Infinitrack Deck #758994 — Yu-Gi-Oh! OCG
50 Main, 22 Extra, incl. Heavy Armored Knight Babeldecker x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (50)
- Aussa the Earth Channeler x1
- Convex Knight x1
- Droll & Lock Bird x2
- Flying Pegasus Railroad Stampede x2
- Gagaga Girl - Cell Phone Subtraction x2
- Heavy Armored Knight Babeldecker x3
- Heavy Freight Train Derricrane x1
- Infinitrack Brutal Dozer x1
- Infinitrack Harvester x1
- Infinitrack Tunneller x1
- K9-17 Izuna x2
- K9-ØØ Lupis x1
- Machina Citadel x1
- Mulcharmy Fuwalos x2
- Night Express Knight x1
- Night Train Blue Traveler x3
- Ruffian Railcar x1
- Super Express Bullet Train x1
- Therion "King" Regulus x1
- World Legacy - "World Crown" x2
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Crossout Designator x1
- Double Wild x2
- Exceptional Schedule x3
- Revolving Switchyard x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mobilize - Engage! x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Urgent Schedule x2
- Infinite Impermanence x2
Extra Deck (22)
- Ancient Gear Ballista x1
- Double Headed Anger Knuckle x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- Infinitrack Fortress Megaclops x1
- Infinitrack Goliath x1
- Qliphort Genius x1
- Sky Striker Ace - Kaina x1
- Summon Sorceress x1
- W:P Fancy Ball x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Infinitrack River Stormer x1
- K9-17 "Ripper" x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x3
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 50 / Extra 22 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Extra Deck Xyz/Link boards built from Train and Infinitrack monsters, closing with Superdreadnought Rail Cannon and Cyber Dragon Nova/Infinity-style boards (Inferred from card text); Direct damage and pressure from Superdreadnought Rail Cannon Gustav Max (2000 direct damage per detach) and Flying Launcher (Inferred)
- Turn 1 (going first): Open a Train or Infinitrack starter, search with Exceptional Schedule, Night Train Blue Traveler or Infinitrack Harvester, and reach a Level 10 Train monster for an Xyz (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Droll & Lock Bird for the opponent's first search or summon, then rebuild from Train recursion (Inferred)
- Recovery: Recover from GY through Night Train Blue Traveler and Super Express Bullet Train revival effects, plus Infinitrack Tunneller's GY shuffle-and-draw (Inferred)
- After siding: Not evaluable: the deck has 0 Side Deck cards, so no post-side plan exists (Verified)
Why it scores here
The deck is Illegal (Extra Deck of 22 against a 15-card OCG cap, plus five copy-limit or Forbidden violations), so it receives only a structural read capped at 20 and does not get a normal contextual score. Its Main Deck opens a functional plan reasonably often: the searcher-text group is present in about 93% of 5-card openings and the Train/Infinitrack core in about 92% (Inferred from hypergeometric estimates). Interaction is dense on paper, with 7 hand traps and 15 negation-text cards, though three of those cards are over the copy limit or Forbidden. Combo conversion and median output could not be measured because no boards were supplied, so the scores for those dimensions rest on card text alone. The score does not come from averaging card scores or from Infinitrack's archetype usage, and the 22-card Extra Deck is the largest single reason the list cannot be played as built.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher-text card in 5-card opening) about 0.93; archetype-core presence about 0.92, but 26 Train cards split the engine across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram is mixed (18 singletons, 10 doubles, 4 triples); several conflicting Normal Summon and hand-trap pieces raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from text only (Gustav Max 2000 direct damage, Flying Launcher 3800 ATK, Tunneller draw) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo evidence, so median output is unmeasured and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 7 hand traps and recursive Train Level 10 access give multiple independent routes after one negation (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | GY recursion via Night Train Blue Traveler, Super Express Bullet Train and Infinitrack Tunneller gives a moderate grind engine (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | 15 negation-text and 11 removal-text cards, reduced by over-limit Ash Blossom and Droll copies and Forbidden Called by the Grave (Verified copy counts, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap group present in about 62% of 6-card going-second hands; Gustav Max and Flying Launcher pressure a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck ATK reaches 3000 to 4000 (Gustav Max 3000, Flying Launcher 3800, Super Dora 3200), but the Rocket and Liebe boards are absent from the list (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 50 Main Deck cards are legal in size, but only 8.3% are exact-name Infinitrack and 66 copies are off-archetype, which weakens cohesion (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 22 Extra Deck cards exceed the 15-card OCG cap; the Extra Deck is also mixed across Xyz, Link, and Train routes (Verified size, Inferred cohesion) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no post-side adaptation is available (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament link; archetype meta-share is absent, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Several multi-step Train and Infinitrack lines and recursion chains with optional costs demand heavy decision-making (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Engine conflicts (-4); Dependence on one Extra Deck card (0). Final formula: Pre-cap contextual = 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*53 + 0.20*45 = 51.4, then modifiers (-12) give 39; Illegal cap applied, final = 20 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is present in about 92% of 5-card openings (Inferred)
- Dense interaction: 7 hand traps and 15 negation-text cards (Verified text tags)
- Extra Deck has high-ATK Xyz and Link endboards (Verified stats)
Weaknesses
- Illegal: Extra Deck of 22 exceeds the 15-card OCG cap (Verified)
- Five copy-limit or Forbidden violations, including two Forbidden cards (Verified)
- Low archetype purity: 8.3% exact-name Infinitrack, with 66 off-archetype copies (Verified)
- No Side Deck (Verified)
Critical choke points
- Level 10 Train monster access, which Night Train, Super Express Bullet Train and Blue Traveler depend on (Inferred)
- Extra Deck size: the 22 cards cannot all be used, and the list must be cut to 15 before it can be played (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent (Forbidden) | Legal OCG replacements in the same role | Forbidden cards make the list illegal regardless of other changes (Verified) |
| 2 | Extra Deck cards until the total is 15 (for example, Galatea-I, Summon Sorceress, Divine Arsenal, Ancient Gear Ballista) | Nothing; keep the core Train and Infinitrack Xyz/Link cards | Brings the Extra Deck within the 15-card cap (Verified) |
| 3 | One copy each of Ash Blossom, Droll & Lock Bird and Gustav Max | Single-copy legal alternatives | Brings copy counts within their banlist limits (Verified) |
Evidence & confidence
- Verified: Illegal status: Extra size 22 > 15 and five copy-limit or Forbidden violations; Copy histogram and Main/Extra/Side counts; Card stats and banlist statuses from the evidence pack; Zero Side Deck cards
- Inferred: Starter probabilities from hypergeometric estimates; Route and recovery plans from card text; Interaction and brick quality from text tags; Dimension scores D1-D14
- Provisional: Meta Power (null); Matchup and format fit (D13); Tournament reliability
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power provisional without a dated metagame sample Deck has no Side Deck, so post-side is not evaluable
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