Tearlaments Deck #758682 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (40)
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Keldo the Sacred Protector x1
- King of the Swamp x2
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mudora the Sword Oracle x1
- Mulcharmy Fuwalos x1
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Merrli x1
- Tearlaments Reinoheart x2
- Tearlaments Scheiren x1
- Shaddoll Beast x1
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Fiendsmith's Tract x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- King's Sarcophagus x1
- Monster Reborn x1
- Polymerization x1
- Primeval Planet Perlereino x1
- Super Polymerization x2
- Tearlaments Grief x1
- Tearlaments Scream x2
- Infinite Impermanence x1
- Tearlaments Cryme x1
- Tearlaments Sulliek x2
Extra Deck (15)
- El Shaddoll Winda x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Guardian Chimera x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- S:P Little Knight x1
- D/D/D Wave High King Caesar x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion and Link boards from Tearlaments and Fiendsmith material routes, backed by Kashtira and Rulkallos-style pressure (structural read only; no combo data supplied); Horus and Predaplant side routes through the Extra Deck, with Zombie Vampire as an Xyz option
- Turn 1 (going first): Open on Tearlaments starters (Scheiren, Havnis, Merrli, Reinoheart), use Tearlaments Scream and Sulliek for draw/search, then fuse or link into a board
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Cryme, Sulliek) to disrupt the opponent's first board, then go to Fusion/Link pressure
- Recovery: Searchers (about 15 text hits) and Tearlaments recursion from GY, plus Monster Reborn and Foolish Burial as reloads
- After siding: No side deck in the export, so no post-side plan exists (best-of-3 not evidenced)
Why it scores here
The deck is scored as a system: it reliably opens a Tearlaments or Fiendsmith starter (about 0.94 that at least one of the 16 archetype-core cards is in an opening 5, Inferred), and it has several hand traps and negation texts to interrupt the opponent's first board. The Extra Deck is split across at least five sub-archetypes (Fiendsmith, Horus, Shaddoll, Predaplant, Vampire) with only about 22% exact-archetype purity, which costs points for engine coherence and pilotability. The Forbidden D/D/D Wave High King Caesar in the Extra Deck makes the list illegal in OCG, so the normal contextual score is capped and this result is theoretical/structural only. No combos, tournament data, or side deck were supplied, so popularity and archetype meta-share earned no points and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 16 archetype-core cards in opening 5) = 0.94; hand-5 proxy brick 0.06 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Level-0 spells/traps (17) and off-archetype singletons create some dead-draw risk; no brick simulation run (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from card text of Fusion/Link pressure monsters only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; median output cannot be measured and is a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and Tearlaments recursion give alternate lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | About 15 searcher-text cards and Tearlaments Scream/Tract give resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Seven negation-text cards, four hand traps and Crossout Designator give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps and Fusion pressure challenge an established board, though no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-ATK Fusion/Link threats in the Extra Deck give closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 Main Deck cards with 25 singletons and 10 tech cards; coherence reduced by mixed sub-archetypes (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards (8 Fusion, 5 Link, 2 Xyz) span several engines; one is Forbidden (Verified) |
| D12 | Side Deck Adaptability | 20 | No side deck in the export; no post-side plan can be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine structure with many decision points and a Forbidden-card legality issue (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (Inferred ratio). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); engine conflicts (-6); illegal-deck cap (-12). Final formula: No-meta formula 0.80*Structural + 0.20*TournamentReliability = 54, plus modifiers -12 = 42, then capped at 30 because the deck is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core starter access is high (about 0.94 in a 5-card opening, Inferred)
- Layered interaction: hand traps, negation text and Crossout Designator
- Strong Fusion/Link closing threats in the Extra Deck
Weaknesses
- Illegal in OCG because of a Forbidden Extra Deck card (Verified)
- Low exact-archetype purity (about 22%) across many sub-archetypes
- No side deck in the export
Critical choke points
- Caesar's legality: the list cannot be played as-is until it is removed
- Tearlaments starter access depends on a few Limited single copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | D/D/D Wave High King Caesar | A copy-legal Extra Deck Fusion or Link monster that fits the existing Tearlaments/Fiendsmith material routes | Removes the only violation so the list becomes legal; the replacement should be chosen by checking the card's text against the existing routes (not evaluated here) |
| 2 | Off-engine tech singletons | Consistency-focused searchers or starters for the core archetype | Raises archetype purity and reduces dead draws (Inferred) |
Evidence & confidence
- Verified: Deck is Illegal: D/D/D Wave High King Caesar is Forbidden in OCG with 1 copy run; Main 40 / Extra 15 / Side 0 sizes are legal for OCG; Exact-archetype purity is 21.8% (12 of 55 archetype-tagged copies)
- Inferred: Archetype-core starter access about 0.94 in a 5-card opening; Hand-trap and negation density give layered interaction; Structural score about 55 from the Midrange profile
- Provisional: Meta power is null; no dated meta sample; Matchup fit is provisional because no tournament data exists
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in the export, so post-side analysis is not possible
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