Gladiator Beast Deck #758654 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 29, 2026 by YGO Mod.

Deck Gladiator Beast OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
40± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.3
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Gladiator Beast Fusion/Link boards (Heraklinos, Domitianus, Claudius, Tamer Editor) and Augustus-led attacks; structural read only because the list is illegal; Radiant Typhoon Link and Mulcharmy draw-and-pressure lines, with Gladiator Beast Equeste/Attorix recursion
  • Turn 1 (going first): Open a Gladiator Beast searcher (Gladiator Proving Ground, Flavian, Hey Space Trunade) into a Gistel/Fuwalos body, then extend through Gladiator Beast's Comeback or Augustus
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Maxx C, Red Reboot, Droll & Lock Bird) and Forbidden Crown to stop the opponent's first board, then extend to a Gladiator Beast Fusion or Link
  • Recovery: Recover Gladiator Beast monsters from the GY with Equeste or Attorix and re-extend through Dragases or Test Panther
  • After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan in the list as built

Why it scores here

The deck is illegal as built: three copy-limit or Forbidden violations, so it is capped and scored only as a theoretical, structural read. Structurally it reliably reaches an archetype starter (about 83% to open at least one of the 16 core Gladiator Beast copies in a going-first 5-card hand, Inferred) and has a dense searcher and hand-trap package that keeps it live through one interruption. Its ceiling comes from the Extra Deck Gladiator Beast Fusions and Augustus, which score on closing power, but no recorded boards exist to confirm conversion or a median. The Side Deck is empty, so adaptability is low. Popularity did not earn points: the archetype usage stats only confirm the core is real and accessible, and the score was built from the deck's dimensions, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Gladiator Beast core copy in 5-card opening hand) ≈ 0.83; 3-copy starters ≈ 0.25 each; 19 searcher-text cards give ≈ 0.89 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 archetype copies plus 7 hand traps keep hands functional, but Forbidden Crown, Small World and Crossout are situational dead draws (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable recorded boards; ceiling read from text: Claudius (3700 ATK) and Domitianus/Heraklinos Fusion summons (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are unknown; the score rests on structure only (Provisional)
D5 Interruption Resilience & Route Redundancy 62 7 hand traps plus Radiant Typhoon and Mulcharmy draw effects give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Gladiator GY recursion via Equeste and Attorix, Mulcharmy draws; the Main Deck is 55 cards, which slows card economy (Inferred)
D7 End-Board & Interaction Quality 60 Forbidden Crown, Harpie's Feather Duster, Crossout Designator, Red Reboot and Gladiator Beast War Chariot cover several interaction layers (Inferred from text)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage: P(≥1 of 7 hand traps in 6-card hand) ≈ 0.58 (Inferred)
D9 Offensive Pressure & Closing Power 62 Augustus 2600 ATK, Claudius 3700 ATK and Domitianus 3500 ATK give high closing power on paper (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 3-copy staples and 27 level-0 spells/traps reduce compactness and raise brick and redundancy cost (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots, but two are Forbidden so 13 are legal; the Extra Deck spreads across Fusion, Link and one Xyz (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so no post-side adaptation exists in the list (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many trigger and chain-timing decisions across 55 cards and a 15-card Extra Deck raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.3, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal deck cap (-12). Final formula: Illegal cap: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.7, then -12 illegal-deck modifier, rounded to 40; theoretical/structural read only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text (19 searcher cards) keeps the engine live through the first turns
  • Seven hand traps and a second interaction layer (Forbidden Crown, Harpie's Feather Duster, Crossout Designator) give going-second resilience
  • High-ATK Extra Deck closers (Claudius 3700, Domitianus 3500) give real closing power if the Extra Deck is reached

Weaknesses

  • Illegal as built: three copy-limit or Forbidden violations
  • No Side Deck, so no post-side adaptation
  • 55-card Main Deck with many one-of situational cards raises brick and redundancy cost
  • No recorded boards, so the floor and median are unmeasured

Critical choke points

  • The Extra Deck Fusion and Link summons depend on Gladiator Beast monsters surviving the opponent's first turn
  • Radiant Typhoon Chant at 3 copies cannot be legally run; a legal list would cut this to 1
Priority Remove Add Reason
1 2 copies of Radiant Typhoon Chant Legal copy count (1 Radiant Typhoon Chant) OCG Limited is 1; 3 copies makes the list illegal
2 Charmer Quartet in Bloom and Knightmare Gryphon Legal Extra Deck monsters from the Gladiator Beast pool Both are Forbidden in OCG, so they cannot be run at all
3 Situational one-of cards that rarely have a target (for example Pot of Sloth) A Side Deck of up to 15 cards A 0-card Side Deck gives no post-side plan; a Side Deck would address D12 and matchup adaptability

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within OCG size rules (40–60 / 0–15 / 0–15); Radiant Typhoon Chant (3 copies, Limited 1), Charmer Quartet in Bloom and Knightmare Gryphon (Forbidden) violations; Archetype composition: 16 exact-name Gladiator Beast copies; 13 legal Extra Deck monsters
  • Inferred: P(≥1 archetype core copy in going-first 5-card hand) ≈ 0.83; Hand-trap coverage on going-second ≈ 0.58; Engine accessibility, brick management and interaction quality read from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) and tournament reliability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Side Deck is empty, so post-side behaviour cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Gladiator Beast

Gladiator Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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