Assault Mode Deck #758644 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Junk Meister x3, Mulcharmy Fuwalos x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Artifact Lancea x3
- Assault Sonic Warrior x1
- Droll & Lock Bird x2
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- Jet Synchron x1
- Junk Synchron x2
- Psi-Reflector x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Steam Synchron x1
- Called by the Grave x1
- Crossout Designator x1
- Emergency Teleport x2
- Harpie's Feather Duster x1
- Illusion Gate x1
- Junk Signal x3
- Lightning Storm x1
- Reinforcement of the Army x1
- Synchro Fellowship x1
- Triple Tactics Talent x1
- Solemn Judgment x1
- Synchro Emergency x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Arms of Genex Return Zero x1
- Black Rose Dragon x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Crystal Wing Synchro Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Juraishin, the Cursed Thunder God x1
- Rage Rose Witch x1
- Red Supernova Dragon x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51.5 |
| Going First | 46 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Synchro boards led by high-ATK Synchro Dragons (Shooting Majestic Star Dragon, Red Supernova Dragon, Bystial Dis Pater) after hand-trap and Junk/Stardust/Synchron searches; Stardust Dragon and Accel Synchro Stardust Dragon recursion and protection-driven boards
- Turn 1 (going first): Open a Synchron or Junk starter with Junk Signal, Stardust Synchron, or Junk Synchron, search through Junk Synchron or Full-Speed Warrior, then Synchro Summon a Dragon from the Extra Deck; hold Ash Blossom and Droll as backup interaction (text-only inference, Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Ghost Mourner and Droll to answer the opponent's first summon or activation, then convert into a Synchro board using the surviving Synchron line (Inferred)
- Recovery: Use Synchro-material searchers (Junk Synchron, Stardust Synchron, Jet Synchron from the GY) and GY-based Special Summons to rebuild after a single disruption (Inferred)
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan (verified by legality count)
Why it scores here
The deck is scored as a system: it runs three to four Synchron or Junk engine families at once (Junk, Stardust, Synchron, Mulcharmy, Rose, Artifact, Warrior), which makes the opening hand's chance of a live starter only about 25% per 3-copy card (hypergeometric, Inferred). Its interaction density is high, with Ash Blossom, Droll, Ghost Belle, Ghost Ogre, Ghost Mourner, Solemn Judgment, Crossout Designator and Harpie's Feather Duster giving a layered answer set, which is the strongest part of the score (D7 68, Inferred from card text). Extra Deck coverage is solid with 15 Synchro monsters and several 3000+ ATK boards, but there is no combo log, so ceiling and median output are text-only estimates and carry wide uncertainty. Popularity was not credited: the archetype's usage stats confirm the core cards are real, but that does not raise power. The deck is capped low because it is illegal (five copy-limit violations including two Forbidden cards), with an empty side deck and no tournament or meta data. Card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | P(at least one 3-copy starter in opening 5) = 0.2529; the archetype core group has 0.959 probability of at least one core card, but the engine splits across several families (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 15 hand traps and 23 tech cards plus 6 Mulcharmy cards (dead with any card on the field) add brick and conflict risk; no brick simulation supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is text-only: Junk and Stardust Synchro lines into 3000+ ATK Dragons look strong, but no recorded boards exist (combos_evidence total 0) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unmeasured; the extra-deck-to-board path depends on several conflicting engines, so the typical result is well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant hand traps (Ash, Ghost Belle, Ghost Ogre, Ghost Mourner, Droll) and two engine families give alternate routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 11 searcher-text cards and recursion from GY Synchron effects support rebuilds; Mulcharmy draw effects add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Layered interaction: 19 negation-text cards, 25 removal-text cards, with Ash, Droll, Solemn, Crossout and Lightning Storm covering spells, traps and summons (Inferred from text; flags are verified) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second value rests on hand traps (P at least one hand trap in 6 = 0.8676) and Synchro Dragon negation, but no going-second boards were recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Closing power comes from 4000 ATK Majestic and Red Supernova, plus Bystial Dis Pater at 3500; the forbidden Crystal Wing removes one closer and the deck is illegal (verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main-deck cards with 33 distinct, a 1.4% exact-name archetype purity, and copy-limit overload reduce compactness (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Synchro cards, 9+ usable Dragons and Synchron bosses give broad coverage, but several Extra slots are flex and Crystal Wing is Forbidden (verified) |
| D12 | Side Deck Adaptability | 8 | Side Deck is empty: 0 cards, so there is no post-side adaptability at all (verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample, so format fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine lines with many decision points and interaction timing (Ash, Droll, Solemn windows) are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51.5, Going First ≈ 46, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4); illegal_list_cap (-14). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51.5 + 0.20*40 - 10 = 39.2, then capped to 25 because the list is Illegal (rubric Step 2: theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: hand traps, Droll, Solemn, Crossout and Lightning Storm cover summons, activations and boards
- Extra Deck with 15 Synchro monsters, including 3000+ ATK boards and recursion from the GY
- Searchers and Synchron GY effects give rebuild paths after disruption
Weaknesses
- Illegal list: Ash Blossom and Droll over limit; Called by the Grave, Triple Tactics Talent and Crystal Wing are Forbidden
- Multi-engine conflict across Junk, Stardust, Synchron, Mulcharmy and Rose
- No Side Deck, so there is no post-side adaptation
- Low 25% opening-hand hit rate per 3-copy starter
Critical choke points
- Single 'Synchron' or 'Junk' tuner in hand as the only starter (P at least one 3-copy starter in 5 = 0.25)
- Dependence on Crossout and Solemn-style answers to Forbidden-card-free boards; if any blank draws occur, the board has no backup
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Crystal Wing Synchro Dragon (Forbidden) | Legal-status replacements from the OCG list (choose by current banlist, not from this evaluation) | Required before this list can receive a normal score |
| 2 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Droll & Lock Bird | Legal copies only (Ash 2, Droll 1) | Copy-limit violations: Ash runs 3 vs legal 2; Droll runs 2 vs legal 1 |
| 3 | 1 Mulcharmy card | A Side Deck of up to 15 cards | Adds post-side adaptability (D12 is 8) and reduces dead Mulcharmy draws |
Evidence & confidence
- Verified: Legality: Illegal, 55 Main, 15 Extra, 0 Side; 5 copy-limit violations including 2 Forbidden cards; Hypergeometric draw probabilities from the resolved list; Usage stats show the core cards are real and widely used; Side Deck is empty (0 cards)
- Inferred: Interaction density is high based on card text flags (negation, removal, hand traps); Going-first and going-second plans and the recovery plan are text-only reads; Engine conflict across multiple archetypes is read from archetype_spread
- Provisional: Meta Power is null because there is no dated metagame sample; D13 format fit is provisional
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export; the Side Deck is empty
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