Secret Six Samurai Deck #758458 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Clown Crew Biancaviso x3, The Winged Dragon of Ra - Sphere Mode x3, Clown Crew Flair x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (40)
- Clown Crew Biancaviso x3
- Nibiru, the Primal Being x1
- The Winged Dragon of Ra - Sphere Mode x3
- Poissonniere de Nouvelles x1
- Miracle Raven x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Preparation of Rites x2
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Clown Crew Biancaviso (2500 ATK) and Starving Venom Fusion Dragon (2800 ATK) as large end-board threats, supported by Clown Crew Tribute Summon and Ritual lines; Clown Crew Diabolo and Garura double piercing or doubled damage from Tribute Summoned attackers (text-only, unverified)
- Turn 1 (going first): Open a Clown Crew searcher or Ritual starter (Clown Crew Rehearsal, Clown Crew Flair, Clown Crew Matinee Operatics), then extend into a Tribute Summon of Biancaviso or a Link/Xyz via Tribute (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler, or Nibiru as hand traps to answer the opponent's first Main Phase, then rebuild the Clown Crew line from the GY and Deck (Inferred)
- Recovery: Recover through the GY-recursion text on Clown Crew Finale, Clown Crew New Face, and Clown Crew Fiends, plus the searchers Clown Crew Flair and Clown Crew Soiree Operations (Inferred)
- After siding: No Side Deck is registered, so no post-side plan exists; the deck cannot adapt between games
Why it scores here
The deck is scored as a system, not as an average of its card scores. It is illegal in OCG: three Ash Blossom and three Super Polymerization exceed the Semi-Limited limit of two, and one Called by the Grave is a Forbidden card, so the score is capped and treated as structural-only. Its Clown Crew core (3-copy Biancaviso, Dristy, Diabolo, Fiends, Meteor) and its searchers give a plausible Midrange shape, with a 0.34 chance that a given 3-copy core card is in a 5-card opener. Interaction is the strongest part of the list, from 10 hand traps and 13 negation-text cards, which supports the going-second plan. The Secret Six Samurai archetype label has zero exact-name cards in the list; the actual engine is Clown Crew with Egyptian God and Rites support, so the archetype tag does not earn points. Popularity and archetype usage stats were not credited, and there is no combo or matchup evidence, so the score rests on text and hypergeometric inference.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy Clown Crew core card in a 5-card opener) ≈ 0.34; P(at least one of 12 searcher-text cards in hand) ≈ 0.85 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Mix of 16 Spells and 9 Tuners with 8 single-copy cards and 3 Ritual or Pendulum cards; some dead-hand risk from Ritual and Pendulum pieces (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling read from Biancaviso and Clown Crew Soiree Operations text only, with no recorded line (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos_evidence and no median power data; floor and median are text-only and low confidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 10 hand traps and several GY-recursion effects give some second line after one interruption, but no independent line is recorded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Searcher text on 12 cards and GY recursion from Clown Crew Finale and Fiends support grind; Ritual and Fusion costs drain resources (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 10 hand traps and 13 negation-text cards plus 17 removal-text cards; the three-copy Ash Blossom is over the limit (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(hand trap in 6-card going-second hand) ≈ 0.85; Effect Veiler and Ghost Belle answer the opponent's first Main Phase (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | End-board ATK from Starving Venom at 2800 and Biancaviso at 2500; no recorded closing data (Inferred from stat line) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 Main Deck cards with 19 distinct cards and a copy histogram of 8/1/10; 7 Spells are off-archetype tech (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 15 cards split 6 Fusion, 3 Link, 3 Xyz, 3 Synchro, with 3-copy Clown Crew Dristy and Diabolo as the core (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (side_count 0), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated meta; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Several multi-step Ritual, Tribute and Fusion lines with many decision points, but the list is compact enough to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list (copy limits and Forbidden card) (-15). Final formula: 0.80*Structural(48) + 0.20*TournamentReliability(35) + ContextModifiers(-15) = 30; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density of 12 cards gives high odds of a searcher in hand
- 10 hand traps and 13 negation-text cards give strong early interaction
- Large end-board threats (Starving Venom 2800, Biancaviso 2500) with Tribute Summon recursion
Weaknesses
- Illegal in OCG on three counts: copy limits on Ash Blossom and Super Polymerization, plus Forbidden Called by the Grave
- No Side Deck, so no post-side plan
- Archetype label Secret Six Samurai has zero exact-name cards; the engine is Clown Crew
- Mixed Ritual, Fusion, Synchro, Xyz and Link lines with no recorded combos to confirm they connect
Critical choke points
- Clown Crew 3-copy core: 0.34 chance per opener to have any one core card
- Ritual and Pendulum pieces are single copies, so a dead-card hand is possible
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | Any legal non-limited card | Ash Blossom is Semi-Limited with 2 legal copies; the list runs 3 |
| 2 | 1x Super Polymerization | Any legal non-limited card | Super Polymerization is Semi-Limited with 2 legal copies; the list runs 3 |
| 3 | 1x Called by the Grave | Any legal non-limited card | Called by the Grave is Forbidden in OCG; legal copies are 0 |
| 4 | none | A Side Deck of 0 to 15 cards | A Side Deck is needed for a best-of-3 plan; the deck has none |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0; within OCG size rules; Ash Blossom and Super Polymerization each run 3 with a legal limit of 2; Called by the Grave is Forbidden with a legal limit of 0; Composition: 19 distinct Main cards, 7 distinct Extra cards, 10 hand traps, 12 searcher-text cards
- Inferred: Going-second hand trap odds ≈ 0.85 from the hypergeometric table; Clown Crew is the functional engine despite the Secret Six Samurai archetype label; Interaction is the deck's strongest dimension (D7 ≈ 65)
- Provisional: Meta power and matchup fit: no dated metagame sample and no tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry: going-first, going-second and matchup results unknown No Side Deck: post-side plan cannot be evaluated Title is null; archetype label does not match the Clown Crew engine
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