Tearlaments Deck #758682 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards from Tearlaments and Fiendsmith material routes, backed by Kashtira and Rulkallos-style pressure (structural read only; no combo data supplied); Horus and Predaplant side routes through the Extra Deck, with Zombie Vampire as an Xyz option
  • Turn 1 (going first): Open on Tearlaments starters (Scheiren, Havnis, Merrli, Reinoheart), use Tearlaments Scream and Sulliek for draw/search, then fuse or link into a board
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Cryme, Sulliek) to disrupt the opponent's first board, then go to Fusion/Link pressure
  • Recovery: Searchers (about 15 text hits) and Tearlaments recursion from GY, plus Monster Reborn and Foolish Burial as reloads
  • After siding: No side deck in the export, so no post-side plan exists (best-of-3 not evidenced)

Why it scores here

The deck is scored as a system: it reliably opens a Tearlaments or Fiendsmith starter (about 0.94 that at least one of the 16 archetype-core cards is in an opening 5, Inferred), and it has several hand traps and negation texts to interrupt the opponent's first board. The Extra Deck is split across at least five sub-archetypes (Fiendsmith, Horus, Shaddoll, Predaplant, Vampire) with only about 22% exact-archetype purity, which costs points for engine coherence and pilotability. The Forbidden D/D/D Wave High King Caesar in the Extra Deck makes the list illegal in OCG, so the normal contextual score is capped and this result is theoretical/structural only. No combos, tournament data, or side deck were supplied, so popularity and archetype meta-share earned no points and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 16 archetype-core cards in opening 5) = 0.94; hand-5 proxy brick 0.06 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Level-0 spells/traps (17) and off-archetype singletons create some dead-draw risk; no brick simulation run (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text of Fusion/Link pressure monsters only (Inferred)
D4 Combo Floor & Median Output 45 No combo data; median output cannot be measured and is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and Tearlaments recursion give alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 About 15 searcher-text cards and Tearlaments Scream/Tract give resource recovery (Inferred)
D7 End-Board & Interaction Quality 65 Seven negation-text cards, four hand traps and Crossout Designator give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Fusion pressure challenge an established board, though no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000-ATK Fusion/Link threats in the Extra Deck give closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 25 singletons and 10 tech cards; coherence reduced by mixed sub-archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards (8 Fusion, 5 Link, 2 Xyz) span several engines; one is Forbidden (Verified)
D12 Side Deck Adaptability 20 No side deck in the export; no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine structure with many decision points and a Forbidden-card legality issue (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (Inferred ratio). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); engine conflicts (-6); illegal-deck cap (-12). Final formula: No-meta formula 0.80*Structural + 0.20*TournamentReliability = 54, plus modifiers -12 = 42, then capped at 30 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core starter access is high (about 0.94 in a 5-card opening, Inferred)
  • Layered interaction: hand traps, negation text and Crossout Designator
  • Strong Fusion/Link closing threats in the Extra Deck

Weaknesses

  • Illegal in OCG because of a Forbidden Extra Deck card (Verified)
  • Low exact-archetype purity (about 22%) across many sub-archetypes
  • No side deck in the export

Critical choke points

  • Caesar's legality: the list cannot be played as-is until it is removed
  • Tearlaments starter access depends on a few Limited single copies
Priority Remove Add Reason
1 D/D/D Wave High King Caesar A copy-legal Extra Deck Fusion or Link monster that fits the existing Tearlaments/Fiendsmith material routes Removes the only violation so the list becomes legal; the replacement should be chosen by checking the card's text against the existing routes (not evaluated here)
2 Off-engine tech singletons Consistency-focused searchers or starters for the core archetype Raises archetype purity and reduces dead draws (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal: D/D/D Wave High King Caesar is Forbidden in OCG with 1 copy run; Main 40 / Extra 15 / Side 0 sizes are legal for OCG; Exact-archetype purity is 21.8% (12 of 55 archetype-tagged copies)
  • Inferred: Archetype-core starter access about 0.94 in a 5-card opening; Hand-trap and negation density give layered interaction; Structural score about 55 from the Midrange profile
  • Provisional: Meta power is null; no dated meta sample; Matchup fit is provisional because no tournament data exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in the export, so post-side analysis is not possible

More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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