Apophis Deck #758775 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Anubis the Last Judge x2
- Droll & Lock Bird x2
- Lord of the Heavenly Prison x1
- Merciless Scorpion of Serket x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- The Man with the Mark x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Pot of Prosperity x1
- Temple of the Kings x1
- Terraforming x1
- The Fallen & The Virtuous x2
- Treasures of the Kings x3
- Triple Tactics Talent x1
- Apophis the Serpent x2
- Apophis the Swamp Deity x3
- Discord x1
- Dominus Purge x2
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Accusation x1
- Statue of Anguish Pattern x1
- Verdict of Anubis x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Divine Serpent Apophis x2
- Charmer Quartet in Bloom x1
- Gorgon of Zilofthonia x1
- Link Spider x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Ecclesia and the Dark Dragon x1
- Evolzar Lars x1
- Gallant Granite x1
- Jinzo - Layered x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Time Thief Redoer x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 15/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Varudras, Albion, Divine Serpent Apophis) backed by Apophis Trap-driven negation and removal, if the list were legal; the Forbidden cards are the strongest pieces and cannot be played as built.; Temple of the Kings / Mulcharmy board presence and Link/Xyz beatdown.
- Turn 1 (going first): Turn 1 Normal Summon Apophis the Serpent or Mulcharmy Fuwalos to start draws, set Apophis Traps, and hold Ash Blossom and Infinite Impermanence for the opponent's first activation.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Nibiru) to break the opponent's first summon chain, then rebuild through Temple of the Kings and Treasures of the Kings.
- Recovery: Recover via Apophis Traps and Mulcharmy draw effects in the GY, plus Ghost Belle and Ash Blossom recursion, to rebuild a board after one interruption.
- After siding: No Side Deck is registered, so no post-side plan can be evaluated; a legal build would need one.
Why it scores here
This list is Illegal in OCG: it runs five Forbidden cards (Albion, Called by the Grave, Charmer Quartet, Triple Tactics Talent, Varudras), three Ash Blossom and two Droll & Lock Bird when the limits are two and one, and it has no Side Deck. The system reliably opens a functional plan on the archetype core (about 0.89 probability of at least one core card in a 5-card opening hand, Inferred from hypergeometric draws), and its interaction density is high, with about 17 hand traps and about 0.90 probability of at least one going second. However, it has no recorded boards, no combo evidence, and only 5.7% exact-name archetype purity, so the 66 off-archetype copies are mostly staples and tech cards rather than a coherent engine. The structural score (about 40) rests on consistency and interaction without any measured conversion, and the Illegal status forces the final score to the cap of 15. The score does not come from Apophis being a known archetype or from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 core card in 5-card hand) ~0.89 across 19 core copies; no recorded starter boards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 17 hand traps and 14 singletons imply a high brick risk; 55 cards with 66 off-archetype copies (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No combos_evidence: conversion ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No parseable boards, so median output cannot be measured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Hand traps and Apophis Traps give partial recursion, but no independent line count exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Mulcharmy draws and Ghost Belle recursion exist; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction density is high (17 hand traps, 20 negation-text and 23 removal-text cards); no boards to measure durability (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second relies on hand traps; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Closing relies on Extra Deck bosses, and two of the strongest are Forbidden (Verified legality, Inferred power) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards is in range; 14 singletons and low archetype purity lower compactness (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck cards with 3 Fusion, 5 Link, 6 Xyz, 1 Synchro; two Forbidden (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered; side count 0 (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No dated metagame or tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple interaction timings and Apophis Trap sequencing raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Control as a secondary read; the weights used are the Midrange profile. Structural ≈ 40, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); illegal cap (0). Final formula: Structural 39.6 -> 0.80*39.6 + 0.20*35 = 38.7, then modifier -10 (banlist exposure), then the Illegal cap sets the final score to 15 (Meta provisional, not used)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density: 17 hand traps plus negation and removal text on many cards
- Core archetype cards are likely to appear in the opening hand (about 0.89)
- Extra Deck covers Fusion, Link, Xyz and Synchro, giving flexible boss options
Weaknesses
- Illegal in OCG: five Forbidden cards and copy-limit violations on Ash Blossom and Droll & Lock Bird
- No Side Deck, so there is no post-side plan
- Low exact-name archetype purity (5.7%), so the engine is scattered across related sub-archetypes
- No recorded combos or boards, so conversion cannot be measured
Critical choke points
- Two Forbidden Extra Deck bosses (Varudras, Albion) are central to the Extra Deck plan and cannot be played as built
- Temple of the Kings is a single Continuous Spell that gates several engine lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Varudras, the Final Bringer of the End Times; Albion the Branded Dragon; Called by the Grave; Triple Tactics Talent; Charmer Quartet in Bloom | Legal OCG replacements at the same engine role (for example, a boss from the Extra Deck and a legal hand trap) | Forbidden cards make the list Illegal; no score above the cap is possible until they are removed |
| 2 | One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird (third Ash, second Droll) | Two legal copies of Ash Blossom and one of Droll & Lock Bird, or a non-restricted hand trap | Copy limits are exceeded; Semi-Limited Ash allows 2 and Limited Droll allows 1 |
| 3 | Off-archetype tech with low synergy | A Side Deck of 0-15 cards | No Side Deck is registered, so best-of-3 adaptability cannot be assessed |
Evidence & confidence
- Verified: Legality: five Forbidden copies and copy-limit violations on Ash, Droll, The Fallen & The Virtuous (within limit); Main 55 and Extra 15 counts are within OCG size rules; Side count is 0; Archetype exact-name purity 5.7%
- Inferred: Core P(>=1 in 5-card hand) ~0.89 across 19 copies; Hand-trap P(>=1 in 6-card hand) ~0.90 from 17 copies; Interaction density is high from text role hints; Structural score ~40 from consistency and interaction
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament context)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN Meta Power provisional without a dated metagame sample No Side Deck registered
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