Dragonmaid Deck #758449 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Chamber Dragonmaid x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Bystial Magnamhut x1
- Chamber Dragonmaid x3
- Dark End Evaporation Dragon x2
- Dragonmaid Lorpar x1
- Dragonmaid Tinkhec x1
- Droll & Lock Bird x2
- Kitchen Dragonmaid x2
- Lava Golem x2
- Light End Sublimation Dragon x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Parlor Dragonmaid x2
- Tenpai Dragon Genroku x1
- Tenpai Dragon Paidra x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Tenpai Dragon Chundra x1
- Called by the Grave x1
- Crossout Designator x1
- Dragon's Light and Darkness x3
- Dragonmaid Hospitality x1
- Fire Recovery x1
- Foolish Burial x1
- Forbidden Droplet x3
- Lightning Storm x2
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Sangen Kaimen x1
- Sangen Summoning x1
- Terraforming x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Dragonmaid Tidying x1
- Evenly Matched x2
Extra Deck (15)
- Dragonmaid Sheou x1
- Filia Regis x1
- House Dragonmaid x2
- Khaos Starsource Dragon x1
- Lady's Dragonmaid x1
- Light and Darkness Dragonlord x1
- Snake-Eyes Doomed Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Striker Dragon x1
- Ruddy Rose Dragon x1
- Sangenpai Transcendent Dragion x1
- Trident Dragion x1
- Sangenpai Bident Dragion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck Dragon fusion and synchro boards (House Dragonmaid, Lady's Dragonmaid, Sheou, Light and Darkness Dragonlord) built from the Dragonmaid engine; Synchro and Link boards (Tenpai Dragon Chundra, Sangenpai Transcendent Dragion, Striker Dragon) when the fusion line is blanked
- Turn 1 (going first): Open a Dragonmaid starter (Chamber, Kitchen, Parlor) and search the next Dragonmaid spell or trap, then extend into a fusion; hold Ash Blossom and Droll for the opponent's turn
- Turn 2 (going second): Use the hand traps (Ash Blossom, Droll, Evenly Matched, Ghost Belle) to break the opponent's first play, then rebuild the Dragonmaid engine from the GY
- Recovery: Recycle Dragonmaid monsters from the GY through Hospitality and the Dragonmaid trap, and rebuild the fusion through Light and Darkness Dragon Extra Deck summons
- After siding: Not evaluable: the deck has no side deck listed (side_count 0), so no post-side plan is recorded
Why it scores here
The deck is Illegal as submitted: four cards exceed their copy limits or are Forbidden in OCG, so it receives a theoretical, structural-only score capped at 30 instead of a normal Final Contextual score. Its structural read starts from the Dragonmaid engine, which has a hypergeometric opening-hand presence of about 0.81 for the archetype core (Inferred) and about 0.86 for searcher text (Inferred), so the deck usually opens a live starter. Interaction is broad (8 hand traps, 12 negation texts, 14 removal texts, all Inferred from card text), which supports resilience and going-second play. Popularity did not earn points: the core usage stats (Parlor Dragonmaid 87.5 percent, Tinkhec 87.5 percent) confirm the list is a real, accessible build but do not raise any dimension on their own. The score was not produced by averaging card scores; it reflects the system, with weak points in the 21.4 percent exact-name purity, the absent side deck (D12 = 15), and the absence of recorded boards or meta data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 archetype-core card in opening 5) ≈ 0.81; searcher text P ≈ 0.86 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram 20 singles / 7 doubles / 7 triples, 8 hand traps and 18 tech cards pull hands toward narrow functions; no brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling is a text-only read of Dragonmaid recursion into Fusion and Light and Darkness summons (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown: combos_evidence has zero parseable boards, so the floor is an estimate only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Eight hand traps and 17 searcher-text cards give more than one independent route after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Dragonmaid monsters recur from GY through Hospitality, Tidying and Kitchen/Parlor effects; grind is plausible but unquantified (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Interaction density from negation/removal text: Crossout Designator, Forbidden Droplet, Called by the Grave (illegal), Evenly Matched, Lightning Storm (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap P(>=1 in hand 6) ≈ 0.63 gives board disruption before the opponent's first extension (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck bodies reach 3000 to 3500 ATK (Sheou 3500, Dragonlord 3400, House Dragonmaid 3000) (verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards with 21.4 percent exact-name purity and 23 generic cards; the list mixes Mulcharmy, Light and Darkness, Sangen, Tenpai and Rose lines (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards (8 Fusion, 4 Synchro, 3 Link) with several off-archetype picks; mandatory vs flex slots are unclear (Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck present (side_count 0), so post-side adaptability is effectively absent (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine with 4 limited or semi-limited cards and several conditional Extra summon routes; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Illegal cap: theoretical structural-only. Pre-cap 0.80*55 + 0.20*50 = 54, with banlist-exposure modifier -12 = 42; the legality cap sets the final score to 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dragonmaid core is present at about 0.81 in opening 5 (Inferred)
- Broad interaction: 8 hand traps and 12 negation texts (Inferred)
- Strong Extra Deck bodies at 3000 to 3500 ATK (verified)
Weaknesses
- Illegal list: copy limits and Forbidden cards (verified)
- No side deck (D12 very low)
- Low exact-name purity; engine split across several archetypes
Critical choke points
- Ash Blossom and Droll over-limit must be cut before any play is legal
- Fusion summons depend on the Dragonmaid monster being in hand or on field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1) | a legal in-format card (or nothing) | Forbidden in OCG; the deck cannot be legal while it is included |
| 2 | Triple Tactics Talent (1) | a legal in-format card (or nothing) | Forbidden in OCG |
| 3 | 1 Ash Blossom & Joyous Spring (3 to 2) | nothing | Semi-Limited limit is 2 |
| 4 | 1 Droll & Lock Bird (2 to 1) | nothing | Limited limit is 1 |
| 5 | No side deck listed | a 15-card side deck | D12 cannot score above 15 without post-side plans |
Evidence & confidence
- Verified: Illegal status and four copy/banlist violations; Card text and stats for all 55 main and 15 extra cards; Archetype core usage stats (Parlor 87.5 percent, Tinkhec 87.5 percent)
- Inferred: Opening-hand consistency (0.81 core, 0.86 searcher text); Hand-trap going-second estimate (0.63); Interaction density from card text; Synergy and brick estimates
- Provisional: Meta Power (no dated sample); D13 matchup fit
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck list: post-side plan not evaluable no win-rate telemetry for going-first/second, matchup or brick rate Meta Power provisional unless a dated metagame sample is supplied
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