Runick (Mysterune) Deck #758446 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kurikara Divincarnate x3, Naturia Mole Cricket x3, Ash Blossom & Joyous Spring x3. Created Sep 29, 2026 by YGO Mod.

Deck Runick (Mysterune) OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.6
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Extra Deck Runick Fusion and Synchro bodies (Hugin, Munin, Geri, Coral Dragon, Swordsoul Chengying, Naturia Barkion) converting Quick-Play skip-Battle-Phase removal into board advantage (Inferred from card text).; Naturia and Bystial (Magnamhut, Druiswurm) Synchro/Special Summon pressure, with Harpie's Feather Duster and Dark Hole as board-clear support (Inferred).
  • Turn 1 (going first): Open on Runick Flashing Fire, Freezing Curses or Tip to set up a Runick Extra Deck summon and disrupt the opponent's board. Expect to skip the next Battle Phase after each Quick-Play (Verified text).
  • Turn 2 (going second): Use Ash Blossom, Evenly Matched and Naturia Sacred Tree to disrupt the opponent's first summon, then Runick Quick-Play removal or Dark Hole to clear the board and rebuild through Runick Fountain and Tip recursion (Inferred).
  • Recovery: Recover from GY through Runick Fountain (banished copies limited to 1 legal), Foolish Burial Goods and Naturia Sacred Tree searches; the recovery engine is weakened by the over-limit copies (Inferred).
  • After siding: Not applicable: the Side Deck is empty, so there is no post-side plan. This is a structural gap (Verified).

Why it scores here

This list is Illegal: it runs five Forbidden cards, four over-limit Limited or Semi-Limited cards, and an empty Side Deck, so it is scored as a theoretical, structural-only read and the final score is capped at 30. The archetype core is accessible (about 81% chance of at least one core card in a 5-card opening hand, Inferred), and the Quick-Play Runick suite plus Dark Hole and Harpie's Feather Duster give the deck a real interaction shell (Verified text, Inferred semantics). Consistency and recovery are held back by the 40-card spell/trap share, the Naturia and Bystial overlap that does not form a single engine, and no combos supplied to measure floor, median or ceiling. Popularity and usage stats (the Runick core appears in most lists) confirm the list is real and accessible, but they earned no power points. The score comes from consistency, interaction and resilience on the system, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 archetype core card in 5-card hand) ≈ 0.81; 2-card bootstrap from Runick Quick-Play spells (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 14×3-copy, 5×1-copy; 40 of 55 main cards are spells/traps; brick risk high without a Side Deck (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling read from text only: Extra Deck Runick summons after Quick-Play removal (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution available; floor is unknown and assumed modest (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Ash Blossom, Evenly Matched and Naturia Sacred Tree give multi-route disruption; Fountain recursion is limited to one legal copy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Runick Fountain, Foolish Burial Goods and 8 searcher-text cards support recovery; over-limit copies cap the grind (Inferred)
D7 End-Board & Interaction Quality 62 29 removal-text cards, Dark Hole, Harpie's Feather Duster and 7 negation-text cards form broad, layered interaction (Verified text, Inferred semantics)
D8 Going-Second & Board-Breaking Power 58 Dark Hole, Runick Destruction and Ash Blossom answer an established board; 6 hand traps with ≈0.52 hit rate going second (Inferred)
D9 Offensive Pressure & Closing Power 50 Chengying 3000 ATK, Coral Dragon 2400 ATK and Barkion 2500 ATK are the closers; Forbidden Dugares and Bagooska are removed from the pool (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 23 distinct names with 14 triple-copied cards; many over-limit slots reduce coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15/15 with Runick fusions, synchros and Link; overlap across Naturia, Bystial and Fur Hire is uneven (Verified composition, Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 35 No dated metagame or tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Quick-Play timings and skip-Battle-Phase restrictions need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.6, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-10); No Side Deck (-2). Final formula: Illegal list: 0.80*Structural(49.6) + 0.20*TournamentReliability(40) + Modifiers(-12) = 35.7, capped at 30 for an Illegal deck (theoretical/structural-only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Quick-Play Runick removal and skip-Battle-Phase Extra Deck summons
  • Six hand traps plus Dark Hole and Harpie's Feather Duster give layered interaction
  • Archetype core is reachable in most opening hands

Weaknesses

  • Five Forbidden cards and four over-limit cards make the list Illegal
  • Empty Side Deck gives no post-side plan
  • Naturia and Bystial overlap with Runick without a single unifying engine
  • No combo evidence to measure floor, median or ceiling

Critical choke points

  • Runick Quick-Play activation with the skip-Battle-Phase cost
  • Single legal copies of Naturia Sacred Tree, Magnamhut and Fountain limit recovery
Priority Remove Add Reason
1 Triple Tactics Talent x3, Naturia Beast, Number 60: Dugares, Number 41: Bagooska, Baronne de Fleur Legal Runick Quick-Play or Extra Deck replacements Restores legality; these cards are Forbidden in the format.
2 Excess copies: Naturia Sacred Tree (3→1), Ash Blossom (3→2), Bystial Magnamhut (2→1), Runick Fountain (2→1) Single-copy or unrestricted alternatives Brings copy counts within the banlist limits.
3 None Side Deck of 10 to 15 cards (e.g., extra negation or board breakers) Adds a post-side plan and improves D12.

Evidence & confidence

  • Verified: Illegal status: five Forbidden cards and four over-limit Limited or Semi-Limited cards; Main 55 and Extra 15 are within size rules; Side 0 is legal but empty; Card text for the Runick Quick-Play suite, Dark Hole, Harpie's Feather Duster and Naturia Sacred Tree
  • Inferred: Opening-hand probabilities (archetype core ≈0.81; hand-trap group ≈0.52); Interaction density and semantic negation read from text; Recovery and consistency estimates
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the source

More OCG Info

Runick (Mysterune)

Runick (Mysterune) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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