Dragonmaid Deck #758449 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Chamber Dragonmaid x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 29, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck Dragon fusion and synchro boards (House Dragonmaid, Lady's Dragonmaid, Sheou, Light and Darkness Dragonlord) built from the Dragonmaid engine; Synchro and Link boards (Tenpai Dragon Chundra, Sangenpai Transcendent Dragion, Striker Dragon) when the fusion line is blanked
  • Turn 1 (going first): Open a Dragonmaid starter (Chamber, Kitchen, Parlor) and search the next Dragonmaid spell or trap, then extend into a fusion; hold Ash Blossom and Droll for the opponent's turn
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Droll, Evenly Matched, Ghost Belle) to break the opponent's first play, then rebuild the Dragonmaid engine from the GY
  • Recovery: Recycle Dragonmaid monsters from the GY through Hospitality and the Dragonmaid trap, and rebuild the fusion through Light and Darkness Dragon Extra Deck summons
  • After siding: Not evaluable: the deck has no side deck listed (side_count 0), so no post-side plan is recorded

Why it scores here

The deck is Illegal as submitted: four cards exceed their copy limits or are Forbidden in OCG, so it receives a theoretical, structural-only score capped at 30 instead of a normal Final Contextual score. Its structural read starts from the Dragonmaid engine, which has a hypergeometric opening-hand presence of about 0.81 for the archetype core (Inferred) and about 0.86 for searcher text (Inferred), so the deck usually opens a live starter. Interaction is broad (8 hand traps, 12 negation texts, 14 removal texts, all Inferred from card text), which supports resilience and going-second play. Popularity did not earn points: the core usage stats (Parlor Dragonmaid 87.5 percent, Tinkhec 87.5 percent) confirm the list is a real, accessible build but do not raise any dimension on their own. The score was not produced by averaging card scores; it reflects the system, with weak points in the 21.4 percent exact-name purity, the absent side deck (D12 = 15), and the absence of recorded boards or meta data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype-core card in opening 5) ≈ 0.81; searcher text P ≈ 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 20 singles / 7 doubles / 7 triples, 8 hand traps and 18 tech cards pull hands toward narrow functions; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is a text-only read of Dragonmaid recursion into Fusion and Light and Darkness summons (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combos_evidence has zero parseable boards, so the floor is an estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Eight hand traps and 17 searcher-text cards give more than one independent route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Dragonmaid monsters recur from GY through Hospitality, Tidying and Kitchen/Parlor effects; grind is plausible but unquantified (Inferred)
D7 End-Board & Interaction Quality 58 Interaction density from negation/removal text: Crossout Designator, Forbidden Droplet, Called by the Grave (illegal), Evenly Matched, Lightning Storm (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap P(>=1 in hand 6) ≈ 0.63 gives board disruption before the opponent's first extension (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bodies reach 3000 to 3500 ATK (Sheou 3500, Dragonlord 3400, House Dragonmaid 3000) (verified card stats)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 21.4 percent exact-name purity and 23 generic cards; the list mixes Mulcharmy, Light and Darkness, Sangen, Tenpai and Rose lines (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards (8 Fusion, 4 Synchro, 3 Link) with several off-archetype picks; mandatory vs flex slots are unclear (Inferred)
D12 Side Deck Adaptability 15 No side deck present (side_count 0), so post-side adaptability is effectively absent (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with 4 limited or semi-limited cards and several conditional Extra summon routes; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Illegal cap: theoretical structural-only. Pre-cap 0.80*55 + 0.20*50 = 54, with banlist-exposure modifier -12 = 42; the legality cap sets the final score to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dragonmaid core is present at about 0.81 in opening 5 (Inferred)
  • Broad interaction: 8 hand traps and 12 negation texts (Inferred)
  • Strong Extra Deck bodies at 3000 to 3500 ATK (verified)

Weaknesses

  • Illegal list: copy limits and Forbidden cards (verified)
  • No side deck (D12 very low)
  • Low exact-name purity; engine split across several archetypes

Critical choke points

  • Ash Blossom and Droll over-limit must be cut before any play is legal
  • Fusion summons depend on the Dragonmaid monster being in hand or on field
Priority Remove Add Reason
1 Called by the Grave (1) a legal in-format card (or nothing) Forbidden in OCG; the deck cannot be legal while it is included
2 Triple Tactics Talent (1) a legal in-format card (or nothing) Forbidden in OCG
3 1 Ash Blossom & Joyous Spring (3 to 2) nothing Semi-Limited limit is 2
4 1 Droll & Lock Bird (2 to 1) nothing Limited limit is 1
5 No side deck listed a 15-card side deck D12 cannot score above 15 without post-side plans

Evidence & confidence

  • Verified: Illegal status and four copy/banlist violations; Card text and stats for all 55 main and 15 extra cards; Archetype core usage stats (Parlor 87.5 percent, Tinkhec 87.5 percent)
  • Inferred: Opening-hand consistency (0.81 core, 0.86 searcher text); Hand-trap going-second estimate (0.63); Interaction density from card text; Synergy and brick estimates
  • Provisional: Meta Power (no dated sample); D13 matchup fit
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck list: post-side plan not evaluable no win-rate telemetry for going-first/second, matchup or brick rate Meta Power provisional unless a dated metagame sample is supplied

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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