Knightmare Deck #758292 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Sep 29, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
34± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Galaxy-Eyes, Orcust link and Xyz monsters, Ame no Murakumo) after Nibiru or Orcust starters clear the board (Inferred, text-only); Mitsurugi ritual and Azamina fusion pressure, with Azamina lines unavailable because the card is Forbidden
  • Turn 1 (going first): Open Orcust or Mitsurugi starter plus a searcher, convert to a Link or Xyz boss, and hold Ash Blossom or Infinite Impermanence (Inferred)
  • Turn 2 (going second): Use Droll and Ash as hand traps against the opponent's first Extra Deck or search lines, then rebuild with the Orcust or Mitsurugi engine (Inferred)
  • Recovery: Recycle through Orcust Harp Horror, Orcust Cymbal Skeleton and Mitsurugi searchers from the Deck and GY (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0)

Why it scores here

The list is Illegal: three cards are Forbidden in OCG and five more are over their copy limits, so this is a theoretical, structural-only read and not a normal contextual score. Structurally the deck has a plausible Midrange shape. Its Orcust and Mitsurugi starters have an 8-copy archetype core that is live in the opening hand about 56% of the time on the play (Inferred), and 22 searcher-text cards give near-certain access to a starter (Inferred). Its 11 hand traps and 17 removal or negation effects give good end-board interaction, and the Extra Deck supplies several bosses. Consistency is held back by 16 tech cards, 0% exact-archetype purity across about 12 sub-archetypes, and no Side Deck. The score does not come from Knightmare being a popular archetype, and card scores were not averaged. No combo, usage or tournament data exists, so floor and median output and matchup fit are Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Orcust/Mitsurugi core card in opening 5) about 0.56; searcher text in 22 cards gives near-certain access (Inferred)
D2 Opening-Hand Quality & Brick Management 45 55 main cards with 21 singletons and 16 tech cards suggest a meaningful brick rate; the three-copy hand traps help (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is read from text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so floor and median are unknown; tiered Inferred with a low anchor
D5 Interruption Resilience & Route Redundancy 50 11 hand traps and two engine families give some independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 22 searcher-text cards and GY recursion support grind (Inferred)
D7 End-Board & Interaction Quality 62 17 removal and 11 negation text effects, with floodgate absent (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Hand-trap group gives about 0.76 chance of at least one going second; Forbidden cards would have added board breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 Several Extra Deck bosses reach about 2500 to 3000 ATK, with the Forbidden Azamina line excluded (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 0% exact-archetype purity and a spread across about 12 sub-archetypes reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 9 Link, 4 Xyz and 2 Fusion; one Extra Deck card is Forbidden (Verified)
D12 Side Deck Adaptability 10 No Side Deck, so post-side adaptability is effectively absent in a best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta data; format fit is Provisional and needs a dated meta sample
D14 Pilotability & Error Tolerance 35 Three interacting archetypes and many decision points make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary (Stun not applied to weights; disclosed only). Structural ≈ 48, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*48 + 0.20*40 = 46.4, then modifiers -12 gives 34.4, rounded to 34 (Illegal list: theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (22 cards) gives reliable access to starters
  • 11 hand traps and 17 removal or negation effects give layered interaction
  • Several Extra Deck bosses with 2500 to 3000 ATK

Weaknesses

  • Illegal list: three Forbidden cards and five over-limit cards
  • 0% exact-archetype purity; 70 off-archetype copies across about 12 sub-archetypes
  • No Side Deck (side_count 0)
  • 16 tech cards and 21 singletons raise brick risk

Critical choke points

  • Orcust or Mitsurugi starter in hand (about 56% on the play)
  • Single Extra Deck Forbidden cards removed from the list would also remove Azamina lines
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi, Called by the Grave, Azamina Ilia Silvia Legal OCG substitutes from the same archetype or a Mitsurugi-compatible Ritual or Extra option The list cannot be played in OCG as built; this is required before any score can be trusted
2 Excess copies of Pre-Preparation of Rites (3 to 1), WANTED: Seeker of Sinful Spoils (3 to 1), Ash Blossom & Joyous Spring (3 to 2), Mitsurugi Prayers (2 to 1), Droll & Lock Bird (2 to 1) Legal copies or a single extra core card Copy limits are the second blocking legality issue
3 Off-archetype tech Side Deck of 5 to 15 cards A Side Deck is needed for best-of-3 play (D12)

Evidence & confidence

  • Verified: Illegal status: Forbidden and over-limit cards (legality block); Main 55 and Extra 15 are within OCG size rules; Archetype purity 0% exact, about 12 sub-archetypes (composition); Side deck count 0
  • Inferred: Opening-hand probabilities for core, searcher and hand-trap groups; Structural estimate of interaction, resilience and going-second behavior from card text
  • Provisional: Meta Power and matchup fit (D13): no dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Illegal list: theoretical structural-only score

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
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