D/D/D Deck #758041 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. D/D Savant Kepler x3, D/D/D Zero Doom Queen Machinex x3, Dark Contract with the Gate x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (40)
- D/D Defense Soldier x1
- D/D Necro Slime x1
- D/D Swirl Slime x1
- Droll & Lock Bird x1
- Maxx "C" x1
- Nibiru, the Primal Being x1
- D/D Count Surveyor x1
- D/D Gryphon x2
- D/D Savant Copernicus x1
- D/D Savant Kepler x3
- D/D Savant Thomas x1
- D/D Scale Surveyor x1
- D/D/D Destiny King Zero Laplace x1
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Zero Doom Queen Machinex x3
- D/D Orthros x1
- Ash Blossom & Joyous Spring x2
- D/D Lamia x1
- D/D Lance Soldier x1
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Crossout Designator x1
- Dark Contract with Patent License x1
- Dark Contract with the Gate x3
- Dark Contract with the Swamp King x1
- Dark Contract with the Zero King x1
- Forbidden Droplet x2
- D/D/D Headhunt x1
- Dark Contract with the Eternal Darkness x1
- Infinite Impermanence x2
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame High King Genghis x1
- D/D/D Flame King Genghis x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Super Doom King Bright Armageddon x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave High King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck D/D/D Synchro, Xyz and Fusion boss monsters (Kali Yuga, Bright Armageddon, Arc Crisis) built from Pendulum and D/D/D material chains; Link and Fusion follow-ups (Gilgamesh, Zeus Ragnarok, Genghis) that keep the board pressured
- Turn 1 (going first): Search a D/D Pendulum monster via Dark Contract with the Gate or Count Surveyor, set Pendulum Scales, Pendulum Summon into a D/D/D Extra Deck boss
- Turn 2 (going second): Use the nine hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll, Maxx C, Nibiru) to disrupt the opponent's first summon chain, then rebuild through Dark Contract recursion
- Recovery: Recover from the Graveyard via Dark Contract with the Zero King, D/D Lamia, D/D Lance Soldier and D/D Necro Slime, then re-search with Dark Contract with the Gate
- After siding: Not evaluable: the export lists no side deck (0 cards), so no post-side plan can be scored
Why it scores here
The deck reliably opens a D/D starter: the archetype core is present in about 98% of opening 5-card hands (Inferred), and the three Dark Contract with the Gate searchers give repeatable access to Pendulum monsters. Its interaction package is the strongest part of the system, with nine hand traps, Ash Blossom, Droll & Lock Bird, Crossout Designator and about 14 negation-text cards, which lets it contest a going-second opponent's first summon chain. The Extra Deck supplies high-impact closers (3500 to 4000 ATK bosses), but no recorded boards exist, so conversion and median output are text-only inferences. The score is capped because the list is illegal: it runs one copy of the Forbidden D/D/D Wave High King Caesar, and it has no side deck, so the figure reflects structural potential only and the popularity of the archetype did not earn any points. No card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 3 Dark Contract with the Gate in opening 5) ≈ 0.34; archetype core ≥1 in hand ≈ 0.98; 13 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 40 main with 23 singletons; many Pendulum and Extra-dependent cards raise dead-hand risk, but hand traps and searchers give functional fallbacks (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards (combos_evidence total 0); ceiling read from text only (Dark Contract, D/D/D boss chains) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median and floor cannot be measured; estimated from starter diversity alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Nine hand traps plus Ash Blossom x2, Droll, Maxx C and Crossout give independent lines after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Graveyard recursion through Dark Contract with the Zero King, D/D Lamia, D/D Lance Soldier and Necro Slime; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Nine hand traps and about 14 negation-text cards, plus Droll and Crossout; boss-level layering from Cursed King Siegfried and Dimensional King Arc Crisis (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap probability on going second (≥1 of 9 in hand 6) ≈ 0.81; no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | End-board boss ATK up to 4000 (Arc Crisis) and 3500 (Kali Yuga, Bright Armageddon); direct damage from Dark Contract Standby effects (Verified stat, Inferred closure) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main within the 40-60 OCG size rule, 30 distinct cards; one dead Forbidden slot lowers coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck cards across Xyz 5, Fusion 4, Synchro 3, Link 3 and Pendulum; one Extra slot is illegal (Verified legality, Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck present (side_count 0), so no adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Pendulum, Extra Deck and Dark Contract chains with many optional triggers are demanding for the intended pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (structural profile only, not blended). Structural ≈ 58, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(45) = 55.4; context modifiers -12 (banlist exposure) = 43; capped at 30 because status is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is present in almost every opening hand (Inferred)
- Nine hand traps and about 14 negation-text cards give layered interaction (Inferred)
- Repeated searchers (Dark Contract with the Gate x3, Count Surveyor, Destiny King Zero Laplace) give access to Pendulum starters
Weaknesses
- Illegal list: Forbidden D/D/D Wave High King Caesar in the Extra Deck
- No side deck, so best-of-3 adaptation is absent
- No recorded boards, so combo ceiling and median are unmeasured
- Many Extra Deck dependencies with no alternate win route
Critical choke points
- Dark Contract with the Gate and the Pendulum Zone starter chain (about one-third of hands with one copy)
- Extra Deck boss summons that depend on D/D/D material chains
- Removing the illegal Caesar slot changes the Extra Deck plan and must be re-tested
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | D/D/D Wave High King Caesar | A legal D/D/D Extra Deck boss (e.g. D/D/D Cursed King Siegfried already in the Extra Deck is one option) or a Main Deck searcher | Removes the only legality violation so the deck can receive a normal Final Contextual score |
| 2 | None (side deck empty) | A 15-card side deck with anti-hand-trap and Forbidden-card answers | The export has no side deck, so post-side adaptability cannot be credited |
Evidence & confidence
- Verified: Main 40 and Extra 15 are within the OCG size rules; D/D/D Wave High King Caesar is Forbidden, 1 copy run, 0 legal copies; Nine hand traps and Ash Blossom x2 are present in the list; Side deck count is 0
- Observed: Usage stats show D/D/D core cards are common in the archetype (inclusion 50-68%)
- Inferred: Opening-hand starter and core access (hypergeometric estimates); Interaction density and going-second hand-trap reliance; Combo ceiling and recovery plans from card text
- Provisional: Meta power and matchup fit (no dated metagame sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side adaptability cannot be measured no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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