Dragonmaid Deck #758221 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 8/ 100
Power Score
Structural 62
Reliability 48
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Dracotail or Dragonmaid boss (Shaulas, Gulamel, Arthalion, Sheou, Lorpar, House Dragonmaid) from the Extra Deck, using the Dracotail and Dragonmaid recursion chains to rebuild materials.; Dragon Fusion beaters and Mysterion / Secreterion pressure once the board is established.
  • Turn 1 (going first): Open with a searcher or Special Summon starter (Chamber Dragonmaid, Dracotail Lukias, Parlor Dragonmaid), search a Dracotail or Dragonmaid piece, then Fusion Summon a boss through Polymerization, Changeover, Ketu or Rahu Dracotail.
  • Turn 2 (going second): Use hand traps (Ghost Ogre, Skull Meister, Effect Veiler, Ghost Mourner) to slow the opponent, then rebuild with Dracotail recursion and Fusion Summon a boss.
  • Recovery: Recover from the GY through Dracotail Phryxul, Dracotail Urgula, Dragonmaid Changeover and Dracotail Pan effects, returning monsters to the hand and re-Fusioning.
  • After siding: No Side Deck is registered, so there is no post-side plan in the export; the deck cannot side in a best-of-3 as built.

Why it scores here

The deck reliably opens an archetype starter: P(at least one of the 11 core Dragonmaid/Dracotail copies in a 5-card opener) is about 0.82, and 12 searcher-text cards push P(at least one searcher) to about 0.85 (Inferred). Its conversion depends on Fusion Summons from the Extra Deck, and the ceiling is high because the Extra Deck carries several 2400-3500 ATK bosses. Median output is not measured: no recorded boards exist, so the floor and median are text-only inferences. Resilience comes from five hand traps and eight negation-text cards plus Dracotail graveyard recursion, which lets the deck rebuild after one interruption. Popularity and archetype usage were not used to raise the score, and card scores were not averaged. The result is capped at 35 because the list is Illegal in OCG: Chamber Dragonmaid runs 4 copies against a limit of 3, and Dracotail Lukias runs 3 against a limit of 2.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 core Dragonmaid/Dracotail in opening hand 5) = 0.82 across 11 copies; 12 searcher-text cards give P(>=1) = 0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Estimated full-brick proxy 0.18 from the hypergeometric core; 14 singleton slots and several conditional starters carry some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling comes from Fusion Summons of 2400-3500 ATK bosses and Dracotail recursion; no recorded boards supplied, so this is a semantic read (Inferred)
D4 Combo Floor & Median Output 50 No combo boards, so median output is unmeasured; the floor depends on starter hits and is provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Five hand traps, eight negation-text cards and Dracotail GY recursion give multiple independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Dracotail and Dragonmaid recursion effects return cards from GY and banish to the hand or Deck; resource signature is text-only (Inferred)
D7 End-Board & Interaction Quality 70 Eight negation-text and ten removal-text cards, with boss effects that destroy or banish; not checked against recorded boards (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and Ghost Ogre / Skull Meister give 0.58 P(>=1 hand trap in hand 6); board-breaking depends on Fusion bosses (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss ATK ranges from 2400 to 3500 (Dracotail Shaulas, Dragonmaid Sheou, Mysterion), enough to close if a boss lands (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 58 40 Main cards across 25 distinct names with 14 singletons; copy-limit overages reduce efficiency and legality (Verified)
D11 Extra Deck Efficiency & Coverage 62 15 Fusion cards across 12 distinct names give strong coverage, with several mandatory 2-copy bosses (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck in the export, so there is no best-of-3 adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines, Extra-Deck material choices and several conditional effects raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*61.7 + 0.20*48 - 12 = 47, then capped at 35 because the deck is Illegal (theoretical/structural only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype opens reliably (about 0.82 for one core card in hand 5)
  • Several boss monsters at 2400-3500 ATK
  • Hand traps and negation text give interaction on both turns
  • Dracotail recursion lets the deck rebuild after disruption

Weaknesses

  • Illegal in OCG: two cards over copy limit
  • No Side Deck, so no post-side plan
  • Limited and Semi-Limited Dracotail cards are central to the engine
  • No recorded combos or tournament data to validate the median

Critical choke points

  • Single-copy Limited Dracotail searchers and Fusion enablers (Ketu, Rahu, Mululu)
  • Fusion Summon depends on Extra Deck boss availability
  • Multiple Fusion steps each consume the opening hand
Priority Remove Add Reason
1 1 Chamber Dragonmaid any non-overage card Cuts the 4-copy overage to 3, which is the legal limit, and restores legality.
2 1 Dracotail Lukias any non-overage card Cuts the Semi-Limited overage to 2, which is the legal limit.
3 none a Side Deck of 0-15 cards A Side Deck would give the deck a post-side plan for best-of-3 play.

Evidence & confidence

  • Verified: Legality status Illegal with copy-limit violations for Chamber Dragonmaid and Dracotail Lukias; Main 40 and Extra 15 are within OCG size rules; Card text and stats from the card table; Archetype core inclusion from usage statistics
  • Inferred: Consistency estimates from hypergeometric draws; Functional roles of cards from card text; Going-first and going-second estimates
  • Provisional: Meta Power and matchup fit, which need a dated metagame sample; Median output, which is not measured from recorded boards
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown no Side Deck in the export Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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