Evil Twin Deck #758499 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fiendsmith Engraver x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Sep 29, 2026 by YGO Mod.

Deck Evil Twin OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 46
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 46
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Evil Twin Ki-sikil and Lil-la link engine into Evil Twin link boards (Evil Twin's Trouble Sunny, Ki-sikil Deal) and Fiendsmith Fusion pressure (Fiendsmith's Lacrima, Rextremende, Desirae).; Fiendsmith Link/Fusion chain through Lacrima and Requiem, with Live Twin Lil-la beatdown pressure.
  • Turn 1 (going first): Open a Live Twin or Lil-la starter, Special Summon the Ki-sikil/Lil-la pair, search Secret Password or Snitch, then link into an Evil Twin link monster.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence, Droll & Lock Bird, Nibiru) to disrupt the opponent's starter, then rebuild the Evil Twin link line.
  • Recovery: Recover from GY through Ki-sikil/Lil-la GY summons and Fiendsmith's Requiem/Sequence recursion.
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0).

Why it scores here

The deck's archetype core is reliably accessible: P(at least one core card in a 5-card opening hand) is about 0.89, so the Live Twin and Evil Twin engine usually switches on early. Its interaction package is dense, with about 16 hand traps and roughly 19 negation-text cards, which lifts its going-second and end-board interaction scores. Combo conversion and median output could not be measured because no boards were recorded, so those scores rest on text-only inference and remain low confidence. The deck is illegal in OCG as built: three Forbidden cards and four cards over their Limited or Semi-Limited copy caps. Under the rubric it is therefore capped at a theoretical score of 30; the structural read of about 51 is shown for reference only. Popularity in the archetype usage stats did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in opening hand of 5) ~0.89; the Ki-sikil/Lil-la 2-card bootstrap is plausible but unverified in play (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hypergeometric proxy full-brick ~0.11; 30 level-0 Spell/Trap and Trap cards and 16 hand traps create some redundant or dead hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; the Evil Twin link line (Sunny's Trouble, Ki-sikil Deal) is a text-level ceiling only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor output cannot be measured; starter diversity is unknown (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent disruption answers (Ash, Ghost Belle, Effect Veiler, Infinite Impermanence) but reduced by the Forbidden Called by the Grave and Triple Tactics Talent slots (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion exists via Ki-sikil/Lil-la GY summons and Fiendsmith Requiem/Sequence, but the search and draw density is moderate (Inferred)
D7 End-Board & Interaction Quality 62 Roughly 16 hand traps and 19 negation-text cards give layered interaction; Infinite Impermanence and Ash give durable blockers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability ~0.89 for at least one hand trap in six cards, which supports challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power depends on Evil Twin link monsters and Fiendsmith Fusion monsters, with no measured end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards is legal but the deck is loose: archetype purity is 0% exact-name, with 70 off-archetype copies across sub-archetypes (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 62 11 Link, 3 Fusion and 1 Xyz across 15 slots; the Xyz (D/D/D Wave High King Caesar) is Forbidden, so the Extra Deck is only partly usable (Verified)
D12 Side Deck Adaptability 20 No Side Deck at all (side_count 0), so post-side adaptation is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample and no tournament link; only archetype usage shares exist (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple linked summon and hand-trap timing decisions raise pilot demands, but no per-pilot data exists (Inferred)

How the score was computed

Strategy profile: Midrange 85 / Combo 15 (for reference only; deck illegal). Structural ≈ 51, Going First ≈ 46, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Illegal list: normal formula 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, then modifiers -12 gives 36.8; final capped at 30 as a theoretical, structural-only score because the deck is illegal.


More OCG Info

Evil Twin

Evil Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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