Virtual World Deck #758689 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Retaliating 'C' x3, Virtual World Kirin - Lili x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Retaliating "C" x3
- Virtual World Hime - Nyannyan x2
- Virtual World Kirin - Lili x3
- Virtual World Xiezhi - Jiji x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Virtual World Mai-Hime - Lulu x3
- Virtual World Roshi - Laolao x3
- Book of Eclipse x2
- Called by the Grave x1
- Emergency Teleport x3
- Foolish Burial Goods x1
- Harpie's Feather Duster x1
- Lightning Storm x3
- Pot of Desires x3
- Triple Tactics Talent x1
- Virtual World City - Kauwloon x3
- Virtual World Gate - Qinglong x3
- Virtual World Gate - Chuche x2
- Virtual World Gate - Xuanwu x1
Extra Deck (15)
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Geomathmech Final Sigma x1
- Ravenous Crocodragon Archethys x1
- Serene Psychic Sorceress x1
- Stardust Charge Warrior x1
- Vermillion Dragon Mech x1
- Virtual World Kyubi - Shenshen x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Evolzar Lars x1
- Number 49: Fortune Tune x1
- Number 75: Bamboozling Gossip Shadow x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Totem Bird x1
- Virtual World Phoenix - Fanfan x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Virtual World Gate and Hime boards that convert into Virtual World Phoenix - Fanfan, Kyubi - Shenshen and high-ATK Synchro/Xyz extra-deck threats; Extra-deck beatsticks (Cosmic Blazar Dragon, Geomathmech Final Sigma, Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON) once the board is stable
- Turn 1 (going first): Open a Virtual World hand-trap starter (Xiezhi, Lulu, Kirin, Roshi), discard to Special Summon, and add or send Virtual World cards to reach a Synchro or Xyz on T1 (Inferred from card text, no combo data)
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre and Droll to negate the opponent's first line, then rebuild through the same Virtual World Tuner and Gate engine (Inferred)
- Recovery: Gate and Hime cards recur from the GY and banish, so the deck can rebuild from a partial board; this is text-derived only (Inferred)
- After siding: No side deck is registered, so no post-side plan exists in the evidence (Provisional)
Why it scores here
This list is Illegal in OCG: Ash Blossom and Droll are over their copy limits, and Called by the Grave and Triple Tactics Talent are Forbidden. It is therefore capped and marked theoretical/structural-only. The structural read is a Midrange Virtual World shell with 11 hand traps and 7 core archetype cards, where the hypergeometric estimate of having at least one archetype card in a 5-card opening hand is about 0.87 (Inferred). Interaction density is high for a Midrange deck, and the extra deck has real closing threats, but with 45 off-archetype copies and no recorded boards the ceiling and median cannot be measured. The score was built from consistency, interaction and extra-deck access on the system, not from averaging card scores, and the archetype's popularity was not credited.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype core card in opening 5) ≈ 0.87 from usage-core group; 3-copy singletons ≈ 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 23 distinct main-deck cards with 14 triple-copies and 45 off-archetype copies raise brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards, so the conversion ceiling is text-only and uncertain (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median output cannot be measured and is set low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 11 hand traps plus multiple hand-activated Virtual World starters give alternative lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | GY recursion and banish-from-GY effects on Gate and Hime cards help rebuild, but resource costs are unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash, Ghost Ogre, Ghost Belle, Droll, Lightning Storm, Harpie's Feather Duster and Book of Eclipse give layered interaction by card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Lightning Storm, Duster and Book of Eclipse can challenge a going-second board, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Extra-deck threats such as Kyubi (2800 ATK), Fanfan (2600), Final Sigma (3000) and Blazar Dragon (4000) give closing power (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main with 14 triple-copies, 45 off-archetype copies and 23 distinct cards is a mixed, less compact build (Verified counts, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 extra-deck cards split 8 Synchro and 7 Xyz with varied targets, but several are off-archetype (Verified counts) |
| D12 | Side Deck Adaptability | 10 | No side deck is present, so post-side adaptability cannot be judged and is scored very low (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many hand-trap and Tuner decision points and multiple lines make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (Forbidden cards in deck) (-8); Copy-limit violations (-4); Illegal cap (-25). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 50.4 before modifiers; Illegal cap applied, final set to 25 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is present at 100% and reachable in about 87% of 5-card openers (Inferred)
- Layered hand traps (Ash, Ghost Ogre, Ghost Belle, Droll) plus Lightning Storm and Duster give strong interaction density
- Extra deck has several high-ATK closing threats across Synchro and Xyz
Weaknesses
- Illegal list: copy-limit violations and two Forbidden cards
- 45 off-archetype copies lower engine coherence and raise brick risk
- No side deck and no recorded boards, so adaptability and the combo ceiling are unmeasured
Critical choke points
- Dependence on the Virtual World hand-trap starters to get a live board on T1
- Forbidden or over-limit cards must be removed before the deck is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave and Triple Tactics Talent | Legal in-format substitutes (e.g. one additional Virtual World card) | Forbidden cards make the list illegal; this is required before any normal score can apply |
| 2 | One copy each of Ash Blossom and Droll & Lock Bird | Off-archetype or engine cards | Brings copy counts within legal limits (Ash 2, Droll 1) |
| 3 | Off-archetype tech slots | Virtual World engine cards | Raises archetype purity and consistency (Inferred) |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0; Main is in range, Side 0 is allowed; Four copy-limit / banlist violations: Ash Blossom 3/2, Droll 2/1, Called by the Grave Forbidden, Triple Tactics Talent Forbidden; Archetype core group present at 100% (7/7); exact-name purity 35.7%
- Inferred: Starter access ≈ 0.87 in a 5-card hand from core-group hypergeometric; Interaction density and brick risk from card text and copy histogram; Midrange plan and turn-1/turn-2 lines from card text
- Provisional: Meta Power (null) and matchup/format fit: no dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the source
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