Temple of the Kings Deck #758778 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Sep 29, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 22, 2026
20± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 66
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Stun
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Temple of the Kings / Apophis engine: Treasures of the Kings and Apophis Traps set and search into Fusion and Special Summon payoffs (Divine Serpent Apophis, Anubis, Merciless Scorpion), with hand traps protecting the setup; Link and Xyz beatdown from Time Thief Redoer, Jinzo - Layered, Evolzar Lars and Ecclesia and the Dark Dragon
  • Turn 1 (going first): Treasures or Man with the Mark to search an Apophis Trap or Temple, set it, then Special Summon a Fusion or Scorpion; hope the Trap stays unnegated
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence and Nibiru to stop the opponent's first-turn line, then convert with a surviving Apophis engine
  • Recovery: Apophis the Serpent and Man with the Mark search and recycle; Ecclesia and Gallant Granite provide recursion and Xyz material
  • After siding: None. The deck has zero side-deck cards, so there is no post-side plan.

Why it scores here

This list is illegal under the OCG ban list: it runs five Forbidden cards and over-limits Ash Blossom and Droll, so per the rubric it cannot receive a normal Final Contextual score and is capped at 20 as a theoretical, structural-only read. Structurally it has a real engine core: Treasures of the Kings and the Apophis Traps set and search into Temple and Fusion payoffs, and about 86% of hands hold at least one of the 17 archetype-core cards. Its strongest dimension is interaction, with 17 hand-trap copies and roughly 90% odds of one going second, which lifts going-second power and the Stun profile. It scores low on coherence and closing power: 89% of copies are off-archetype, the three Forbidden Extra Deck threats are the deck's biggest closers, and there is no side deck. The score comes from consistency, interaction and the system's structure, not from the Temple of the Kings archetype's popularity (no meta share in the export) and not from averaging card scores. No combos were recorded, so every conversion figure is text-based and Inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Core starters (Treasures x3, Apophis Swamp x3, Apophis Serpent x2, Man with the Mark x2) give P(at least one archetype-core card in hand of 5) of about 0.86 and P(searcher text) about 0.72; the engine needs a Trap-to-Fusion chain, which is not hypergeometrically verified (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick proxy of about 0.14 for hands with no core card; 17 hand traps and 27 tech cards add dead draws that need no engine piece (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in the evidence; ceiling is a text read of Apophis set-and-summon chains and Divine Serpent Apophis, and it may be unreachable under the illegal copy counts (Inferred)
D4 Combo Floor & Median Output 40 No recorded board distribution, so median output is unknown and set low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two engines and multiple hand-trap routes give some redundancy, but the Trap engine is fragile to a single negate (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (Treasures, Man with the Mark, Gallant Granite, Pot of Prosperity) and GY recursion (Apophis Serpent, Ecclesia) support grind; 0 recorded resource signatures (Inferred)
D7 End-Board & Interaction Quality 66 Negation and removal text covers 20 negation and 23 removal hints, with Ash Blossom, Ghost Belle, Infinite Impermanence and Lightning Storm; the Forbidden Called by the Grave and Triple Tactics were cut by the cap (Inferred from text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage is about 0.90 for hand 6, and Nibiru, Droll and Ash Blossom provide board-breaking tools (Inferred)
D9 Offensive Pressure & Closing Power 48 Closers are Anubis (ATK 3000), Scorpion (2500), Ecclesia (2500), Lars (2500) and Time Thief Redoer (2400); the Forbidden 3000-ATK boss Varudras is also cut, so closing power is moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards and 27 tech cards, but archetype purity is 11.4% exact name and 89% of copies are off-archetype, which weakens compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck of 15 cards with 14 distinct; three of the Extra Deck slots are Forbidden or over-limit and must be replaced (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 15 No side deck at all (side_count 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample and no tournament link; archetype meta share is absent, so this is provisional and set at a neutral 40 (Provisional)
D14 Pilotability & Error Tolerance 45 Many named starters, Trap-set timing and a stack of hand-trap decisions; it takes reasonable skill to pilot repeatably (Inferred)

How the score was computed

Strategy profile: Stun primary, with Combo as a secondary read of the Temple and Apophis engine (no separate blend ratio was applied). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-3). Final formula: Illegal cap applied. Uncapped no-meta formula 0.80*53 + 0.20*40 = 50.5, modifiers -9 gives 41.5; capped to 20 under the illegal-list rule (theoretical/structural-only). Meta Power provisional, null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (17 copies) gives strong going-second interaction
  • The Treasures and Apophis Trap chain gives a real search and summon engine
  • Core-archetype hit rate of about 0.86 in a 5-card hand

Weaknesses

  • Illegal under the OCG ban list and copy limits
  • Fragile closers: three of the best Extra Deck threats are Forbidden
  • No side deck, so no post-side plan
  • Low archetype purity (11.4% exact name; 89% off-archetype copies)

Critical choke points

  • A single negate on the first Apophis Trap or Treasures stops the whole Temple setup
  • Without the Forbidden Extra Deck threats the closing board relies on 2500 to 2600 ATK monsters
Priority Remove Add Reason
1 Albion the Branded Dragon, Varudras the Final Bringer of the End Times, Charmer Quartet in Bloom (Extra Deck), Called by the Grave, Triple Tactics Talent (Main Deck) Legal Extra Deck threats of the same role (for example Divine Serpent Apophis copies or Super Starslayer TY-PHON already in the Extra deck as closers) Forbidden cards make the list illegal; replacing them restores a legal normal score
2 1 Droll & Lock Bird, 1 Ash Blossom & Joyous Spring Legal-count alternatives within the archetype core Cut the over-limit copies so the list meets Limited and Semi-Limited counts
3 None (0 side cards currently) A 15-card side deck with hand traps and Trap-engine recovery Gives the deck a post-side plan and lifts the 15 side-deck score

Evidence & confidence

  • Verified: Legality is Illegal: 5 Forbidden cards and 2 over-limit Limited/Semi-Limited copies; Main 55 and Extra 15 are within OCG size rules; side 0; Archetype core presence about 0.86 in a 5-card hand (hypergeometric, Main Deck only)
  • Observed: No recorded boards, so no measured combo frequency is available
  • Inferred: Stun is the primary strategy, using the hand-trap and negate text counts; Engine conversion and closing power from card text; Interaction and going-second strength from negation text and the hand-trap probability
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry: going-first and going-second splits and matchup results are unknown Meta Power is provisional without a dated metagame sample Deck title is null and the deck has no side deck, so the post-side plan is unverified

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top