Ancient Gears Deck #758623 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Ancient Gear Advance x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (40)
- Ancient Gear Commander x1
- Ancient Gear Dark Golem x2
- Ancient Gear Dragon x1
- Ancient Gear Golem x1
- Ancient Gear Hunting Hound x1
- Ancient Gear Statue x3
- Ancient Gear Tanker x2
- Ancient Gear Wyvern x3
- Maxx "C" x1
- Ash Blossom & Joyous Spring x2
- Ancient Gear Advance x3
- Ancient Gear Catapult x3
- Ancient Gear Fortress x3
- Ancient Gear Fusion x1
- Forbidden Droplet x3
- Geartown x3
- Heavy Polymerization x2
- Heavy Storm x1
- Overload Fusion x1
- Terraforming x1
- Triple Tactics Talent x1
- Ancient Gear Duel x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion and Link beatdown: Ancient Gear Golem and its fusions (Ultimate Ancient Gear Golem, Chaos Ancient Gear Giant, Megaton Golem) attacking through the field; Howitzer and Ballista pressure, plus Divine Arsenal and Gear Gigant X as XYZ closers
- Turn 1 (going first): Open Ancient Gear Advance, Statue or Wyvern for a search, then Geartown and Ancient Gear Fusion or Dark Golem to reach Golem-based Fusion Summons
- Turn 2 (going second): Use Ash Blossom, Maxx C or Forbidden Droplet to answer the opponent's first play, then Ancient Gear Statue or Dark Golem to restart the engine
- Recovery: Search engines (Wyvern, Dark Golem, Ballista, Gigant) and Geartown recursion rebuild the board from the Deck and Graveyard
- After siding: None: the deck runs 0 Side Deck cards, so there is no post-side plan to evaluate
Why it scores here
The deck's engine is a dense Ancient Gears core of 26 copies, so a starter is reachable on most openings (about 0.997 of 5-card hands contain at least one core card, Inferred). Its ceiling comes from Fusion and Link monsters that reach 4400 to 4500 ATK and can attack multiple times, and Ash Blossom, Maxx C, Forbidden Droplet and Ancient Gear Dragon give it real interaction on the system level. The score is held down by missing combo data (0 recorded boards), no Side Deck, no matchup or meta data, and an illegal list that contains the Forbidden card Triple Tactics Talent. Popularity and archetype usage were not counted as power, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core archetype group 26 copies gives p(>=1 core in 5-card hand) about 0.997; 2-to-3-card bootstrap via Advance, Statue and Wyvern (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Three-copy Droplet and Advance plus single-copy Golem and Fusion give moderate dead-card risk; no conflicting summons were counted (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from card text: Ultimate Golem 4400 ATK and Chaos Giant 4500 ATK with attack-restriction text (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo data, so the median is unknown and set to a neutral midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash, Maxx C, Droplet and Ancient Gear Dragon negation give several independent answers; Geartown recursion adds a second route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Nine searcher-text cards plus Geartown recursion give strong card economy; p(searcher in 5 cards) about 0.74 (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Two Ash, one Maxx C, three Droplet and Dragon negation cover several interaction layers (Inferred from card text and flags) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second plan relies on Ash, Droplet and Ancient Gear Duel; no going-second split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Golem and Chaos Giant closing power is strong on paper; no damage or board-state data was recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 Main Deck cards with 22 distinct cards and 11 singletons; the banned Talent slot lowers coherence (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Extra Deck 15/15 with fusion, link and XYZ split 8/4/3; Golem fusions are shared across three slots (Verified count) |
| D12 | Side Deck Adaptability | 15 | 0 Side Deck cards, so no post-side adaptability exists (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion and Golem sequencing with many hand-trap timing decisions; complexity is high but not measured (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-10); no_side_deck (0). Final formula: No reliable metagame: 0.80*Structural(59) + 0.20*TournamentReliability(55) = 58, plus banlist modifier -10 = 48, then Illegal cap applied: final 25, theoretical and structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Ancient Gears core with high starter access
- Multiple independent interaction layers (Ash, Maxx C, Droplet, Dragon negation)
- Strong Fusion and Link ceiling with multi-attack and attack-lock text
- Compact, legal copy counts for every card except Triple Tactics Talent
Weaknesses
- Illegal as built: Forbidden Triple Tactics Talent is in the Main Deck
- No Side Deck, so no post-side adaptability
- No recorded combo boards, so the floor and median are unmeasured
- Engine relies on a few Fusion and Golem routes that can be stopped by one choke card
Critical choke points
- Ancient Gear Golem (1 copy) as the main Fusion material and summon enabler
- Ancient Gear Fusion (1 copy) as the only non-Golem route to Fusion Summons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | Any legal OCG Main Deck card | The Forbidden card makes the list illegal; replacing it is required before a normal score can apply |
| 2 | None | A Side Deck of 3 to 15 cards with Ancient Gear answers to the common opposing engines | Side Deck is empty and no best-of-3 plan exists; this is the largest remaining gap in D12 |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 counts are within format size rules; Triple Tactics Talent is Forbidden and over the copy limit; Extra Deck split: Fusion 8, Link 4, XYZ 3; Copy limits for Heavy Storm, Maxx C, Terraforming and Ash Blossom are met
- Inferred: Core starter access about 0.997 from hypergeometric archetype group; Searcher access about 0.74 in 5 cards; Interaction layering read from card text; Ceiling read from Fusion and Link ATK and attack-lock text
- Provisional: Meta Power is null and matchup fit is unscored without a dated metagame sample; Median output is a neutral placeholder without combo boards
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power provisional without a dated metagame sample Deck title is null in the export
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