Performapal Deck #758521 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lava Golem x3, Horoscope Sorcerer, the Stargazer Magician x3, Odd-Eyes Revolution Dragon x3. Created Sep 29, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
33± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Odd-Eyes and Dragunity Extra Deck boards (Odd-Eyes Absolute Dragon is absent; the Extra Deck holds Chaos Angel, Dragunity Knight - Areadbhair, Fabled Levilazebul, Ignister Prominence and Odd-Eyes Vortex Dragon) converting a Pendulum or Link board into pressure (Inferred from card text).; Hand-trap and negation-driven card advantage from Ash Blossom, Ghost Belle, Ghost Ogre and Droll & Lock Bird, then a single large Extra Deck monster (Inferred).
  • Turn 1 (going first): Open with a Pendulum or Performapal starter, use Performapal Skullcrobat Joker or Performapal Monkeyboard to search, and set up a Pendulum Zone for Extra Deck summons. The probability of at least one starter in a 5-card hand is about 0.25 per 3-copy card, so this line is fragile (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Droll & Lock Bird with 6 cards to interact with the opponent's first combo, then rebuild through Mulcharmy and Pendulum searches. About 0.84 of going-second hands contain at least one hand trap (Inferred).
  • Recovery: Recover through Mulcharmy Fuwalos and Mulcharmy Purulia draws, Performapal Odd-Eyes Seer recursion and Pendulum Zone re-placement. Recovery depends on a board being empty at the right moment (Inferred).
  • After siding: No side deck is registered, so there is no post-side plan. The deck cannot adapt between games (Verified from evidence).

Why it scores here

The score comes from the system as a whole: the deck has real interaction density (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Evenly Matched, Crossout Designator) and a spread Extra Deck covering Link, Synchro, Xyz and Fusion routes. The engine is fragile, though. Only 5.7% of the Main Deck shares the exact Performapal name, 66 of 83 Main Deck copies are off-archetype, and the probability that a 5-card hand holds a 3-copy starter is about 0.25, so consistency is weak. No recorded boards, tournament data, or side deck exist, so median output, matchup fit and post-side ability are scored conservatively. Popularity was not rewarded: the Odd-Eyes Absolute Dragon, Exceed the Pendulum and Beyond the Pendulum core cards that the archetype usually runs are missing, and the list is illegal. Card scores were not averaged. The final score is capped low because the deck runs three Forbidden or over-limit cards and has copy-limit violations.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one 3-copy starter in a 5-card opening hand) = 0.25; archetype core group of 8 copies gives P(open at least one) = 0.56 (Inferred).
D2 Opening-Hand Quality & Brick Management 40 14 hand traps and 19 negation-text cards compete for hand space; about 0.44 of opening hands lack an archetype core card (Inferred).
D3 Combo Conversion & Ceiling 55 No parseable combos. The ceiling is text-only inference from Extra Deck boards and Pendulum searches (Inferred).
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unknown and conservatively estimated (Inferred).
D5 Interruption Resilience & Route Redundancy 58 Several independent interruption routes (hand traps, Mulcharmy draws, Pendulum recursion) cover one disruption, but the engine stays fragile (Inferred).
D6 Resource Economy, Recovery & Grind 45 Pendulum recursion and Odd-Eyes Seer recursion provide some grind, but the Extra Deck is limited to 15 cards and recovery is uneven (Inferred).
D7 End-Board & Interaction Quality 66 Interaction density is high: 14 hand traps, 19 negation-text cards, 30 removal-text cards, though two of the strongest are over the copy limit (Verified flags plus Inferred semantic read).
D8 Going-Second & Board-Breaking Power 55 Going-second board-breaking relies on Lightning Storm, Raigeki and Odd-Eyes Vortex Dragon, but the best board-breaker, Called by the Grave, is Forbidden (Inferred).
D9 Offensive Pressure & Closing Power 52 Closing power comes from Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons, Ignister Prominence and Chaos Angel, with 2400 to 3500 ATK bosses (Verified stats, Inferred use).
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards across 28 distinct names with only 4 exact archetype copies; the build is fragmented (Verified composition).
D11 Extra Deck Efficiency & Coverage 58 The Extra Deck has 15 cards across 4 Summon types, with clear mandatory pieces such as Dragunity Knight - Areadbhair and Odd-Eyes Override Dragon (Verified composition, Inferred flex).
D12 Side Deck Adaptability 20 No Side Deck is registered, so adaptability is effectively zero for best-of-3 play (Verified composition).
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta share and no dated metagame sample; Meta Power is Provisional (Provisional).
D14 Pilotability & Error Tolerance 40 A Pendulum, Link and Synchro line with many decision points and hand-trap timing has a high pilot burden (Inferred).

How the score was computed

Strategy profile: Midrange primary with a Stun secondary for interaction weighting (disclosed hybrid). Structural ≈ 49, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-12); Copy-limit violations (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*49 + 0.20*40 = 47.4; then context modifiers total -14 and the illegal-deck cap applies, giving 33

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: hand traps and negation text across 14 to 19 cards
  • Spread Extra Deck covering Link, Synchro, Xyz and Fusion routes
  • Several high-ATK Extra Deck bosses for closing

Weaknesses

  • Illegal list: four cards exceed their copy limits or are Forbidden
  • Fragmented Main Deck: 5.7% exact-name purity and 28 distinct Main Deck cards
  • No side deck, so no post-side adaptation
  • Heavy reliance on 3-copy starters with about 0.25 chance per opening hand

Critical choke points

  • A 5-card hand holding a starter is about 0.25 likely per 3-copy card, so the first turn depends on a narrow set of starters
  • The Extra Deck depends on Pendulum Zone setup, which hand traps can disrupt
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal, in-format replacements (for example a second copy of a Limited or Semi-Limited-compliant staple) Both cards are Forbidden in OCG and make the list illegal; removing them is required before any normal score applies.
2 One copy each of Ash Blossom & Joyous Spring (3 to 2) and Droll & Lock Bird (2 to 1) Lock-free staples or a 3rd copy of a non-restricted engine starter Copy limits must be met before the deck is legal, and the freed slots can add engine consistency.
3 Off-archetype Main Deck slots that do not feed the Odd-Eyes or Dragunity engines Sub-archetype starters and Extra Deck enablers Improves D10 and D1 by concentrating the engine instead of spreading across 28 distinct names.
4 No side deck is registered A 15-card side deck with hand traps and Extra Deck answers Enables D12 and post-side planning for best-of-3 play.

Evidence & confidence

  • Verified: Legality: 4 copy-limit violations and Forbidden/Limited statuses from the banlist; Main 55, Extra 15, Side 0 counts against OCG size rules; Archetype purity 5.7% exact name; 66 off-archetype copies; Usage stats: 4 of 13 core cards present (30.8%)
  • Inferred: Starter probabilities 0.25 (5-card hand) and 0.84 hand-trap presence (6-card hand); Interaction density and engine coherence from card text; Going-first and going-second plans
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered, so post-side evaluation is absent

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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