Virtual World Deck #758689 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Retaliating 'C' x3, Virtual World Kirin - Lili x3. Created Sep 29, 2026 by YGO Mod.

Deck Virtual World OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Virtual World Gate and Hime boards that convert into Virtual World Phoenix - Fanfan, Kyubi - Shenshen and high-ATK Synchro/Xyz extra-deck threats; Extra-deck beatsticks (Cosmic Blazar Dragon, Geomathmech Final Sigma, Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON) once the board is stable
  • Turn 1 (going first): Open a Virtual World hand-trap starter (Xiezhi, Lulu, Kirin, Roshi), discard to Special Summon, and add or send Virtual World cards to reach a Synchro or Xyz on T1 (Inferred from card text, no combo data)
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre and Droll to negate the opponent's first line, then rebuild through the same Virtual World Tuner and Gate engine (Inferred)
  • Recovery: Gate and Hime cards recur from the GY and banish, so the deck can rebuild from a partial board; this is text-derived only (Inferred)
  • After siding: No side deck is registered, so no post-side plan exists in the evidence (Provisional)

Why it scores here

This list is Illegal in OCG: Ash Blossom and Droll are over their copy limits, and Called by the Grave and Triple Tactics Talent are Forbidden. It is therefore capped and marked theoretical/structural-only. The structural read is a Midrange Virtual World shell with 11 hand traps and 7 core archetype cards, where the hypergeometric estimate of having at least one archetype card in a 5-card opening hand is about 0.87 (Inferred). Interaction density is high for a Midrange deck, and the extra deck has real closing threats, but with 45 off-archetype copies and no recorded boards the ceiling and median cannot be measured. The score was built from consistency, interaction and extra-deck access on the system, not from averaging card scores, and the archetype's popularity was not credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core card in opening 5) ≈ 0.87 from usage-core group; 3-copy singletons ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 23 distinct main-deck cards with 14 triple-copies and 45 off-archetype copies raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards, so the conversion ceiling is text-only and uncertain (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output cannot be measured and is set low (Inferred)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps plus multiple hand-activated Virtual World starters give alternative lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion and banish-from-GY effects on Gate and Hime cards help rebuild, but resource costs are unmeasured (Inferred)
D7 End-Board & Interaction Quality 70 Ash, Ghost Ogre, Ghost Belle, Droll, Lightning Storm, Harpie's Feather Duster and Book of Eclipse give layered interaction by card text (Inferred)
D8 Going-Second & Board-Breaking Power 60 Lightning Storm, Duster and Book of Eclipse can challenge a going-second board, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra-deck threats such as Kyubi (2800 ATK), Fanfan (2600), Final Sigma (3000) and Blazar Dragon (4000) give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 55 main with 14 triple-copies, 45 off-archetype copies and 23 distinct cards is a mixed, less compact build (Verified counts, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 15 extra-deck cards split 8 Synchro and 7 Xyz with varied targets, but several are off-archetype (Verified counts)
D12 Side Deck Adaptability 10 No side deck is present, so post-side adaptability cannot be judged and is scored very low (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Many hand-trap and Tuner decision points and multiple lines make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (Forbidden cards in deck) (-8); Copy-limit violations (-4); Illegal cap (-25). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 50.4 before modifiers; Illegal cap applied, final set to 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present at 100% and reachable in about 87% of 5-card openers (Inferred)
  • Layered hand traps (Ash, Ghost Ogre, Ghost Belle, Droll) plus Lightning Storm and Duster give strong interaction density
  • Extra deck has several high-ATK closing threats across Synchro and Xyz

Weaknesses

  • Illegal list: copy-limit violations and two Forbidden cards
  • 45 off-archetype copies lower engine coherence and raise brick risk
  • No side deck and no recorded boards, so adaptability and the combo ceiling are unmeasured

Critical choke points

  • Dependence on the Virtual World hand-trap starters to get a live board on T1
  • Forbidden or over-limit cards must be removed before the deck is playable
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal in-format substitutes (e.g. one additional Virtual World card) Forbidden cards make the list illegal; this is required before any normal score can apply
2 One copy each of Ash Blossom and Droll & Lock Bird Off-archetype or engine cards Brings copy counts within legal limits (Ash 2, Droll 1)
3 Off-archetype tech slots Virtual World engine cards Raises archetype purity and consistency (Inferred)

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; Main is in range, Side 0 is allowed; Four copy-limit / banlist violations: Ash Blossom 3/2, Droll 2/1, Called by the Grave Forbidden, Triple Tactics Talent Forbidden; Archetype core group present at 100% (7/7); exact-name purity 35.7%
  • Inferred: Starter access ≈ 0.87 in a 5-card hand from core-group hypergeometric; Interaction density and brick risk from card text and copy histogram; Midrange plan and turn-1/turn-2 lines from card text
  • Provisional: Meta Power (null) and matchup/format fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the source

More OCG Info

Virtual World

Virtual World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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