Rose Dragon Deck #758451 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Bystial Magnamhut x1
- Chamber Dragonmaid x3
- Dark End Evaporation Dragon x2
- Dragonmaid Lorpar x1
- Dragonmaid Tinkhec x1
- Droll & Lock Bird x2
- Kitchen Dragonmaid x2
- Lava Golem x2
- Light End Sublimation Dragon x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Parlor Dragonmaid x2
- Tenpai Dragon Genroku x1
- Tenpai Dragon Paidra x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Tenpai Dragon Chundra x1
- Called by the Grave x1
- Crossout Designator x1
- Dragon's Light and Darkness x3
- Dragonmaid Hospitality x1
- Fire Recovery x1
- Foolish Burial x1
- Forbidden Droplet x3
- Lightning Storm x2
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Sangen Kaimen x1
- Sangen Summoning x1
- Terraforming x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Dragonmaid Tidying x1
- Evenly Matched x2
Extra Deck (15)
- Dragonmaid Sheou x1
- Filia Regis x1
- House Dragonmaid x2
- Khaos Starsource Dragon x1
- Lady's Dragonmaid x1
- Light and Darkness Dragonlord x1
- Snake-Eyes Doomed Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Striker Dragon x1
- Ruddy Rose Dragon x1
- Sangenpai Transcendent Dragion x1
- Trident Dragion x1
- Sangenpai Bident Dragion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 42 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion and Synchro boss monsters from the Extra Deck, chiefly Dragonmaid Sheou (3500 ATK), Light and Darkness Dragonlord (3400 ATK), and Dragonmaid Lorpar / Tinkhec (2700 ATK).; Synchro dragons (Sangenpai Transcendent Dragion, Trident Dragion, Ruddy Rose Dragon) once a Tuner is available.
- Turn 1 (going first): Search and set Dragonmaid or Sangen support through Chamber, Kitchen and Parlor Dragonmaid, Tenpai Dragon Paidra and Mulcharmy draws, then build a Fusion or Synchro boss. Hand traps are held for the opponent's turn.
- Turn 2 (going second): Open with hand traps (Ash Blossom, Droll and Lock Bird, Evenly Matched, Ghost Belle) to disrupt the opponent's starter, then use Mulcharmy draw effects and Dragonmaid searches to rebuild.
- Recovery: Dragonmaid monsters return to the hand or GY and Special Summon from there at the Battle Phase, and Tenpai Dragon Paidra and Sangen Kaimen search the next starter. Recovery depends on the copy counts the list does not legally support.
- After siding: None. The deck has no Side Deck, so there is no post-side plan.
Why it scores here
The deck is Illegal as built: Ash Blossom (3 of 2), Droll and Lock Bird (2 of 1), and two Forbidden cards (Called by the Grave, Triple Tactics Talent) are over the OCG limits, so it gets a capped theoretical score of 30 and no normal contextual score. Structurally it has a reasonable starter density (P(at least one searcher in the opening 5) is about 0.86, Inferred) and a real hand-trap layer, which supports the consistency and interruption-resilience scores. Its weakness is that it is a loose pile of Dragon-type archetypes (only 30 of 70 off-archetype copies are on-theme, and the usage-stat core cards are absent), so engines conflict and about 25 of its 55 Main Deck slots are non-monsters with Level 0. It has no Side Deck, so there is no post-side adaptation. Popularity and archetype name did not earn points, and card scores were not averaged; the score comes from the system as built, which is also why it is capped.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one searcher in opening 5) approx 0.86 across 17 searcher-text cards, but the core engine is not a single line; the usage core is absent (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 45 | 25 non-monster Level 0 cards and conflicting Dragonmaid, Mulcharmy, Sangen and Tenpai engines raise brick and dead-card risk; 3-copy searchers offset part of it (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence; ceiling read only from card text (Dragonmaid Sheou, Light and Darkness Dragonlord) (Inferred). |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median and floor are unmeasured and held low until evidence exists (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 50 | 8 hand traps and multiple independent starters (Mulcharmy, Dragonmaid, Tenpai) give some redundancy after a single interruption, though illegal copy counts inflate it (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | 17 searcher-text cards and GY recursion through Dragonmaid Hospitality and Fire Recovery support a grind plan (Inferred). |
| D7 | End-Board & Interaction Quality | 55 | 14 removal-text and 12 negation-text cards, with Light and Darkness Dragonlord and Sangenpai Transcendent Dragion adding board control (Inferred semantic read). |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and Mulcharmy draw engines can challenge a going-second board, but there is no recorded going-second split (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Fusion and Synchro bosses at 3000 to 3500 ATK (Dragonmaid Sheou, Light and Darkness Dragonlord, Sangenpai Transcendent Dragion) close well when they land (Verified stat, Inferred closing). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards is inside the 40 to 60 range, but 70 of 85 archetype-tagged copies are off-archetype and 25 slots are Level 0 non-monsters (Verified count, Inferred efficiency). |
| D11 | Extra Deck Efficiency & Coverage | 40 | All 15 Extra Deck slots are used with 14 distinct cards across fusion, synchro and link, but several (Snake-Eyes Doomed Dragon, Filia Regis) lack their support in the Main Deck (Inferred). |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all (side_count 0), so there is no post-side plan; no post-side performance data exists (Verified count, Provisional impact). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta-share is absent (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Several branching engines and Extra Deck summon conditions give many decision points; error tolerance is moderate (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-2). Final formula: Theoretical only (Illegal). 0.80*46 + 0.20*40 = 44.8; modifiers -10 gives 34.8; capped at 30 for an Illegal list.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter density: 17 searcher-text cards give a high chance of a searcher in the opening hand.
- Hand-trap layer: 8 hand traps (Ash Blossom, Droll and Lock Bird, Evenly Matched, Ghost Belle) cover the opponent's turn.
- Strong Extra Deck bosses at 3000 to 3500 ATK.
Weaknesses
- Illegal as built: copy limits and two Forbidden cards.
- Engine conflict: several unrelated Dragon sub-archetypes.
- No Side Deck, so no post-side plan.
- High share of Level 0 non-monster slots (25 of 55) reduces board presence.
Critical choke points
- Dragonmaid engine hinges on Dragonmaid searchers and Level 8 Dragonmaid recursion.
- The Extra Deck bosses need specific Dragon or Dragonmaid materials that the Main Deck only partly supplies.
- A single Ash Blossom or Droll (both over the limit) is the only hand-trap answer to a single interruption.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent | Legal OCG playables or nothing | Both are Forbidden in OCG and make the list illegal on their own. |
| 2 | 1 Ash Blossom & Joyous Spring, 1 Droll & Lock Bird | Legal filler (Dragonmaid or Dragon searchers) | Ash Blossom is limited to 2 copies and Droll and Lock Bird to 1; the excess copies make the list illegal. |
| 3 | Several Level 0 non-monster cards | Core Dragonmaid or Dragon monsters | Raises the monster ratio and the board presence, reducing brick risk. |
| 4 | Off-archetype splash cards | A 15-card Side Deck | The deck has no Side Deck; adding one provides a post-side plan for best-of-3. |
Evidence & confidence
- Verified: Main Deck 55 and Extra Deck 15 are within the OCG size rules.; Ash Blossom 3 copies vs 2 legal; Droll and Lock Bird 2 vs 1; Called by the Grave and Triple Tactics Talent Forbidden.; Side Deck is empty (side_count 0).; Dragonmaid Sheou ATK 3500 and Light and Darkness Dragonlord ATK 3400 from card data.
- Inferred: P(at least one searcher in opening 5) about 0.86 from the searcher_text group.; Engine conflict and redundancy judgments from card text and archetype spread.; Structural score and dimension estimates from text and composition.
- Provisional: Meta Power and matchup fit: no tournament link or dated metagame sample.; Post-side plan: no Side Deck exists to evaluate.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record are absent. No win-rate telemetry for going-first, going-second, matchup or brick rates. Usage-stat core cards (Vengeful Witch, Roxrose Dragon, Black Rose Garden) are all absent from the list. Meta Power is Provisional unless a dated metagame sample is supplied.
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