Assault Mode Deck #758644 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Junk Meister x3, Mulcharmy Fuwalos x3. Created Sep 29, 2026 by YGO Mod.

Deck Assault Mode OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 46
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51.5
Going First 46
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Synchro boards led by high-ATK Synchro Dragons (Shooting Majestic Star Dragon, Red Supernova Dragon, Bystial Dis Pater) after hand-trap and Junk/Stardust/Synchron searches; Stardust Dragon and Accel Synchro Stardust Dragon recursion and protection-driven boards
  • Turn 1 (going first): Open a Synchron or Junk starter with Junk Signal, Stardust Synchron, or Junk Synchron, search through Junk Synchron or Full-Speed Warrior, then Synchro Summon a Dragon from the Extra Deck; hold Ash Blossom and Droll as backup interaction (text-only inference, Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Ghost Mourner and Droll to answer the opponent's first summon or activation, then convert into a Synchro board using the surviving Synchron line (Inferred)
  • Recovery: Use Synchro-material searchers (Junk Synchron, Stardust Synchron, Jet Synchron from the GY) and GY-based Special Summons to rebuild after a single disruption (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan (verified by legality count)

Why it scores here

The deck is scored as a system: it runs three to four Synchron or Junk engine families at once (Junk, Stardust, Synchron, Mulcharmy, Rose, Artifact, Warrior), which makes the opening hand's chance of a live starter only about 25% per 3-copy card (hypergeometric, Inferred). Its interaction density is high, with Ash Blossom, Droll, Ghost Belle, Ghost Ogre, Ghost Mourner, Solemn Judgment, Crossout Designator and Harpie's Feather Duster giving a layered answer set, which is the strongest part of the score (D7 68, Inferred from card text). Extra Deck coverage is solid with 15 Synchro monsters and several 3000+ ATK boards, but there is no combo log, so ceiling and median output are text-only estimates and carry wide uncertainty. Popularity was not credited: the archetype's usage stats confirm the core cards are real, but that does not raise power. The deck is capped low because it is illegal (five copy-limit violations including two Forbidden cards), with an empty side deck and no tournament or meta data. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least one 3-copy starter in opening 5) = 0.2529; the archetype core group has 0.959 probability of at least one core card, but the engine splits across several families (Inferred)
D2 Opening-Hand Quality & Brick Management 42 15 hand traps and 23 tech cards plus 6 Mulcharmy cards (dead with any card on the field) add brick and conflict risk; no brick simulation supplied (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is text-only: Junk and Stardust Synchro lines into 3000+ ATK Dragons look strong, but no recorded boards exist (combos_evidence total 0) (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured; the extra-deck-to-board path depends on several conflicting engines, so the typical result is well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps (Ash, Ghost Belle, Ghost Ogre, Ghost Mourner, Droll) and two engine families give alternate routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 11 searcher-text cards and recursion from GY Synchron effects support rebuilds; Mulcharmy draw effects add card flow (Inferred)
D7 End-Board & Interaction Quality 68 Layered interaction: 19 negation-text cards, 25 removal-text cards, with Ash, Droll, Solemn, Crossout and Lightning Storm covering spells, traps and summons (Inferred from text; flags are verified)
D8 Going-Second & Board-Breaking Power 62 Going-second value rests on hand traps (P at least one hand trap in 6 = 0.8676) and Synchro Dragon negation, but no going-second boards were recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing power comes from 4000 ATK Majestic and Red Supernova, plus Bystial Dis Pater at 3500; the forbidden Crystal Wing removes one closer and the deck is illegal (verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards with 33 distinct, a 1.4% exact-name archetype purity, and copy-limit overload reduce compactness (verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro cards, 9+ usable Dragons and Synchron bosses give broad coverage, but several Extra slots are flex and Crystal Wing is Forbidden (verified)
D12 Side Deck Adaptability 8 Side Deck is empty: 0 cards, so there is no post-side adaptability at all (verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample, so format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine lines with many decision points and interaction timing (Ash, Droll, Solemn windows) are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51.5, Going First ≈ 46, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4); illegal_list_cap (-14). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51.5 + 0.20*40 - 10 = 39.2, then capped to 25 because the list is Illegal (rubric Step 2: theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps, Droll, Solemn, Crossout and Lightning Storm cover summons, activations and boards
  • Extra Deck with 15 Synchro monsters, including 3000+ ATK boards and recursion from the GY
  • Searchers and Synchron GY effects give rebuild paths after disruption

Weaknesses

  • Illegal list: Ash Blossom and Droll over limit; Called by the Grave, Triple Tactics Talent and Crystal Wing are Forbidden
  • Multi-engine conflict across Junk, Stardust, Synchron, Mulcharmy and Rose
  • No Side Deck, so there is no post-side adaptation
  • Low 25% opening-hand hit rate per 3-copy starter

Critical choke points

  • Single 'Synchron' or 'Junk' tuner in hand as the only starter (P at least one 3-copy starter in 5 = 0.25)
  • Dependence on Crossout and Solemn-style answers to Forbidden-card-free boards; if any blank draws occur, the board has no backup
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Crystal Wing Synchro Dragon (Forbidden) Legal-status replacements from the OCG list (choose by current banlist, not from this evaluation) Required before this list can receive a normal score
2 1 copy of Ash Blossom & Joyous Spring and 1 copy of Droll & Lock Bird Legal copies only (Ash 2, Droll 1) Copy-limit violations: Ash runs 3 vs legal 2; Droll runs 2 vs legal 1
3 1 Mulcharmy card A Side Deck of up to 15 cards Adds post-side adaptability (D12 is 8) and reduces dead Mulcharmy draws

Evidence & confidence

  • Verified: Legality: Illegal, 55 Main, 15 Extra, 0 Side; 5 copy-limit violations including 2 Forbidden cards; Hypergeometric draw probabilities from the resolved list; Usage stats show the core cards are real and widely used; Side Deck is empty (0 cards)
  • Inferred: Interaction density is high based on card text flags (negation, removal, hand traps); Going-first and going-second plans and the recovery plan are text-only reads; Engine conflict across multiple archetypes is read from archetype_spread
  • Provisional: Meta Power is null because there is no dated metagame sample; D13 format fit is provisional
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export; the Side Deck is empty

More OCG Info

Assault Mode

Assault Mode Breakdown

 
 

 

 

 

 

 

 
 

 

 
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