Vaalmonica Deck #758946 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Emissaries from Darkness x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Sep 29, 2026 by YGO Mod.

Deck Vaalmonica OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 59
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-zone Resonance Counter setup enables Link Summons of Vaalmonica Link Monsters (Varar 3000 ATK, Duralume 2500, Zebufera 2500) that close the board and use interaction to protect it; Fiendsmith Fusion and Link lines (Lacrima, Desirae, Agnumday) as a second engine when the Vaalmonica Pendulum setup is blank
  • Turn 1 (going first): Set Pendulum Scales with Angello and Dimonno, use Vaalmonica Scelta or Versare to search, then Link Summon through the Resonance Counter gate; hold Ash Blossom and Effect Veiler for the opponent's first-turn interaction
  • Turn 2 (going second): Lead with hand traps (Ash Blossom, Effect Veiler, Maxx "C", Infinite Impermanence, Nibiru) to stop the opponent's first engine, then rebuild through the Pendulum Zone and Link Summon
  • Recovery: Vaalmonica Invitare and Vaalmonica Disarmonia search pendulum and Link pieces from Deck or banishment; Fabled Lurrie and Mulcharmy Purulia provide hand-to-draw recursion when the board is empty
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists

Why it scores here

The deck's Structural power is 59, but it is Illegal because D/D/D Wave High King Caesar is Forbidden in OCG and runs one copy, so the rubric caps the final score at 30 and labels the result theoretical and structural-only. The Vaalmonica core reliably opens (P(at least one archetype-core card in a 5-card hand) ≈ 0.96, Inferred), and the Pendulum-to-Link route has a high ceiling through Varar and Duralume. Interaction density is strong (Ash Blossom, Effect Veiler, Maxx "C", Solemn Judgment, Accesscode Talker, Ereditare), which supports going-second play. The score is not driven by Vaalmonica's popularity or by averaging card scores; the absence of recorded boards and the missing side deck keep the median and post-side dimensions low. Meta Power is null because no dated metagame sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in opening 5) ≈ 0.96 and P(≥1 specific 3-copy starter) ≈ 0.25; Pendulum setup is required before Link Summons (Inferred)
D2 Opening-Hand Quality & Brick Management 58 55 main with 12 triple-copied cards and 15 singletons, and no garnets; brick proxy ≈ 0.04 but Pendulum-zone dependence raises dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 65 Text-only ceiling: Varar 3000 ATK, Duralume and Zebufera 2500 ATK, Chaos Angel 3500 ATK; no combo boards supplied (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has zero parseable boards, so the median cannot be measured; a floor is inferred from searchers and Lurrie recursion (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Effect Veiler, Maxx "C", Infinite Impermanence and Nibiru give several disruption routes; the Fiendsmith line is a second engine (Inferred)
D6 Resource Economy, Recovery & Grind 66 18 searcher-text cards (P ≥1 in hand ≈ 0.87), Fabled Lurrie and Mulcharmy Purulia recursion, and Vaalmonica Invitare for banished-card recovery (Inferred)
D7 End-Board & Interaction Quality 70 Solemn Judgment, Ash Blossom, Effect Veiler, Maxx "C", Accesscode Talker and Number 90 give 15 negation-text cards and 10 hand traps (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand is 6 cards with P(≥1 hand trap) ≈ 0.72; Solemn and Ash Blossom challenge the opponent's board, though Infinite Impermanence is a single-target answer (Inferred)
D9 Offensive Pressure & Closing Power 66 Varar 3000 and Chaos Angel 3500 close the game, but the Link route needs Resonance Counters before they can be summoned (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards, 29 distinct, 12 triple-copy cards; the deck is near the size limit and spends many slots on Pendulum enablers (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards: 10 Link, 2 Fusion, 2 XYZ, 1 Synchro; Link access is strong, but the Fiendsmith Fusion pieces are a second, separate Extra Deck commitment (Inferred)
D12 Side Deck Adaptability 10 No side deck (0 cards), so no post-side adaptability exists in the evidence (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament_context and no dated meta sample; the score is neutral at 50 and labelled Provisional
D14 Pilotability & Error Tolerance 35 Pendulum scale timing, Resonance Counter tracking, two engines, and Link Summon restrictions create many decision points (Inferred)

How the score was computed

Strategy profile: Combo primary; Toolbox used only as a label, not in the weights. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*59 + 0.20*45 = 56.2; modifiers -12 gives 44.2; Illegal deck capped at 30 (theoretical/structural only), so final = 30


More OCG Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
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