Apophis Deck #758775 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Sep 29, 2026 by YGO Mod.

Deck Apophis OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
15± 5/ 100
Power Score
Structural 40
Reliability 35
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 15/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Varudras, Albion, Divine Serpent Apophis) backed by Apophis Trap-driven negation and removal, if the list were legal; the Forbidden cards are the strongest pieces and cannot be played as built.; Temple of the Kings / Mulcharmy board presence and Link/Xyz beatdown.
  • Turn 1 (going first): Turn 1 Normal Summon Apophis the Serpent or Mulcharmy Fuwalos to start draws, set Apophis Traps, and hold Ash Blossom and Infinite Impermanence for the opponent's first activation.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Nibiru) to break the opponent's first summon chain, then rebuild through Temple of the Kings and Treasures of the Kings.
  • Recovery: Recover via Apophis Traps and Mulcharmy draw effects in the GY, plus Ghost Belle and Ash Blossom recursion, to rebuild a board after one interruption.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; a legal build would need one.

Why it scores here

This list is Illegal in OCG: it runs five Forbidden cards (Albion, Called by the Grave, Charmer Quartet, Triple Tactics Talent, Varudras), three Ash Blossom and two Droll & Lock Bird when the limits are two and one, and it has no Side Deck. The system reliably opens a functional plan on the archetype core (about 0.89 probability of at least one core card in a 5-card opening hand, Inferred from hypergeometric draws), and its interaction density is high, with about 17 hand traps and about 0.90 probability of at least one going second. However, it has no recorded boards, no combo evidence, and only 5.7% exact-name archetype purity, so the 66 off-archetype copies are mostly staples and tech cards rather than a coherent engine. The structural score (about 40) rests on consistency and interaction without any measured conversion, and the Illegal status forces the final score to the cap of 15. The score does not come from Apophis being a known archetype or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 core card in 5-card hand) ~0.89 across 19 core copies; no recorded starter boards (Inferred)
D2 Opening-Hand Quality & Brick Management 35 17 hand traps and 14 singletons imply a high brick risk; 55 cards with 66 off-archetype copies (Inferred)
D3 Combo Conversion & Ceiling 40 No combos_evidence: conversion ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 35 No parseable boards, so median output cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Hand traps and Apophis Traps give partial recursion, but no independent line count exists (Inferred)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy draws and Ghost Belle recursion exist; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 55 Interaction density is high (17 hand traps, 20 negation-text and 23 removal-text cards); no boards to measure durability (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on hand traps; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing relies on Extra Deck bosses, and two of the strongest are Forbidden (Verified legality, Inferred power)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards is in range; 14 singletons and low archetype purity lower compactness (Verified counts)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards with 3 Fusion, 5 Link, 6 Xyz, 1 Synchro; two Forbidden (Verified)
D12 Side Deck Adaptability 10 No Side Deck registered; side count 0 (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple interaction timings and Apophis Trap sequencing raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control as a secondary read; the weights used are the Midrange profile. Structural ≈ 40, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); illegal cap (0). Final formula: Structural 39.6 -> 0.80*39.6 + 0.20*35 = 38.7, then modifier -10 (banlist exposure), then the Illegal cap sets the final score to 15 (Meta provisional, not used)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density: 17 hand traps plus negation and removal text on many cards
  • Core archetype cards are likely to appear in the opening hand (about 0.89)
  • Extra Deck covers Fusion, Link, Xyz and Synchro, giving flexible boss options

Weaknesses

  • Illegal in OCG: five Forbidden cards and copy-limit violations on Ash Blossom and Droll & Lock Bird
  • No Side Deck, so there is no post-side plan
  • Low exact-name archetype purity (5.7%), so the engine is scattered across related sub-archetypes
  • No recorded combos or boards, so conversion cannot be measured

Critical choke points

  • Two Forbidden Extra Deck bosses (Varudras, Albion) are central to the Extra Deck plan and cannot be played as built
  • Temple of the Kings is a single Continuous Spell that gates several engine lines
Priority Remove Add Reason
1 Varudras, the Final Bringer of the End Times; Albion the Branded Dragon; Called by the Grave; Triple Tactics Talent; Charmer Quartet in Bloom Legal OCG replacements at the same engine role (for example, a boss from the Extra Deck and a legal hand trap) Forbidden cards make the list Illegal; no score above the cap is possible until they are removed
2 One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird (third Ash, second Droll) Two legal copies of Ash Blossom and one of Droll & Lock Bird, or a non-restricted hand trap Copy limits are exceeded; Semi-Limited Ash allows 2 and Limited Droll allows 1
3 Off-archetype tech with low synergy A Side Deck of 0-15 cards No Side Deck is registered, so best-of-3 adaptability cannot be assessed

Evidence & confidence

  • Verified: Legality: five Forbidden copies and copy-limit violations on Ash, Droll, The Fallen & The Virtuous (within limit); Main 55 and Extra 15 counts are within OCG size rules; Side count is 0; Archetype exact-name purity 5.7%
  • Inferred: Core P(>=1 in 5-card hand) ~0.89 across 19 copies; Hand-trap P(>=1 in 6-card hand) ~0.90 from 17 copies; Interaction density is high from text role hints; Structural score ~40 from consistency and interaction
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN Meta Power provisional without a dated metagame sample No Side Deck registered

More OCG Info

Apophis

Apophis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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