Performapal Deck #758521 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Lava Golem x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Revolution Dragon x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Droll & Lock Bird x2
- Lava Golem x3
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Astrograph Sorcerer, the Starfrost Magician x1
- Horoscope Sorcerer, the Stargazer Magician x3
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x1
- Odd-Eyes Revolution Dragon x3
- Performapal Ladyange x1
- Performapal Monkeyboard x3
- Performapal Odd-Eyes Butler x1
- Performapal Odd-Eyes Seer x2
- Performapal Odd-Eyes Valet x1
- Performapal Skullcrobat Joker x3
- Wind Unicorn Parallel, the Dracoslayer x3
- Odd-Eyes Arc Pendulum Dragon x1
- Performapal Odd-Eyes Synchron x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Book of Eclipse x3
- Called by the Grave x1
- Crossout Designator x1
- Lightning Storm x2
- Raigeki x1
- Sky Iris x1
- Triple Tactics Talent x1
- Evenly Matched x3
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Secreterion Dragon x1
- Beyond the Pendulum x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Dragunity Knight - Areadbhair x1
- Fabled Levilazebul x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Dragunity Knight - Luin x1
- Odd-Eyes Absolute Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Odd-Eyes and Dragunity Extra Deck boards (Odd-Eyes Absolute Dragon is absent; the Extra Deck holds Chaos Angel, Dragunity Knight - Areadbhair, Fabled Levilazebul, Ignister Prominence and Odd-Eyes Vortex Dragon) converting a Pendulum or Link board into pressure (Inferred from card text).; Hand-trap and negation-driven card advantage from Ash Blossom, Ghost Belle, Ghost Ogre and Droll & Lock Bird, then a single large Extra Deck monster (Inferred).
- Turn 1 (going first): Open with a Pendulum or Performapal starter, use Performapal Skullcrobat Joker or Performapal Monkeyboard to search, and set up a Pendulum Zone for Extra Deck summons. The probability of at least one starter in a 5-card hand is about 0.25 per 3-copy card, so this line is fragile (Inferred).
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Droll & Lock Bird with 6 cards to interact with the opponent's first combo, then rebuild through Mulcharmy and Pendulum searches. About 0.84 of going-second hands contain at least one hand trap (Inferred).
- Recovery: Recover through Mulcharmy Fuwalos and Mulcharmy Purulia draws, Performapal Odd-Eyes Seer recursion and Pendulum Zone re-placement. Recovery depends on a board being empty at the right moment (Inferred).
- After siding: No side deck is registered, so there is no post-side plan. The deck cannot adapt between games (Verified from evidence).
Why it scores here
The score comes from the system as a whole: the deck has real interaction density (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Evenly Matched, Crossout Designator) and a spread Extra Deck covering Link, Synchro, Xyz and Fusion routes. The engine is fragile, though. Only 5.7% of the Main Deck shares the exact Performapal name, 66 of 83 Main Deck copies are off-archetype, and the probability that a 5-card hand holds a 3-copy starter is about 0.25, so consistency is weak. No recorded boards, tournament data, or side deck exist, so median output, matchup fit and post-side ability are scored conservatively. Popularity was not rewarded: the Odd-Eyes Absolute Dragon, Exceed the Pendulum and Beyond the Pendulum core cards that the archetype usually runs are missing, and the list is illegal. Card scores were not averaged. The final score is capped low because the deck runs three Forbidden or over-limit cards and has copy-limit violations.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one 3-copy starter in a 5-card opening hand) = 0.25; archetype core group of 8 copies gives P(open at least one) = 0.56 (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 hand traps and 19 negation-text cards compete for hand space; about 0.44 of opening hands lack an archetype core card (Inferred). |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos. The ceiling is text-only inference from Extra Deck boards and Pendulum searches (Inferred). |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is unknown and conservatively estimated (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 58 | Several independent interruption routes (hand traps, Mulcharmy draws, Pendulum recursion) cover one disruption, but the engine stays fragile (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 45 | Pendulum recursion and Odd-Eyes Seer recursion provide some grind, but the Extra Deck is limited to 15 cards and recovery is uneven (Inferred). |
| D7 | End-Board & Interaction Quality | 66 | Interaction density is high: 14 hand traps, 19 negation-text cards, 30 removal-text cards, though two of the strongest are over the copy limit (Verified flags plus Inferred semantic read). |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second board-breaking relies on Lightning Storm, Raigeki and Odd-Eyes Vortex Dragon, but the best board-breaker, Called by the Grave, is Forbidden (Inferred). |
| D9 | Offensive Pressure & Closing Power | 52 | Closing power comes from Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons, Ignister Prominence and Chaos Angel, with 2400 to 3500 ATK bosses (Verified stats, Inferred use). |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main Deck cards across 28 distinct names with only 4 exact archetype copies; the build is fragmented (Verified composition). |
| D11 | Extra Deck Efficiency & Coverage | 58 | The Extra Deck has 15 cards across 4 Summon types, with clear mandatory pieces such as Dragunity Knight - Areadbhair and Odd-Eyes Override Dragon (Verified composition, Inferred flex). |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered, so adaptability is effectively zero for best-of-3 play (Verified composition). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, no meta share and no dated metagame sample; Meta Power is Provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | A Pendulum, Link and Synchro line with many decision points and hand-trap timing has a high pilot burden (Inferred). |
How the score was computed
Strategy profile: Midrange primary with a Stun secondary for interaction weighting (disclosed hybrid). Structural ≈ 49, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-12); Copy-limit violations (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*49 + 0.20*40 = 47.4; then context modifiers total -14 and the illegal-deck cap applies, giving 33
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: hand traps and negation text across 14 to 19 cards
- Spread Extra Deck covering Link, Synchro, Xyz and Fusion routes
- Several high-ATK Extra Deck bosses for closing
Weaknesses
- Illegal list: four cards exceed their copy limits or are Forbidden
- Fragmented Main Deck: 5.7% exact-name purity and 28 distinct Main Deck cards
- No side deck, so no post-side adaptation
- Heavy reliance on 3-copy starters with about 0.25 chance per opening hand
Critical choke points
- A 5-card hand holding a starter is about 0.25 likely per 3-copy card, so the first turn depends on a narrow set of starters
- The Extra Deck depends on Pendulum Zone setup, which hand traps can disrupt
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave and Triple Tactics Talent | Legal, in-format replacements (for example a second copy of a Limited or Semi-Limited-compliant staple) | Both cards are Forbidden in OCG and make the list illegal; removing them is required before any normal score applies. |
| 2 | One copy each of Ash Blossom & Joyous Spring (3 to 2) and Droll & Lock Bird (2 to 1) | Lock-free staples or a 3rd copy of a non-restricted engine starter | Copy limits must be met before the deck is legal, and the freed slots can add engine consistency. |
| 3 | Off-archetype Main Deck slots that do not feed the Odd-Eyes or Dragunity engines | Sub-archetype starters and Extra Deck enablers | Improves D10 and D1 by concentrating the engine instead of spreading across 28 distinct names. |
| 4 | No side deck is registered | A 15-card side deck with hand traps and Extra Deck answers | Enables D12 and post-side planning for best-of-3 play. |
Evidence & confidence
- Verified: Legality: 4 copy-limit violations and Forbidden/Limited statuses from the banlist; Main 55, Extra 15, Side 0 counts against OCG size rules; Archetype purity 5.7% exact name; 66 off-archetype copies; Usage stats: 4 of 13 core cards present (30.8%)
- Inferred: Starter probabilities 0.25 (5-card hand) and 0.84 hand-trap presence (6-card hand); Interaction density and engine coherence from card text; Going-first and going-second plans
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered, so post-side evaluation is absent
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