Therions Deck #758657 — Yu-Gi-Oh! OCG

59 Main, 16 Extra, incl. Artifact Lancea x3, Cyber Dragon, the Luminous Mech Dragon x3, Infinitrack Harvester x3. Created Sep 29, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
29± 10/ 100
Power Score
Structural 42
Reliability 35
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 29/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 59 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Train Xyz boss pressure: Superdreadnought Rail Cannon Gustav Rocket (5000 ATK) and Juggernaut Liebe (4000 ATK), with Gustav Max as the material/entry route (Inferred from card text); Flying Launcher and Super Dora boards with Kaiju/Cyber/Therion negation and removal support (Inferred)
  • Turn 1 (going first): Open a Train starter (Exceptional Schedule, Night Train Blue Traveler or Urgent Schedule) and build toward a Level 10 Xyz; plan not verified by combo data
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Red Reboot, Cyber Dragon) to answer the opponent's first summon, then rebuild a Train board; plan not verified by combo data
  • Recovery: Night Train and Exceptional Schedule GY/banish effects, plus Infinitrack Trencher and Gizmek recursion (Inferred from card text)
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0)

Why it scores here

The deck is Illegal: it runs 3 copies of Superdreadnought Rail Cannon Gustav Max against a Limited limit of 1, and its Extra Deck has 16 cards against a maximum of 15. Its Main Deck (59 cards) is within size, and Ash Blossom at 2 copies is legal. Consistency is weak on the evidence: no combos were recorded, and the exact archetype purity is 0%, with the Main Deck spread across Train, Infinitrack, Cyber, Greed, Kaiju and others. The starter probabilities are low (about 0.24 for a 3-copy card in a 5-card opening hand, and 0.37 for the 5-copy archetype core), so the deck has a real brick risk. Its interaction package (11 hand traps, 18 negation-text cards) and high-ATK Train Xyz bosses give it some end-board and closing value, but these were scored from card text and flags, not from observed boards. The score is capped low because the deck is illegal as built, and it was not produced by averaging card scores or from archetype popularity, which was not available here.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Starter P(at least one in a 5-card hand) is 0.24 for 3-copy cards and 0.37 for the archetype core group; Train starter density is spread across several cards (Inferred)
D2 Opening-Hand Quality & Brick Management 35 24 Level-0 spells and 18 singleton cards across 33 distinct Main Deck cards with mixed sub-archetypes raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is inferred from text of Gustav Rocket, Liebe and Zeus (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several independent recovery routes (Night Train, Gizmek, Trencher, Derricrane) but the Train core depends on few copies (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion exists in the Train and Infinitrack cards, but no resource signature data is available (Inferred)
D7 End-Board & Interaction Quality 55 11 hand traps and 18 negation-text cards, with Heavy Storm, Red Reboot and Feather Duster; scored from flags and text, not board data (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second split is unavailable; Ash Blossom, Droll and Lock Bird and Maxx C help against a first board, but removal is thin (Inferred)
D9 Offensive Pressure & Closing Power 55 Gustav Rocket 5000 ATK, Liebe 4000 ATK and Zeus 3000 ATK give high closing stats, but no end-board records exist (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 75 off-archetype copies, 33 distinct Main Deck cards and 12 tech cards point to a low-cohesion toolbox shell (Verified counts, Inferred impact)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards, one over the limit, and 3 copies of a Limited Xyz with a 1-copy limit (Verified counts)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta; Therion and Train archetype share not established (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Xyz and Link routes and several hand-trap timing decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange primary only; Toolbox not blended into weights. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_as_built (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*42.45 + 0.20*35 = 40.96, then -12 illegal-legality modifier = 28.96, rounded to 29 (illegal deck capped low; theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large searcher-text density (16 cards) helps find the right piece
  • Eleven hand traps and multiple negation effects give interaction on both turns
  • High-ATK Xyz bosses (Gustav Rocket, Liebe, Zeus) provide closing stats

Weaknesses

  • Illegal as built: Gustav Max at 3 copies (limit 1) and 16 Extra Deck cards (limit 15)
  • No recorded combos, so consistency and conversion rest on text and probability alone
  • Exact archetype purity is 0%; the deck mixes Train, Infinitrack, Cyber, Greed and Kaiju pieces
  • No Side Deck

Critical choke points

  • Gustav Max is the only route into the Gustav Rocket and Liebe bosses, and it is over the copy limit (1 legal copy)
  • Train starters (Exceptional Schedule, Night Train, Urgent Schedule) are few copies each, so an opening without one stalls the Train route
Priority Remove Add Reason
1 2 copies of Superdreadnought Rail Cannon Gustav Max 1 copy of Superdreadnought Rail Cannon Gustav Max (or a legal substitute) Restores the Limited copy limit; without this the deck is illegal
2 1 Extra Deck card of lowest value (for example a weaker Xyz or Link) none Brings the Extra Deck to 15 cards, the OCG maximum
3 1-2 off-archetype tech cards Train or Infinitrack starters/recursion Raises engine cohesion and starter density; Inferred, not tested against boards

Evidence & confidence

  • Verified: Illegal status: Gustav Max 3 copies vs legal 1 (Limited); Extra Deck count 16 vs maximum 15; Main Deck 59 cards, within 40-60; Ash Blossom 2 copies, legal (Semi-Limited); Exact archetype purity 0%; 75 off-archetype copies
  • Inferred: Starter and brick probabilities computed from the Main Deck list; Strategy classification as Midrange with Toolbox secondary; Interaction and closing values from card text and role flags
  • Provisional: Meta and format-fit scores (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates): these signals are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied No guides attached to the archetype Deck has no title and no Side Deck

More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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