented in usage statistics) confirms the list is real, not that it is strong. Because the deck is illegal, the score is capped at 25 and is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 Chimera Fusion in 5 cards) ≈ 0.29 for 3 copies; P(≥1 searcher in 5 cards) ≈ 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 17 singleton slots and 8 hand traps raise the chance of dead or conflicting openers; no brick data exists (Inferred)
D3 Combo Conversion & Ceiling 48 No recorded boards; Fusion ceiling is limited to Berfomet (2 copies) and Guardian/Chimera bosses are absent (Inferred)
D4 Combo Floor & Median Output 45 No combo data gives a median; output is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two independent lines (Fusion route and Mulcharmy draw) and 8 hand traps give some recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw and searchers create card flow, but there is no measured grind or recovery data (Inferred)
D7 End-Board & Interaction Quality 62 12 negation-text cards, 15 removal-text cards, and 8 hand traps give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second value depends on hand traps and Dark Ruler No More; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on Berfomet 2400 ATK and Chimera 2100 ATK; no end-board data exists (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 50 48 main cards with 29 distinct, 16 Level 0 spells/traps, and forbidden/over-limit slots reduce efficiency (Verified legality, Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck has 8 Fusion, 5 Link, 1 Synchro and 1 XYZ; a Forbidden XYZ and Forbidden Fusion occupy slots, so coverage is weak (Verified)
D12 Side Deck Adaptability 15 No side deck is registered, so adaptability is unscoreable and set to low (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample exists; only archetype usage is present (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion and hand-trap sequencing with many decision points is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 80/20 weighting); Midrange weights used. Structural ≈ 48.8, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); legality_cap (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*48.8 + 0.20*40 - 12 = 35.0, then capped at 25 because the deck is Illegal (structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (17 searchers) gives a high chance of reaching a starter
  • Layered interaction from 8 hand traps, 12 negation-text cards and 15 removal-text cards
  • Mulcharmy draw engine gives card flow when the field is empty

Weaknesses

  • Illegal in OCG: 4 Forbidden and 3 over-limit cards
  • Only 2 Berfomet in the Extra Deck; the other Chimera Fusion bosses are missing
  • No side deck, so no post-side plan
  • Heavy use of non-engine tech and level 0 spells/traps dilutes consistency

Critical choke points

  • Chimera Fusion is the only Fusion starter route; 3 copies gives ≈ 0.29 per opening hand
  • Berfomet is one of the few Chimera-named bosses in the Extra Deck
Priority Remove Add Reason
1 Aerial Eater, Called by the Grave, D/D/D Wave High King Caesar, Triple Tactics Talent Legal OCG replacements in the same role (e.g. Chimera the King of Phantom Beasts, Chimera the Illusion Beast if the Fusion route is kept) The deck must be legal before any score is meaningful
2 1 Fiendsmith Engraver, 1 Droll & Lock Bird, 1 Ash Blossom & Joyous Spring Legal-copy replacements or a 1-of tech card Copy limits are exceeded for these cards
3 Low-impact tech spells with no engine use A side deck of 15 cards The deck has no post-side plan and no side deck registered

Evidence & confidence

  • Verified: Legality status Illegal with 4 Forbidden and 3 over-limit cards; Main 48, Extra 15, Side 0 counts; Card text for Chimera Fusion, Berfomet, Ash Blossom and Droll
  • Observed: Archetype core usage stats (Chimera Fusion 81%, Gazelle 78%)
  • Inferred: Hypergeometric starter reach ≈ 0.29 for 3 copies; Interaction density and brick risk from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records are absent No win-rate telemetry exists in YGOVN; going-first/second and matchup rates are Inferred or Unknown No side deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Phantom Beast (Chimera)

Phantom Beast (Chimera) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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