Ancient Gears Deck #758623 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Ancient Gear Advance x3. Created Sep 29, 2026 by YGO Mod.

Deck Ancient Gears OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion and Link beatdown: Ancient Gear Golem and its fusions (Ultimate Ancient Gear Golem, Chaos Ancient Gear Giant, Megaton Golem) attacking through the field; Howitzer and Ballista pressure, plus Divine Arsenal and Gear Gigant X as XYZ closers
  • Turn 1 (going first): Open Ancient Gear Advance, Statue or Wyvern for a search, then Geartown and Ancient Gear Fusion or Dark Golem to reach Golem-based Fusion Summons
  • Turn 2 (going second): Use Ash Blossom, Maxx C or Forbidden Droplet to answer the opponent's first play, then Ancient Gear Statue or Dark Golem to restart the engine
  • Recovery: Search engines (Wyvern, Dark Golem, Ballista, Gigant) and Geartown recursion rebuild the board from the Deck and Graveyard
  • After siding: None: the deck runs 0 Side Deck cards, so there is no post-side plan to evaluate

Why it scores here

The deck's engine is a dense Ancient Gears core of 26 copies, so a starter is reachable on most openings (about 0.997 of 5-card hands contain at least one core card, Inferred). Its ceiling comes from Fusion and Link monsters that reach 4400 to 4500 ATK and can attack multiple times, and Ash Blossom, Maxx C, Forbidden Droplet and Ancient Gear Dragon give it real interaction on the system level. The score is held down by missing combo data (0 recorded boards), no Side Deck, no matchup or meta data, and an illegal list that contains the Forbidden card Triple Tactics Talent. Popularity and archetype usage were not counted as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core archetype group 26 copies gives p(>=1 core in 5-card hand) about 0.997; 2-to-3-card bootstrap via Advance, Statue and Wyvern (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Three-copy Droplet and Advance plus single-copy Golem and Fusion give moderate dead-card risk; no conflicting summons were counted (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from card text: Ultimate Golem 4400 ATK and Chaos Giant 4500 ATK with attack-restriction text (Inferred)
D4 Combo Floor & Median Output 50 No combo data, so the median is unknown and set to a neutral midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash, Maxx C, Droplet and Ancient Gear Dragon negation give several independent answers; Geartown recursion adds a second route (Inferred)
D6 Resource Economy, Recovery & Grind 60 Nine searcher-text cards plus Geartown recursion give strong card economy; p(searcher in 5 cards) about 0.74 (Inferred)
D7 End-Board & Interaction Quality 70 Two Ash, one Maxx C, three Droplet and Dragon negation cover several interaction layers (Inferred from card text and flags)
D8 Going-Second & Board-Breaking Power 55 Going-second plan relies on Ash, Droplet and Ancient Gear Duel; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 70 Golem and Chaos Giant closing power is strong on paper; no damage or board-state data was recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck cards with 22 distinct cards and 11 singletons; the banned Talent slot lowers coherence (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck 15/15 with fusion, link and XYZ split 8/4/3; Golem fusions are shared across three slots (Verified count)
D12 Side Deck Adaptability 15 0 Side Deck cards, so no post-side adaptability exists (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament or meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and Golem sequencing with many hand-trap timing decisions; complexity is high but not measured (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-10); no_side_deck (0). Final formula: No reliable metagame: 0.80*Structural(59) + 0.20*TournamentReliability(55) = 58, plus banlist modifier -10 = 48, then Illegal cap applied: final 25, theoretical and structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Ancient Gears core with high starter access
  • Multiple independent interaction layers (Ash, Maxx C, Droplet, Dragon negation)
  • Strong Fusion and Link ceiling with multi-attack and attack-lock text
  • Compact, legal copy counts for every card except Triple Tactics Talent

Weaknesses

  • Illegal as built: Forbidden Triple Tactics Talent is in the Main Deck
  • No Side Deck, so no post-side adaptability
  • No recorded combo boards, so the floor and median are unmeasured
  • Engine relies on a few Fusion and Golem routes that can be stopped by one choke card

Critical choke points

  • Ancient Gear Golem (1 copy) as the main Fusion material and summon enabler
  • Ancient Gear Fusion (1 copy) as the only non-Golem route to Fusion Summons
Priority Remove Add Reason
1 Triple Tactics Talent Any legal OCG Main Deck card The Forbidden card makes the list illegal; replacing it is required before a normal score can apply
2 None A Side Deck of 3 to 15 cards with Ancient Gear answers to the common opposing engines Side Deck is empty and no best-of-3 plan exists; this is the largest remaining gap in D12

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 counts are within format size rules; Triple Tactics Talent is Forbidden and over the copy limit; Extra Deck split: Fusion 8, Link 4, XYZ 3; Copy limits for Heavy Storm, Maxx C, Terraforming and Ash Blossom are met
  • Inferred: Core starter access about 0.997 from hypergeometric archetype group; Searcher access about 0.74 in 5 cards; Interaction layering read from card text; Ceiling read from Fusion and Link ATK and attack-lock text
  • Provisional: Meta Power is null and matchup fit is unscored without a dated metagame sample; Median output is a neutral placeholder without combo boards
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Ancient Gears

Ancient Gears Breakdown

 
 

 

 

 

 

 

 
 

 

 
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