Gimmick Puppet Deck #758832 — Yu-Gi-Oh! OCG

53 Main, 18 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Gimmick Puppet Scissor Arms x3. Created Sep 29, 2026 by YGO Mod.

Deck Gimmick Puppet OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Gimmick Puppet Xyz boss (Number 88: Gimmick Puppet of Leo, Number C88: Disaster Leo, Odin/Thor/Loki Aesir) overwhelming the board, backed by Gimmick Puppet recursion from the Graveyard; Number 88 Destiny Counter win condition and Number C40 string-counter board wipe, both limited by copy and Extra-Deck constraints
  • Turn 1 (going first): Normal Summon a Gimmick Puppet Level 4 starter, chain its search or summon effect into a Level 8 Xyz route, and hold Ash Blossom, Droll & Lock Bird and Maxx C as the interaction layer
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Red Reboot, Maxx C, Droll & Lock Bird, Ghost Ogre) to stop the opponent's first Extra Deck summon, then rebuild through Graveyard Puppet effects
  • Recovery: Gimmick Puppet monsters in the Graveyard (Dreary Doll, Terror Baby, Little Soldiers) re-enter via their own effects and Mansion of the Dreadful Dolls or Condolence Puppet fetch another Puppet
  • After siding: Not evaluable: the deck runs no side cards, so no post-side plan exists in the evidence

Why it scores here

The score is driven by the deck as a system, not by averaging its cards or by Gimmick Puppet's popularity. Its 27 archetype-core copies give a 97.7% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric estimate), and its many Graveyard-recursion effects keep the engine alive after a single interruption. Interaction is dense, with about 9 hand traps and 13 negation texts plus removal, which lifts the end-board and resilience scores. Offense is strong on paper through Number 88 and the Aesir Synchros, but there are no recorded boards, so combo floor, median and ceiling are text-only inference. The list is Illegal: three Forbidden or over-limit copies and an Extra Deck of 18 cards cap the Final score at 30, and the deck has no side cards, so post-side adaptability is effectively zero.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in a 5-card opening hand) = 0.977 across 27 core copies; Gimmick Puppet starter density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Searcher text on 15 cards and hand-trap text on 9 cards give functional hands, but Extra-Deck-dependent lines and 16 singletons add conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist; ceiling is inferred from Number 88 (3200 ATK, Destiny Counter win) and Number C88 (3500 ATK) text only (Inferred)
D4 Combo Floor & Median Output 50 No median output data in the evidence; floor is inferred from Puppet recursion and searchers (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps, Maxx C, Droll and Ash Blossom give multiple independent interruption answers; Puppet Graveyard recursion adds route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Graveyard recursion (Dreary Doll, Terror Baby, Little Soldiers) and Mansion/Condolence searchers regenerate resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 70 13 negation texts, 18 removal texts, Crossout Designator, Red Reboot and Dominus Impulse give layered interaction; semantic read only (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is about 69% for at least one of nine hand traps (Inferred); no going-second board data exists (Provisional)
D9 Offensive Pressure & Closing Power 65 End-board includes Number 88 (3200), Number C88 (3500), Odin (4000) and Thor (3500) from card data, but Thor and C88 are copy-limited (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 53 main cards across 31 distinct names with 46.5% exact-archetype purity; many off-archetype tech cards dilute the engine (Verified count, Inferred compactness)
D11 Extra Deck Efficiency & Coverage 45 18 Extra Deck cards exceed the 15-card OCG maximum; 3 Forbidden or Limited Extra cards are over limit, so the Extra build is not legal as submitted (Verified)
D12 Side Deck Adaptability 10 The deck has zero side-deck cards, so adaptability cannot be measured and no post-side plan exists (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta-share or matchup record exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Rank-Up, String Counter and hand-trap timings give a high decision load for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); Copy and size violation (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + Modifiers = 0.80*57 + 0.20*45 - 12 = 42.6, then Illegal cap applied, final 30 (theoretical/structural-only, no normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density gives a 97.7% opening-hand starter proxy (Inferred)
  • Layered interaction: 9 hand traps, 13 negation texts, Ash Blossom, Droll, Maxx C, Red Reboot
  • Graveyard recursion gives resilience after disruption
  • Extra Deck end-boards reach 3200 to 4000 ATK

Weaknesses

  • Illegal as submitted: 3 Forbidden or over-limit copies and an 18-card Extra Deck
  • No side deck, so no post-side adaptability
  • No combo or tournament data; floor and median cannot be measured
  • Only 46.5% of main-deck cards share the exact archetype name, so the engine is diluted

Critical choke points

  • Dependence on Extra-Deck Xyz summons (13 Xyz) for the win condition
  • Number 88 Destiny Counter line needs no cards in the Spell and Trap zone and cannot battle that turn
  • Forbidden cards would be the main engine accelerators if left in
Priority Remove Add Reason
1 2x CXyz Gimmick Puppet Fanatix Machinix and 1x Triple Tactics Talent Legal Gimmick Puppet or staple cards (e.g. a second Number 88 route or additional searchers) Forbidden cards make the list illegal; removing them is required before any normal score
2 1 copy of Number C40: Gimmick Puppet of Dark Strings Remove a second Limited card or a non-engine tech card Limited (1 legal copy) card is run twice
3 2 Extra Deck cards None (Extra count must be 15 or fewer) Extra Deck is 18 cards, above the OCG maximum of 15
4 None A 15-card side deck Side deck is empty; adding one enables the D12 post-side plan

Evidence & confidence

  • Verified: Illegal status: 3 Forbidden or over-limit violations plus Extra 18 > 15; Archetype core copies (27) and exact-name purity 46.5%; Card text and copy counts from the resolved list
  • Inferred: 97.7% at-least-one archetype-core in a 5-card hand (hypergeometric); Hand-trap coverage of about 69% going second; Interaction density and recursion resilience from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is provisional without a dated metagame sample no side deck: post-side plan not evaluable

More OCG Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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