Gimmick Puppet Deck #758832 — Yu-Gi-Oh! OCG
53 Main, 18 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Gimmick Puppet Scissor Arms x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (53)
- Droll & Lock Bird x1
- Gimmick Puppet Bisque Doll x1
- Gimmick Puppet Cattle Scream x1
- Gimmick Puppet Dreary Doll x1
- Gimmick Puppet Fiendish Knight x1
- Gimmick Puppet Humpty Dumpty x1
- Gimmick Puppet Little Soldiers x3
- Gimmick Puppet Magnet Doll x1
- Gimmick Puppet Rouge Doll x3
- Gimmick Puppet Scissor Arms x3
- Gimmick Puppet Terror Baby x2
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Planet Pathfinder x2
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x1
- Condolence Puppet x3
- Crossout Designator x1
- Foolish Burial x1
- Forbidden Droplet x3
- Mansion of the Dreadful Dolls x3
- Rainbow Bridge Bifrost x2
- Rank-Up-Magic Argent Chaos Force x2
- Terraforming x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Red Reboot x1
- Service Puppet Play x1
Extra Deck (18)
- Gimmick Puppet Chimera Doll x2
- Loki, Lord of the Aesir x1
- Odin, Father of the Aesir x1
- Thor, Lord of the Aesir x1
- CXyz Gimmick Puppet Fanatix Machinix x2
- Gimmick Puppet Fantasix Machinix x2
- Gimmick Puppet Gigantes Doll x1
- Number 15: Gimmick Puppet Giant Grinder x2
- Number 40: Gimmick Puppet of Strings x1
- Number 88: Gimmick Puppet of Leo x1
- Number C15: Gimmick Puppet Giant Hunter x1
- Number C40: Gimmick Puppet of Dark Strings x2
- Number C88: Gimmick Puppet Disaster Leo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 53 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Gimmick Puppet Xyz boss (Number 88: Gimmick Puppet of Leo, Number C88: Disaster Leo, Odin/Thor/Loki Aesir) overwhelming the board, backed by Gimmick Puppet recursion from the Graveyard; Number 88 Destiny Counter win condition and Number C40 string-counter board wipe, both limited by copy and Extra-Deck constraints
- Turn 1 (going first): Normal Summon a Gimmick Puppet Level 4 starter, chain its search or summon effect into a Level 8 Xyz route, and hold Ash Blossom, Droll & Lock Bird and Maxx C as the interaction layer
- Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Red Reboot, Maxx C, Droll & Lock Bird, Ghost Ogre) to stop the opponent's first Extra Deck summon, then rebuild through Graveyard Puppet effects
- Recovery: Gimmick Puppet monsters in the Graveyard (Dreary Doll, Terror Baby, Little Soldiers) re-enter via their own effects and Mansion of the Dreadful Dolls or Condolence Puppet fetch another Puppet
- After siding: Not evaluable: the deck runs no side cards, so no post-side plan exists in the evidence
Why it scores here
The score is driven by the deck as a system, not by averaging its cards or by Gimmick Puppet's popularity. Its 27 archetype-core copies give a 97.7% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric estimate), and its many Graveyard-recursion effects keep the engine alive after a single interruption. Interaction is dense, with about 9 hand traps and 13 negation texts plus removal, which lifts the end-board and resilience scores. Offense is strong on paper through Number 88 and the Aesir Synchros, but there are no recorded boards, so combo floor, median and ceiling are text-only inference. The list is Illegal: three Forbidden or over-limit copies and an Extra Deck of 18 cards cap the Final score at 30, and the deck has no side cards, so post-side adaptability is effectively zero.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in a 5-card opening hand) = 0.977 across 27 core copies; Gimmick Puppet starter density is high (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Searcher text on 15 cards and hand-trap text on 9 cards give functional hands, but Extra-Deck-dependent lines and 16 singletons add conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards exist; ceiling is inferred from Number 88 (3200 ATK, Destiny Counter win) and Number C88 (3500 ATK) text only (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No median output data in the evidence; floor is inferred from Puppet recursion and searchers (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine hand traps, Maxx C, Droll and Ash Blossom give multiple independent interruption answers; Puppet Graveyard recursion adds route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Graveyard recursion (Dreary Doll, Terror Baby, Little Soldiers) and Mansion/Condolence searchers regenerate resources; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation texts, 18 removal texts, Crossout Designator, Red Reboot and Dominus Impulse give layered interaction; semantic read only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage is about 69% for at least one of nine hand traps (Inferred); no going-second board data exists (Provisional) |
| D9 | Offensive Pressure & Closing Power | 65 | End-board includes Number 88 (3200), Number C88 (3500), Odin (4000) and Thor (3500) from card data, but Thor and C88 are copy-limited (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 53 main cards across 31 distinct names with 46.5% exact-archetype purity; many off-archetype tech cards dilute the engine (Verified count, Inferred compactness) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 18 Extra Deck cards exceed the 15-card OCG maximum; 3 Forbidden or Limited Extra cards are over limit, so the Extra build is not legal as submitted (Verified) |
| D12 | Side Deck Adaptability | 10 | The deck has zero side-deck cards, so adaptability cannot be measured and no post-side plan exists (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, meta-share or matchup record exists, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple Rank-Up, String Counter and hand-trap timings give a high decision load for the intended player (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Copy and size violation (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + Modifiers = 0.80*57 + 0.20*45 - 12 = 42.6, then Illegal cap applied, final 30 (theoretical/structural-only, no normal Final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core density gives a 97.7% opening-hand starter proxy (Inferred)
- Layered interaction: 9 hand traps, 13 negation texts, Ash Blossom, Droll, Maxx C, Red Reboot
- Graveyard recursion gives resilience after disruption
- Extra Deck end-boards reach 3200 to 4000 ATK
Weaknesses
- Illegal as submitted: 3 Forbidden or over-limit copies and an 18-card Extra Deck
- No side deck, so no post-side adaptability
- No combo or tournament data; floor and median cannot be measured
- Only 46.5% of main-deck cards share the exact archetype name, so the engine is diluted
Critical choke points
- Dependence on Extra-Deck Xyz summons (13 Xyz) for the win condition
- Number 88 Destiny Counter line needs no cards in the Spell and Trap zone and cannot battle that turn
- Forbidden cards would be the main engine accelerators if left in
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2x CXyz Gimmick Puppet Fanatix Machinix and 1x Triple Tactics Talent | Legal Gimmick Puppet or staple cards (e.g. a second Number 88 route or additional searchers) | Forbidden cards make the list illegal; removing them is required before any normal score |
| 2 | 1 copy of Number C40: Gimmick Puppet of Dark Strings | Remove a second Limited card or a non-engine tech card | Limited (1 legal copy) card is run twice |
| 3 | 2 Extra Deck cards | None (Extra count must be 15 or fewer) | Extra Deck is 18 cards, above the OCG maximum of 15 |
| 4 | None | A 15-card side deck | Side deck is empty; adding one enables the D12 post-side plan |
Evidence & confidence
- Verified: Illegal status: 3 Forbidden or over-limit violations plus Extra 18 > 15; Archetype core copies (27) and exact-name purity 46.5%; Card text and copy counts from the resolved list
- Inferred: 97.7% at-least-one archetype-core in a 5-card hand (hypergeometric); Hand-trap coverage of about 69% going second; Interaction density and recursion resilience from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament data)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is provisional without a dated metagame sample no side deck: post-side plan not evaluable
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