Runick (Mysterune) Deck #758420 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Radiant Typhoon Eldam x3. Created Sep 29, 2026 by YGO Mod.

Deck Runick (Mysterune) OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 48
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fusion/Link/Xyz boards (Hugin, Sleipnir, Totem Bird, Radiant Typhoon Fonix/Varuroon) built from Runick and Radiant Typhoon Quick-Play chains; Mulcharmy draw-and-grind plus Runick Quick-Play recursion through Runick Fountain
  • Turn 1 (going first): Open a Quick-Play starter (Radiant Typhoon Vision, Runick Tip, Mystical Space Typhoon) and Normal Summon a Radiant Typhoon or Mulcharmy monster to reach a Link or Fusion boss; the plan is partly brick-dependent (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Solemn cards to negate the opening starter, then rebuild through Radiant Typhoon searchers (Inferred)
  • Recovery: Runick Fountain and Radiant Typhoon Chant/Vision recycle Quick-Play spells from the GY, and Mulcharmy draws when the board is empty (Inferred)
  • After siding: Not applicable: the deck has no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its opening reliability is moderate: the 3-copy Radiant Typhoon and Mulcharmy lines and the 17 searcher-text cards give an 84% chance of at least one searcher in an opening 5-card hand (Inferred), but the 14 singleton slots and 15 tech cards create brick risk. Its conversion ceiling is unmeasured because no combo boards were recorded, so the Extra Deck boss plan is a text-based inference only. Interaction is the strongest area, with 7 hand traps and 17 negation-text cards, but the deck runs Forbidden cards and copy-limit overruns, which caps the score. Popularity was not credited: the archetype core is present in 6 of 9 listed core cards and no tournament record exists. Because the list is Illegal, the final score is capped at 30 and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of a single-copy starter in a 5-card opening hand) is about 0.09 to 0.24 by copy count; searcher-text coverage is 0.84 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 singletons, 15 tech cards and 7 hand traps create brick and conflict risk; no full-brick data exists (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards exist, so the ceiling rests on card text for Link, Fusion and Xyz bosses only (Inferred)
D4 Combo Floor & Median Output 35 No combo data exists, so the median output is unknown and treated as low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Quick-Play recursion through Runick Fountain and Radiant Typhoon Chant, plus multiple independent starters, gives partial resilience (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws and Runick Fountain recycling offset spend, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 65 17 negation-text cards and 24 removal-text cards, including Ash Blossom, Solemn Judgment and Forbidden Droplet, give broad interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Radiant Typhoon Varuroon negate on the opponent's turn, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Radiant Typhoon Fonix at 3000 ATK and Varuroon at 3000 DEF are the main bosses; piercing and direct text is absent (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 57 main-deck cards with 30 distinct cards and 25 spells; efficient coverage, but over-limit copies lower the score (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 13 distinct cards, with the core Runick and Radiant Typhoon bosses present (Verified)
D12 Side Deck Adaptability 10 The deck has no Side Deck, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament share or dated meta sample exists, so matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many chained Quick-Play and Extra Deck decisions require sequencing, which raises the skill floor (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); copy_limit_overrun (0); no_side_deck (0). Final formula: Illegal cap: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47 before modifiers; banlist exposure -10 would give 37; capped at 30 because the list is Illegal (theoretical/structural only). Meta Power is Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad negation and removal text across hand traps and Quick-Play spells
  • Strong Extra Deck coverage with Link, Fusion, Xyz and Synchro options
  • Large searcher density (17) for consistency

Weaknesses

  • Illegal copy counts and Forbidden cards
  • No side deck
  • 14 singleton slots and 15 tech cards raise brick risk
  • Three related sub-archetypes with no single engine core

Critical choke points

  • Mystical Space Typhoon count (2) gates several Radiant Typhoon lines
  • Runick Fountain is over the copy limit and is a recursion piece
  • Albion the Branded Dragon is Forbidden and cannot be legally run
Priority Remove Add Reason
1 Albion the Branded Dragon, Called by the Grave, Triple Tactics Talent Legal Runick or Radiant Typhoon replacements (for example a second Runick Fountain-free Quick-Play or a legal searcher) These are Forbidden in OCG, so the deck cannot be legally played as built.
2 Excess copies of Ash Blossom, The Fallen & The Virtuous, Runick Fountain Single legal copies of tech cards Brings the list within the Semi-Limited and Limited copy caps.
3 One singleton tech card A side deck of 15 cards Adds post-side adaptability, currently absent.

Evidence & confidence

  • Verified: Legality: Illegal, 57 main, 15 extra, 0 side, six copy and ban violations; Banlist status for Albion, Called by the Grave and Triple Tactics Talent is Forbidden; Card text and stats for the Radiant Typhoon, Runick and Mulcharmy lines
  • Inferred: Starter probability and brick estimates from the hypergeometric table; Interaction quality from the negation and removal text scaffold; Going-first and going-second plans from card text
  • Provisional: Meta power and matchup fit: no dated meta sample exists
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry exists for OCG, matchup or going-first data Meta Power is Provisional unless a dated metagame sample is supplied no side deck present

More OCG Info

Runick (Mysterune)

Runick (Mysterune) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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