Infinitrack Deck #758994 — Yu-Gi-Oh! OCG

50 Main, 22 Extra, incl. Heavy Armored Knight Babeldecker x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Sep 29, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 50 / Extra 22 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz/Link boards built from Train and Infinitrack monsters, closing with Superdreadnought Rail Cannon and Cyber Dragon Nova/Infinity-style boards (Inferred from card text); Direct damage and pressure from Superdreadnought Rail Cannon Gustav Max (2000 direct damage per detach) and Flying Launcher (Inferred)
  • Turn 1 (going first): Open a Train or Infinitrack starter, search with Exceptional Schedule, Night Train Blue Traveler or Infinitrack Harvester, and reach a Level 10 Train monster for an Xyz (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Droll & Lock Bird for the opponent's first search or summon, then rebuild from Train recursion (Inferred)
  • Recovery: Recover from GY through Night Train Blue Traveler and Super Express Bullet Train revival effects, plus Infinitrack Tunneller's GY shuffle-and-draw (Inferred)
  • After siding: Not evaluable: the deck has 0 Side Deck cards, so no post-side plan exists (Verified)

Why it scores here

The deck is Illegal (Extra Deck of 22 against a 15-card OCG cap, plus five copy-limit or Forbidden violations), so it receives only a structural read capped at 20 and does not get a normal contextual score. Its Main Deck opens a functional plan reasonably often: the searcher-text group is present in about 93% of 5-card openings and the Train/Infinitrack core in about 92% (Inferred from hypergeometric estimates). Interaction is dense on paper, with 7 hand traps and 15 negation-text cards, though three of those cards are over the copy limit or Forbidden. Combo conversion and median output could not be measured because no boards were supplied, so the scores for those dimensions rest on card text alone. The score does not come from averaging card scores or from Infinitrack's archetype usage, and the 22-card Extra Deck is the largest single reason the list cannot be played as built.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in 5-card opening) about 0.93; archetype-core presence about 0.92, but 26 Train cards split the engine across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is mixed (18 singletons, 10 doubles, 4 triples); several conflicting Normal Summon and hand-trap pieces raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from text only (Gustav Max 2000 direct damage, Flying Launcher 3800 ATK, Tunneller draw) (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence, so median output is unmeasured and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 7 hand traps and recursive Train Level 10 access give multiple independent routes after one negation (Inferred)
D6 Resource Economy, Recovery & Grind 58 GY recursion via Night Train Blue Traveler, Super Express Bullet Train and Infinitrack Tunneller gives a moderate grind engine (Inferred)
D7 End-Board & Interaction Quality 58 15 negation-text and 11 removal-text cards, reduced by over-limit Ash Blossom and Droll copies and Forbidden Called by the Grave (Verified copy counts, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group present in about 62% of 6-card going-second hands; Gustav Max and Flying Launcher pressure a board (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck ATK reaches 3000 to 4000 (Gustav Max 3000, Flying Launcher 3800, Super Dora 3200), but the Rocket and Liebe boards are absent from the list (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 50 Main Deck cards are legal in size, but only 8.3% are exact-name Infinitrack and 66 copies are off-archetype, which weakens cohesion (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 40 22 Extra Deck cards exceed the 15-card OCG cap; the Extra Deck is also mixed across Xyz, Link, and Train routes (Verified size, Inferred cohesion)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side adaptation is available (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype meta-share is absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 48 Several multi-step Train and Infinitrack lines and recursion chains with optional costs demand heavy decision-making (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Engine conflicts (-4); Dependence on one Extra Deck card (0). Final formula: Pre-cap contextual = 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*53 + 0.20*45 = 51.4, then modifiers (-12) give 39; Illegal cap applied, final = 20 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present in about 92% of 5-card openings (Inferred)
  • Dense interaction: 7 hand traps and 15 negation-text cards (Verified text tags)
  • Extra Deck has high-ATK Xyz and Link endboards (Verified stats)

Weaknesses

  • Illegal: Extra Deck of 22 exceeds the 15-card OCG cap (Verified)
  • Five copy-limit or Forbidden violations, including two Forbidden cards (Verified)
  • Low archetype purity: 8.3% exact-name Infinitrack, with 66 off-archetype copies (Verified)
  • No Side Deck (Verified)

Critical choke points

  • Level 10 Train monster access, which Night Train, Super Express Bullet Train and Blue Traveler depend on (Inferred)
  • Extra Deck size: the 22 cards cannot all be used, and the list must be cut to 15 before it can be played (Verified)
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent (Forbidden) Legal OCG replacements in the same role Forbidden cards make the list illegal regardless of other changes (Verified)
2 Extra Deck cards until the total is 15 (for example, Galatea-I, Summon Sorceress, Divine Arsenal, Ancient Gear Ballista) Nothing; keep the core Train and Infinitrack Xyz/Link cards Brings the Extra Deck within the 15-card cap (Verified)
3 One copy each of Ash Blossom, Droll & Lock Bird and Gustav Max Single-copy legal alternatives Brings copy counts within their banlist limits (Verified)

Evidence & confidence

  • Verified: Illegal status: Extra size 22 > 15 and five copy-limit or Forbidden violations; Copy histogram and Main/Extra/Side counts; Card stats and banlist statuses from the evidence pack; Zero Side Deck cards
  • Inferred: Starter probabilities from hypergeometric estimates; Route and recovery plans from card text; Interaction and brick quality from text tags; Dimension scores D1-D14
  • Provisional: Meta Power (null); Matchup and format fit (D13); Tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power provisional without a dated metagame sample Deck has no Side Deck, so post-side is not evaluable

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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