Tellarknight Deck #758919 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Castor x3, Dodododo Warrior x3, Mulcharmy Fuwalos x3. Created Sep 29, 2026 by YGO Mod.

Deck Tellarknight OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 61
Reliability 48
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Xyz boss (Constellar Ptolemy M7, Exstellarknight Constellar Ptolemy Omega7, Stellarknight Constellar Diamond at 2700 ATK) reached through Level 4 Constellar/Tellarknight starters; Tellarknight Constellar Caduceus and Eclipse Twins as recursion and pressure Xyz options
  • Turn 1 (going first): Open a Level 4 starter such as Constellar Castor or Tellarknight Cygnian, search a Constellar/Tellarknight piece, then Xyz into a 2700-ATK boss
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre and Droll as hand traps to stop the opponent's first board, then rebuild through Constellar searchers
  • Recovery: Recover through Constellar Caduceus, Satellarknight Skybridge and graveyard recursion (Satellarknight Altair, Satellarknight Vega) to re-enter Xyz boss lines
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens Level 4 Constellar and Tellarknight starters (Castor, Cygnian, Lyran at 3 copies each) and has a 12-card searcher text group that gives it several routes to a live Xyz. Its 2700-ATK Xyz bosses give it real closing power once a boss lands, and the hand-trap package (Ash Blossom, Ghost Belle, Ghost Ogre, Droll) gives it going-second interaction. The score is held down by the no-data gaps: there are no recorded boards, so median output is inferred from text alone, and the deck has no Side Deck, which removes any post-side plan. The list is also illegal in OCG (Ash Blossom and Droll exceed their limits; Called by the Grave and Triple Tactics Talent are Forbidden), so the score is capped as a theoretical, structural-only read. Popularity and archetype usage were not credited, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Level 4 starter in opening 5) is high across 3-copy Castor/Cygnian/Lyran with 12 searcher-text cards; the core-group figure is a proxy, not a true starter rate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 20 tech and 12 hand-trap cards with several single-purpose cards (Harpie's Feather Duster, Crossout Designator, Triple Tactics Talent) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling is a 2700-ATK Xyz boss plus Caduceus recursion, but no parseable boards exist to confirm the line (Inferred from text)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is only inferred from the text and starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 62 12 hand traps and 16 negation-text cards give several disruption answers, and Xyz and graveyard recursion gives partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and graveyard recursion (Satellarknight Skybridge, Constellar Caduceus) regenerate resources, but Xyz material spending is not measured (Inferred)
D7 End-Board & Interaction Quality 74 16 negation-text and 16 removal-text cards across hand traps and Xyz effects give broad interaction (Inferred semantic read, Verified flags)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap odds are about 0.79 for at least one in a 6-card hand, and Ash/Ghost Ogre/Ghost Belle answer boards directly (Inferred)
D9 Offensive Pressure & Closing Power 72 Three Xyz bosses at 2700 ATK plus Ptolemaeus and Delteros give closing power once an Xyz lands (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 9 singletons and 9 triples; exact-name purity is 7.1% with 27 generic and 20 Constellar copies, so the list is spread across tech slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 14 Xyz and 1 Link fill 15 Extra slots with multiple boss and recursion options, though several bosses need specific materials (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered (side_count 0), so post-side adaptability cannot be scored beyond a floor value (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so matchup and format fit are Provisional
D14 Pilotability & Error Tolerance 45 Several multi-step Xyz chains, hand-trap timing windows, and Extra Deck material choices make the list demanding to pilot (Inferred from examples and text)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); illegality cap (-25). Final formula: Uncapped: 0.80*61 + 0.20*48 - 8 (banlist) = 50; deck is Illegal, so theoretical/structural-only and capped at 25 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Several Level 4 starters (Castor, Cygnian, Lyran) at 3 copies each give a repeatable opening
  • Xyz bosses at 2700 ATK provide strong closing power
  • Hand traps and negation-text cards give going-second interaction

Weaknesses

  • Illegal copy counts and Forbidden cards make the list unplayable as built
  • No Side Deck, so post-side adaptability is minimal
  • Low exact-name purity (7.1%) with many generic tech slots dilutes the engine

Critical choke points

  • Each Xyz boss needs specific Level 4 or Constellar materials, so losing the starter ends the line
  • Hand-trap answers are one-copy or Limited in some slots (Droll, Ash) and cannot be replaced in the list as built
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal OCG replacements (for example a second Crossout or a legal hand trap) Both are Forbidden in OCG and the deck cannot be played as built
2 One Ash Blossom & Joyous Spring and one Droll & Lock Bird Legal copies of cards already in the core, or a Side Deck of 15 Brings copy counts within the Semi-Limited and Limited caps and adds the missing post-side plan

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side; four copy-limit violations (Ash 3/2, Droll 2/1, Called by the Grave 1/0, Triple Tactics Talent 1/0); Card text, copy counts and archetype composition from evidence; Usage stat: Constellar Castor, Mulcharmy Fuwalos and Stellarnova Bonds at 100% inclusion
  • Inferred: Starter access and brick rate from hypergeometric estimates and copy histogram; Interaction density from negation and removal text flags; Going-second strength from hand-trap odds
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side plan cannot be evaluated

More OCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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