Egyptian God Deck #758134 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dracotail Faimena x3, Gadget Trio x3. Created Sep 29, 2026 by YGO Mod.

Deck Egyptian God OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion or Extra Deck boss (Dark Magician of Destruction, Dracotail Arthalion, Dracotail Gulamel, Amulet Dragon) reached through Dracotail and Dark Magician searchers, then pressured with 2800 to 3000 ATK monsters; Slifer the Sky Dragon Normal Summon with hand-size ATK, backed by The Revived Sky God and Thunderforce Attack
  • Turn 1 (going first): Opening searcher (Dracotail Lukias, Gadget Trio, Shining Sarcophagus) into Fusion starter (Ketu Dracotail or Rahu Dracotail), while holding Ash Blossom and Droll to protect the first engine step
  • Turn 2 (going second): Six-card hand with 14 hand traps (Ash Blossom, Droll, Effect Veiler, Infinite Impermanence, Evenly Matched) to negate the opponent's first extender, then rebuild a board from Shining Sarcophagus and Future Silence
  • Recovery: Mulcharmy Fuwalos draw effects and Revived Sky God recursion, with Monster Reborn as a single-copy revival
  • After siding: Not assessable: the Side Deck is empty, so there is no post-side plan in the supplied list

Why it scores here

The list is Illegal under OCG rules: the Extra Deck holds 16 cards against a limit of 15, Ash Blossom and Droll exceed their copy limits, and Red-Eyes Dark Dragoon is Forbidden and present. Under the illegal-list rule, the final score is capped low and the evaluation is structural only. The structural read comes from the system: a searcher-dense Main Deck (P(at least one searcher in an opening 5) is about 0.82) and a 14-card hand-trap suite give strong going-second interaction and an end-board of Fusion bosses with 2800 to 3000 ATK. Consistency is held back by the archetype core, which is missing 6 of its 8 usual-core cards, and by a 12.9% exact-archetype purity spread across Dracotail, Dark Magician, Shining Sarcophagus, Gadget and Egyptian God pieces. The deck has no side deck and no recorded boards, so the combo ceiling and floor are text-only inferences. Archetype popularity earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in opening 5) ≈ 0.82; P(at least one of 3-copy starter) ≈ 0.26; archetype core only 40% in opening 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 hand traps plus 15 tech and search cards leave many dead or conflicting openers; 3-copy Ash and Droll lines overlap (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only: Fusion starters Ketu and Rahu feed 2800 to 3000 ATK bosses; no recorded combos exist to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output is unknown; the median is held down by the dependence on Fusion starters (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Mulcharmy, Revived Sky God and Monster Reborn give independent recovery routes; no board data supports them (Inferred)
D6 Resource Economy, Recovery & Grind 55 Revived Sky God and Mulcharmy give recursion and draws; the Extra Deck is spent in every Fusion line (Inferred)
D7 End-Board & Interaction Quality 65 Ash, Droll, Effect Veiler, Infinite Impermanence and Evenly Matched give layered negation and removal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high, and Thunderforce and Gandora give removal; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Slifer, Dark Magician of Destruction and Secreterion give 2800 to 3000 ATK end-board threats with piercing and direct damage (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 Only 12.9% exact-archetype purity; 61 off-archetype copies and 3-copy staples dilute the 54-card Main Deck (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 16 cards, over the 15-card cap; 15 Fusion monsters with no flex structure (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty, so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points between hand traps, Fusion materials and the once-per-turn limits on Dracotail and Dark Magician effects (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox (disclosed; hybrid per rubric Step 5). Structural ≈ 52, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: Illegal list: structural-only estimate (0.80*52 + 0.20*40 = 49.6, then modifiers -12 gives 37.6) is capped to 25 under the illegal-list rule. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap suite gives reliable interaction on the opponent's turn
  • Extra Deck bosses reach 2800 to 3000 ATK with multiple Fusion routes
  • Dark Magician and Dracotail effects give recovery through the graveyard

Weaknesses

  • Illegal list: Extra Deck over size, copy-limit breaches and a Forbidden card
  • Empty Side Deck, so no post-side adjustment is possible
  • Low exact-archetype purity; several sub-archetypes compete for the same slots
  • Heavy reliance on Fusion starters (Ketu, Rahu, Monster Reborn) that are Limited and single-copy

Critical choke points

  • Fusion starter access: Ketu Dracotail and Rahu Dracotail are single copies, and Monster Reborn is one copy
  • Ash Blossom and Droll over-limit lines mean the deck cannot be built legally as listed
Priority Remove Add Reason
1 1 Red-Eyes Dark Dragoon 1 legal Extra Deck boss (for example Dark Magician the Dragon Knight, already present) Forbidden card; the list is illegal until it is removed
2 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird 1 legal flex card Restores copy limits (Ash 2 max, Droll 1 max)
3 1 Extra Deck card (16 to 15) none Restores Extra Deck size to 15
4 none a 15-card Side Deck Enables post-side play in best-of-3

Evidence & confidence

  • Verified: Legality: Extra Deck 16 over cap 15; copy-limit breaches for Ash Blossom, Droll & Lock Bird and Red-Eyes Dark Dragoon (Forbidden); Composition: 54 Main, 16 Extra, 0 Side; 12.9% exact-archetype purity; Usage: Ash Blossom at 80% inclusion; 2 of 8 core cards present
  • Inferred: P(at least one searcher in opening 5) ≈ 0.82; Going-second hand-trap density supports interaction on the opponent's first extender; Consistency held down by archetype core coverage of 40% in opening 5
  • Provisional: Matchup fit and meta share (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Side Deck is empty Meta Power is provisional without a dated metagame sample

More OCG Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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